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Thread: Gameplay options for IMPERIAL DESTROYER

  1. #101

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Please standart ship movement speed..
    Last edited by Kingartist21; January 24, 2018 at 09:15 AM.

  2. #102

    Default Re: Gameplay options for IMPERIAL DESTROYER

    do I put these add on to the data folder or campaign folder?

  3. #103

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Data folder

  4. #104
    Miles
    Join Date
    Jul 2013
    Location
    Dijon, Burgundy
    Posts
    396

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Updated option:
    http://www.mediafire.com/file/18g111...ialempires.rar Disables bonus technology effects of Colonial Empires
    What about starting money & the old colonial ressources? I liked ivory and tea alot more tbh

  5. #105

    Default Re: Gameplay options for IMPERIAL DESTROYER


  6. #106

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Is there a updated version of this gameplay option Churches+priests+increased trading income+standard movement speed+square formation+trade ships+rakes can assassinate for 6.0?

  7. #107

    Default Re: Gameplay options for IMPERIAL DESTROYER

    He made them separate now to pick and choose which ones you want.

  8. #108

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Ok thanks.

  9. #109

    Default Re: Gameplay options for IMPERIAL DESTROYER

    But im kinda looking for increased trading income.

  10. #110

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Any chance to restore this option: Churches+priests+standard movement speed+square formation+trade ships+rakes can assassinate ?
    Thank you !

  11. #111
    Neron25's Avatar Foederatus
    Join Date
    Jun 2015
    Location
    Poland
    Posts
    28

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I would like to see 4 cannons in artillery units again. Is there any chance?

  12. #112

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I tweaked K’s submod with 4 artillery units

    http://www.twcenter.net/forums/showt...4#post15542374

  13. #113

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can you make a submod that removes tight formation and revert back to vanilla unit spacing? Just a visual submod

  14. #114

    Default Re: Gameplay options for IMPERIAL DESTROYER

    And also a larger unit size submod plzzz

  15. #115

    Default Re: Gameplay options for IMPERIAL DESTROYER

    You can use pack file manager to double the unit sizes of all units individually.

  16. #116

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hey there!

    First of all - the Mod is awesome!!! <3 i love playing it, esp. with the trusty jacobite-scots - the highlanders charge on!

    I got one stupid question - how do i manage to enlarge the artillery pieces? I've set the unit size on Ultra, and still i only got 2 lousy cannons - if i customise the preferences via the editor, all i get is new artillery-crew-members but not more cannons! I'd really like to bombard my enemies with some trustworthy 12-pounder barrages - can anyone help me?

    Thanks in advance!

  17. #117

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I tweaked the K’s submod to have 4artillery cannons again. Check this
    http://www.twcenter.net/forums/showt...4#post15542374

  18. #118

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Which of these additions are a "must" for a player? From a historically accurate perspective if possible

    Also, can aynone explain the extremly small movement points for the armies? It takes a year to move through a decent sized province

  19. #119

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hello everyone, when I start the campaign, a box appears saying that I won the campaign, and when reviewing the objectives of the campaign it is only necessary to maintain my capital city.
    that's fine?

  20. #120

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by arthazx View Post
    Hello everyone, when I start the campaign, a box appears saying that I won the campaign, and when reviewing the objectives of the campaign it is only necessary to maintain my capital city.
    that's fine?
    Yep
    I recommend you to download the VDM submod, it adds tons of new objectives (and a lot of other cool things, I can't play without VDM anymore)

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