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Thread: Gameplay options for IMPERIAL DESTROYER

  1. #81

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by abernaolao View Post
    Hello,
    A question about trade ships. Are limited to 10, is there any way to remove the limitation? or have more trade ships.
    Thank you
    you need to capture enemy trade ships like I have done.

  2. #82

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Are you still making options? It would be nice to have the old unit spacing as an option, they seem a kinda far apart when I drag them in a line

    Edit: fixed it.
    Last edited by Cody712; November 20, 2017 at 10:46 AM.

  3. #83

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by abernaolao View Post
    Hello,
    A question about trade ships. Are limited to 10, is there any way to remove the limitation? or have more trade ships.
    Thank you
    Yeah! I want this too, I'm playing as the Dutch and they had a lot more than 10 tradingships.

  4. #84

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Cannot seem to get military access to work with the VDM mod... Could someone tell me how military access works without the gameplay option, or is it completely axed? Could someone tell me which section of the scripting.lua file contains the area which affects diplomatic options? That way I can manually enable them myself in the VDM scripting.lua. I just want diplomatic options to work with the VDM. I can get one to work without the other, so right now, I can get VDM to work but not diplomatic options and vice versa.
    Any help is appreciated.

  5. #85

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can you make an option for the normal artillery shots back, like shrapnel and round shot to howitzers. If not then I would like to know how to do it.

    Edit: I think I got it to work by having shrapnel enabled by the quicklime technology.
    Last edited by Cody712; November 20, 2017 at 02:27 PM.

  6. #86
    Vaessili's Avatar Foederatus
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Jelvenkornstar View Post
    Yeah! I want this too, I'm playing as the Dutch and they had a lot more than 10 tradingships.



    By 1727, I've already 23 trade ships, 16 have been captured from England, Denmark, Courland, Prussia. Minor nation like Genoa and Savoy tend to build a lot of trading ships.

  7. #87

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Just edit the cap for indiamen in the Lord core pack, under unit_tables-Lord units.

  8. #88

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Is any chance to make an option for longer range of the cannons ? 6-700 meters could be more realistic.
    Thanks in advance ! I love this mode and with this litle option I think il will be even better !

  9. #89

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hi, I changed the range of the cannons myself. Add me on steam cody712, I can help you step by step. If not, you can download pack file manager, open the Lord BSM file in your empire data folder, open the projectile tables section, then edit the effective range for each cannon.
    Last edited by Cody712; November 27, 2017 at 05:05 PM.

  10. #90

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Thank you Cody ! I will try to make the changes in PFM and if I have some problems I will ask for help.

  11. #91
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    All options updated for Imperial Destroyer 6.0!
    Delete all old options!
    Last edited by Lordsith; January 07, 2018 at 02:40 PM.

  12. #92

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    All options updated for Imperial Destroyer 6.0!
    Delete all old options!

    Thak you so much Lordsith!

    One question concerning the gameplay options: do you also have adapted the files with several options changes (example: trade ship + standard mouvement speed + rank can assassinate)?

  13. #93
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by walter_model View Post
    Thak you so much Lordsith!

    One question concerning the gameplay options: do you also have adapted the files with several options changes (example: trade ship + standard mouvement speed + rank can assassinate)?
    Now you need to choose your prefered options and put them into the data folder. Such way gives more variety. For example, if you want standard movement speed and square formation, just download them and put in to the game folder.
    Last edited by Lordsith; January 08, 2018 at 02:40 AM.

  14. #94

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Are you going to add options for some starting money, not 0? Or adding shrapnel shot back to cannons. If not it is ok I can edit it back myself.


    Edit:Tried changing starting money in faction economics and grand campaign crashed.
    Last edited by Cody712; January 08, 2018 at 05:21 PM.

  15. #95
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    I have a suggestion, can you make Winged Hussars an option for Poland? I love them so much, and i see no reason to remove them from the early campaign, even if they had started to fall out of use! I think that might be a simple option to add in, but I dont know much about modding! The same could be done for the Congreve Rockets, I like them too!

  16. #96
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    Default Re: Gameplay options for IMPERIAL DESTROYER


  17. #97
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Updated campaign as Jacobite Britain
    -Fixed some bugs
    -Improvements in playing for this faction.
    You need to start a new campaign!
    http://www.mediafire.com/file/a89l0b...te+Britain.rar
    Last edited by Lordsith; January 10, 2018 at 02:07 AM.

  18. #98

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Updated campaign as Jacobite Britain
    -Fixed some bugs
    -Improvements in playing for this faction.
    You need to start a new campaign!
    http://www.mediafire.com/file/a89l0b...te+Britain.rar
    Great!Is it compatible with VDM2.2?

  19. #99
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by HuoShan View Post
    Great!Is it compatible with VDM2.2?
    Yes

  20. #100
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Updated option:
    http://www.mediafire.com/file/18g111...ialempires.rar Disables bonus technology effects of Colonial Empires

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