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Thread: Adding new agent type to Chaos

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  1. #1

    Default Adding new agent type to Chaos

    Hello, im aware this has probably been tried before and ive been working at it now for two days without sucess,

    has anybody actually got chaos to recruit a spy/dignitary/something other than a champion wizard yet?
    I can get it so that the agent types show up in the factions list and so that they show up correctly on the agent recruit table but am unable to ethier get the agent types to populate, or the game simply crashes when you attempt to open the screen.

    tabled edited:

    agent_culture_details
    agent_subtypes
    building_effects_junctions
    campaign_character_art_sets
    effect_bonus_value_agent_junctions
    effect_bonus_value_agent_subtype_junctions
    faction_agent_permittted_subtypes
    units_to_groupings_military_permissions

    did anyone ever manage to get a faction to recruit an agent type it dosnt already have?

    for example:
    chaos has access to champions and wizards,
    anyone ever suceed in getting it to recruit a dignitary/spy/engineer/runesmith etc?

  2. #2

    Default Re: Adding new agent type to Chaos

    well, ive basically concluded that this is impossible, however there is a workaround by overwriting what's already there. not ideal, since all your "custom" agents are goign to ahve the same skill tree but its better than nothing.

  3. #3

    Default Re: Adding new agent type to Chaos

    Could you explain this workaround?
    Im trying to create a new agent type for dwarf and it would help me a lot.

  4. #4

    Default Re: Adding new agent type to Chaos

    Don't know about the crashing, but I may be able to help to populate the screen with agents.
    I think you have to change the startpos. If you use PFM you can insert the normal startpos-file there and open it.
    Go to: Campaign_Startpos - Compressed_Data - Camapgin_ENV - Campaign_Model - World - Faction_array - (now you have to search for the faction that you are modding, the playable factions are normally the first entries between 0-12), open the entry of your faction and go to "Character_recruitment_pool_manager - character_recruitment_pool_block". Now you have between 4 and 7 different entries and every entry is generating a special agent type. If you want for example the Empire to be able to recruit Runesmiths, you can go to the empire entry of the spys, right click on the entry and duplicate it. Now you can rename one of these entries to "runesmith" and the agents should be generated. Don't duplicate the entries for generals and colonels, cause they work differently, I think. use the normal agents like "spy", "wizard", "champion", "dignitary" etc.
    The assembly kit may auto-generate these entries if you create a new startpos there and have the correct changes to the different tables, but using this method is much easier.

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