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Thread: Gameplay options for IMPERIAL DESTROYER

  1. #221
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by leonardusius View Post
    Specifically which ones ?
    Some options were removed such as Vanilla campaign movement speed, more ammo, unlimited ammo, fatigue system. Updated Increased campaign income.

  2. #222
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Added new option:
    http://www.mediafire.com/file/bne17d..._speed.7z/file Decrease campaign movement speed of armies by 75%.

  3. #223

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can you do a submod for better public order, and remake the more ammo please?
    Last edited by napoleone; May 25, 2020 at 11:35 AM.

  4. #224

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Could you make an Option for a playable Jacobite Britain?

  5. #225
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Added new option:
    http://www.mediafire.com/file/2bl4c78f3u1igse/Lord_BSM.rar/file
    Increased the range of artillery fire.

  6. #226

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Some options were removed such as Vanilla campaign movement speed, more ammo, unlimited ammo, fatigue system. Updated Increased campaign income.
    Why have you removed the more ammo and unlimited ammo options? Could you please return them? I love this mod, but the (unrealistically) limited ammo ruins battles for me.

  7. #227
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Renewed
    Returns all diplomatic options and fort building by generals.

  8. #228
    Sir_Aggelos_GR's Avatar Centenarius
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    could we have a version with more ammo for units?

  9. #229

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Indeed an option for more ammo would be great !
    And thanks for your submod options it's very kind of you !

  10. #230

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I absolutely love this mod! The effort that went into it is amazing!

    All I would ask for is if you could bring back the campaign movement range/speed from vanilla please? It's something that seems to have been added and removed a couple of times, but with the current movement points that armies and navies have in v6.3 it's very difficult to get anything done. I've tried to mod it myself with the pack manager but I cannot find the value for it anywhere in the mod files, so I thought I'd ask here. Any chance you could add that back in please?

  11. #231
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by AffectingOrphan View Post
    I absolutely love this mod! The effort that went into it is amazing!

    All I would ask for is if you could bring back the campaign movement range/speed from vanilla please? It's something that seems to have been added and removed a couple of times, but with the current movement points that armies and navies have in v6.3 it's very difficult to get anything done. I've tried to mod it myself with the pack manager but I cannot find the value for it anywhere in the mod files, so I thought I'd ask here. Any chance you could add that back in please?
    Install clean 6.3 version without any options from 6.2, start a new campaign and you will see the vanila campaign movement speed.

  12. #232

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Install clean 6.3 version without any options from 6.2, start a new campaign and you will see the vanila campaign movement speed.
    It worked, thank you! And thanks for the quick reply!

    It seems I had gone and installed some older options, and that was preventing me from having vanilla campaign movement speed. But now I've unfortunately lost some of those options that I'd installed. Would it be possible to get an option that restores all diplomatic options, fort building and fire-by-rank, as well as increased ammunition?

  13. #233
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by AffectingOrphan View Post
    It worked, thank you! And thanks for the quick reply!

    It seems I had gone and installed some older options, and that was preventing me from having vanilla campaign movement speed. But now I've unfortunately lost some of those options that I'd installed. Would it be possible to get an option that restores all diplomatic options, fort building and fire-by-rank, as well as increased ammunition?
    All these options available in the main page of this thread. The 6.3 version already increased ammo by default. The old option of ammunition for 6.2 is not necessary anymore.

  14. #234

    Icon7 Re: Gameplay options for IMPERIAL DESTROYER

    [quote = Lordsith; 15269201] เพิ่ม 2 ตัวเลือกใหม่
    https://mega.nz/#!cJgUiZDS!AMLxJoaLH...31jO1xT8wUha28การก่อสแควร์เรือ + + คราดค้าสามารถสังหาร
    https://mega.nz/#!8Ew1ybYJ!SWm8Nlhd6...WvLzu6wHfbCzwMเคลื่อนไหวมาตรฐาน speed + trade ship + rakes สามารถสังหาร [/ QUOTE]
    Please create a new download link.

  15. #235
    Sir_Aggelos_GR's Avatar Centenarius
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Your option files for complete diplomacy +++ IS NOT WORKING with VDM.
    The only version that works has the least number of diplomacy options enabled.Now we cant even trade technologies!!!!
    Ammo indeed is increased although a little more would be preferred.Im not get used to see light infantry run out of shots and go melee.

  16. #236

    Default Re: Gameplay options for IMPERIAL DESTROYER

    All my units have 4-5 ammo. Could you increase it to 25-35 ammo please? Maybe just make it an option so that people can play which ever one they prefer.

  17. #237

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    All these options available in the main page of this thread. The 6.3 version already increased ammo by default. The old option of ammunition for 6.2 is not necessary anymore.
    I'm also experiencing very low ammo on my units after the clean reinstall of 6.3. Units only seem able to fire for around a minute or two, and inflict few casualties, before the entire battle becomes one huge melee. Would it be possible to add an increased ammo option for 6.3 please?

  18. #238

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can you fix the problem about the Artillery even on ultra i have just 2 cannons instead of 4

  19. #239

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Frosted Flaker View Post
    Would it be possible to get 4 gun, 48 man artillery batteries?
    With Lylax's mod I keep having 12 man batteries with 2 guns, although the ammo situation is better.
    im stuck with 2 guns too and its annoying

  20. #240

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lejonet View Post
    Hi i love this mod, but my questions are,

    is it possible to remove all limits for navy and army units?
    and to get 4 cannons per artillery units?
    and last my grenadiers dosent have any grenades,

    i hope you will reply and maybe see to this if you want, i want to be able to have alot of 120 gun ships or trading ships, as above, i hope you can make that to remove all limits from navy and army and to add 2 more cannons for artillery and grenades for grenadiers,

    look forward to your reply and thanks !

    i hope you still working on this modd man, and i hope you will answer me, its shame to abandon this mod

    "to get 4 cannons per artillery units? "

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