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Thread: A few modding questions /string changes/gui changes/white etxtures on custoim units

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  1. #1

    Icon6 A few modding questions /string changes/gui changes/white etxtures on custoim units

    Hello there,
    A few quick questions please, as im sure some of them are quite simple to solve:

    1) Anybody know how to change that little agent type icon that apepars on the units description card? It can be different for subtypes as the wizards have thier lores.


    2) Been trying to rename "Exhalted Hero" in the chaos faction. ive overwritten the effect that recruits champs (effects_description_wh_main_effect_agent_cap_increase_champion_exalted_hero) in the loc files, change dthe onscreen_descritpions (agent_culture_details_onscreen_name_xxx) and specifed an override in (agent_subtypes_onscreen_name_override_chs_exalted_hero) but no joy. Any ideas?

    3) in the image attached/below ive specifed some agent subtypes that are all working nicely, however it'd be neat to be able to change that icon for the different groups like the wizards have with thier lores, any ideas on how to do that?



    4) this ones a bit more complicated.
    Ive been trying to combine custom unit arts from several different .packs that function okay when all ran together seperatly, but when merged into one .pack file the textures on some of the units glitch in battle, appearing diffrent colors and then white if the camera is moved the right way. It also affects the portholes too even though the settings for the units work fine independatly, am i missing something?
    a duplicate entrie ssomewhere perhaps?
    I did actually get this working at some point but its back again!




    Many thanks for any assistance guys!

  2. #2

    Default Re: A few modding questions /string changes/gui changes/white etxtures on custoim units

    Ive solved #2.
    It seeems theyve added a colum into agent subtypes for a name override that dosnt appear in PFM,

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