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Thread: Gameplay options for IMPERIAL DESTROYER

  1. #181

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Added new option:
    https://we.tl/t-cYhYgzwJwc Adds more ammo for units. 4-5 bullets per unit. All credits to meme12345 for this option

    Hello
    exelent mod could do sub mods for eliminated the fort of the cities because 98% of the battles of the game are in forts.2 increased the cannons has 4 or 6 share units.3 increased the units of light infantry for the recruitment to 10 or 20 units. thank you in advance

  2. #182

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hello,
    Is there a way to remove elite infantries from capital regions garrison?
    This feature was added back in 6.1 "Strengthened garrison regiments. Also, capital regions will be garrisoned by elite infantries...." but I'm not really a fan of it.

  3. #183

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I apologize in advance if this is a newb question, but do I need to add these to the user script to activate them?

  4. #184

    Default Re: Gameplay options for IMPERIAL DESTROYER

    The link for jacobite campaign is broken!

  5. #185

    Default Re: Gameplay options for IMPERIAL DESTROYER

    You don't need to edit your user script to play with the options.

  6. #186

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hi, Lordsith


    Is it possible to Only Returns military access in diplomatic menu?

  7. #187

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Historia80 View Post
    The link for jacobite campaign is broken!
    Yes, please reup the link !

  8. #188

    Default Re: Gameplay options for IMPERIAL DESTROYER

    does anyone else is having trouble with the Square formation??? cause since I installed the mod and its options, it's basically useless..cavalry charges take down any company as if they were in standard formation

  9. #189

    Default Re: Gameplay options for IMPERIAL DESTROYER

    also, I think I start to understand (a little bit)... are the files updated for 6.2 version?? because apart from the square formation, and the morale which I think it's a bit off, the bullet trails can't be seen (at least for me)

    I do love the mod, but it's just I can't tone it well

  10. #190

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I downloaded the "Activates 'Missionary' technology" option and added it to data older but unfortunately it is not working? Also "Returns Fire by Rank" and "Returns Square formation to the game" options are not working. I can do without the military techs but religion conversion is a must in order to prevent unnecessary revolts. Can you help me with my problems?

  11. #191

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by leonardusius View Post
    Yes, please reup the link !
    Again, is anybody willing to reup the link for Jacobite campaign, please ?

  12. #192

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I only need that priests file, please can somebody upload it? Religion conversion pack doesn't work (missionary tech is not working in the game) and this religion thing making me mad. I can't add everywhere a church, I really need that priest pack. PLEASE UPLOAD IT (I CRY OUT LOUD) )

  13. #193
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Ferishtah View Post
    I only need that priests file, please can somebody upload it? Religion conversion pack doesn't work (missionary tech is not working in the game) and this religion thing making me mad. I can't add everywhere a church, I really need that priest pack. PLEASE UPLOAD IT (I CRY OUT LOUD) )
    Hi, Ferishtah,
    Reuploaded the option:
    https://mega.nz/#!xFAl1QjZ!OEjRhuRbm...oy9JD2nH4hf1mg Returns priests to the game.

  14. #194

    Default Re: Gameplay options for IMPERIAL DESTROYER

    THANKS MAN! MUCH APPRECIATED! (I have my midterms but who cares )

  15. #195

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hi i love this mod, but my questions are,

    is it possible to remove all limits for navy and army units?
    and to get 4 cannons per artillery units?
    and last my grenadiers dosent have any grenades,

    i hope you will reply and maybe see to this if you want, i want to be able to have alot of 120 gun ships or trading ships, as above, i hope you can make that to remove all limits from navy and army and to add 2 more cannons for artillery and grenades for grenadiers,

    look forward to your reply and thanks !

    i hope you still working on this modd man, and i hope you will answer me, its shame to abandon this mod
    Last edited by Leonardo; December 09, 2019 at 10:05 AM. Reason: Posts merged.

  16. #196
    legate's Avatar Campidoctor
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    I installed the add on for the mod that re-enables the building of forts. However all I seem to be able to built are wooden stockades, no artillery forts. Am I doing something wrong?

    Cheers


  17. #197
    legate's Avatar Campidoctor
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    It is possible to have all diplomatic options with the exception of trade regions?


  18. #198

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Could you make "longer artillery range" option, please ?

  19. #199
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER


  20. #200

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hey, can you re-enable the ability to demand the surrender of towns and cities please?

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