Page 4 of 17 FirstFirst 1234567891011121314 ... LastLast
Results 61 to 80 of 340

Thread: Gameplay options for IMPERIAL DESTROYER

  1. #61

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can I get an option the makes bow units less powerful? They destroy any unit I throw at them.

  2. #62

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Added new option
    https://mega.nz/#!5J4mjCrZ!MTKSsOZfW...-KrhAEdO-QFj20 Churches+priests+standard movement speed+square formation+trade ships+rakes can assassinate
    Hi,

    To any one who is interested about the above game play option, it also includes the 'increase trade income' feature.

  3. #63

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Any way to get an option for military access without buying/selling/trading regions?

  4. #64

    Default Re: Gameplay options for IMPERIAL DESTROYER

    This is probably super late or has been asked but is this mod compatible with the Realistic Artillery mod for ETW?
    If not, is there a way to increase the artillery range that I am not aware of?

  5. #65

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Oh also, is there a way to have more than 5 of the mortars and 5 of the light horse artillery?

  6. #66

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I'm support two posts above!How can we increase the artillery range?

  7. #67
    onmy6's Avatar Miles
    Join Date
    Nov 2007
    Location
    New Zealand
    Posts
    338

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by exclip View Post
    I'm support two posts above!How can we increase the artillery range?
    Open the mod with a PFM and look for db, scroll down to projectiles_tables expand that, then look for projectiles (or the equivalent depending on the mod) press on it, to your right will be the settings table, look for the heading that says effective_range and alter the numbers/range accordingly

  8. #68

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Thank you very much for usefull information,will try today!

  9. #69

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can u make normal movement points for ships?

  10. #70
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I would like to ask for a Churches+priests+increased trading income+standard movement speed+square formation+rakes can assassinate, without trade ships version.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  11. #71
    Pope Gregorius I's Avatar Ducenarius
    Join Date
    Sep 2007
    Location
    Pennsylvania USA
    Posts
    927

    Default Re: Gameplay options for IMPERIAL DESTROYER

    all of these download links lead to a blank page for me. any possibility we could have alternative download options?
    "Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."

  12. #72

    Default Re: Gameplay options for IMPERIAL DESTROYER

    why remove everything ?

  13. #73

    Default Re: Gameplay options for IMPERIAL DESTROYER

    can you add a feature to liberate, loot or occupy peacefully other countries?

  14. #74

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Add mass volley fire pls

  15. #75

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by nickrica View Post
    Any way to get an option for military access without buying/selling/trading regions?
    THIS!


  16. #76
    Arodi's Avatar Libertus
    Join Date
    Aug 2013
    Location
    The Netherlands
    Posts
    63

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Do any of these options return the campaign movement range to normal for land armies? I'd like to play a series for YouTube, but the low movement range asks for many many end turns and endturns are boring to watch for the audience...

  17. #77

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Please standard movement ship.

  18. #78

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I beg someone for lower the occupation penalty mod...how am i suppose to do something there xd?
    Such a low income make it impossible to recruit enough units, yes even with trade income boost.
    I'm playing as Rzeczpospolita and occupy Molvadia, after 20 turns with full army in -10 nooble/peasants...4 rebelions, wtf?!
    Are those soldiers killing every kid and hanging every women in this region?
    How u are playing there?
    This penalties can be but for few turns, not forever...

    There is standard movment speed mod, just look in game options.

  19. #79

    Default Re: Gameplay options for IMPERIAL DESTROYER

    I would suggest just a slight increase in movement length for armies in the campaign map.

    EDIT: I Would like any set of those combinations just without "rake can assassinate".
    Last edited by The Despondent Mind; October 21, 2017 at 01:55 PM.

  20. #80

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hello,
    A question about trade ships. Are limited to 10, is there any way to remove the limitation? or have more trade ships.
    Thank you

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •