where exactly do you have to add ug1 ?
are sword and armour upgrades covered by one ug 1 line, or do I have to make one for each?
this my code :
6 russia 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_russia.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 57 unit_sprites/england_Dismounted_Feudal_Knights_sprite.spr
6 russia 60 unit_models/AttachmentSets/Final Heater_england_diff.texture 60 unit_models/AttachmentSets/Final Heater_england_norm.texture 0
Last edited by glitch; March 01, 2007 at 03:40 PM.
I can not get this to work. I am trying to add venetian heavy infantry to the HRE but all I ever get is a CTD. I modded the edu, edb, modeldb and added the unit & unit info files but it still wont work. Here are the sections I have modified, could someone please take a look and let me know if I have done something wrong. Thanks
here is the modded modeldb file:export_descr_units file:
type Venetian Heavy Infantry
dictionary Venetian_Heavy_Infantry ; Venetian Heavy Infantry
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Venetian_Heavy_Infantry, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 18, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 10, 8, 0, metal
;stat_armour_ex 7, 8, 0, 0, 3, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, 0, 2, 0
stat_mental 7, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 150, 75, 55, 640, 4, 160
armour_ug_levels 3, 4
armour_ug_models Venetian_Heavy_Infantry_ug1, Venetian_Heavy_Infantry
ownership venice, hre
era 2 venice, hre
;unit_info 16, 0, 16
export_descr_buildings file:
under 'barracks':
recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, hre }
under 'armoury':
recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, hre }
Someone please help, I am losing all hope!!!16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
23 venetian_heavy_infantry
1 3
73 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_lod0.mesh 121
73 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_lod1.mesh 1225
73 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_heavy_infantry_lod2.mesh 6400
2
6 venice
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture
54 unit_sprites/venice_Venetian_Heavy_Infantry_sprite.spr
3 hre
78 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_hre.texture
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture
54 unit_sprites/venice_Venetian_Heavy_Infantry_sprite.spr
2
6 venice
60 unit_models/AttachmentSets/Final Italian_venice_diff.texture
60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
1
4 None
9 MTW2_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
27 venetian_heavy_infantry_ug1
1 4
76 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_ug1_lod0.mesh 121
76 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_ug1_lod1.mesh 900
76 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_ug1_lod2.mesh 2500
76 unit_models/_Units/LN_Brigandine_heavy/venetian_heavy_infantry_ug1_lod3.mesh 6400
2
6 venice
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_venice.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture
58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr
3 hre
74 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_hre.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture
58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr
2
6 venice
60 unit_models/AttachmentSets/Final Italian_venice_diff.texture
60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
1
4 None
9 MTW2_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
@CavalierJZ
Just guessing here but in these lines
are there supposed to be spaces after the underscores?Code:6 venice 77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_venice.texture 77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture 58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr 3 hre 74 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_hre.texture 77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture 58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr
LN_ Brigandine_venice etc. for example. The counts are right
with the spaces I just can't check myself because I'm at work.
Second,
Usually, these are in the reverse order with upgrades following the baseCode:armour_ug_models Venetian_Heavy_Infantry_ug1, Venetian_Heavy_Infantry
unit. Don't know if that would cause a crash.
Edit: For modeldb questions it's definately better to enclose your stuff in code tags
rather that quote tags. The monospaced fonts make it easier for people to count strings
and check alignments.
Last edited by KnightErrant; March 02, 2007 at 08:42 AM.
@KnightErrant
I didn't add the spaces after the underscores, the venice section is exactly as it is in the file and the hre section i copied and pasted and just changed 'venice' to 'hre' and corrected the character count as the beginning of the line. I will check again when I get home, I am also at work right now. Regarding the upgrade order, I didn't touch that as well, maybe they are in that order because this file is from a mod that 'fixed' the venetian armor upgrade bug. I just want to be able to add a few of my fav units to a single faction, I know it will be unbalanced but that is why I have been attempting this.
Thanks for your help!
Hi !
This question is no about adding unit but abou models db file.
Can somebody give other armour (skin of armour ? ) to Handgunner.
(now they have mtw2_LN_halfplate ) and i want them give normal skin like have spearmen but it looks sux. face is on the back, helm on foot etc.![]()
could you please help iam trying to add the forlorn hope unit to the saxons but when i try to play with them they are invisible this is my code i dont know what iam doing wrong
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
12 forlorn_hope
1 4
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod0.mesh 121
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod1.mesh 900
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod2.mesh 2500
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod3.mesh 6400
1
3 hre
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
40 unit_sprites/hre_Forlorn_Hope_sprite.spr
1
6 saxons
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
40 unit_sprites/saxons_Forlorn_Hope_sprite.spr
1
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
1
6 saxons
56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture
56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
16 forlorn_hope_ug1
1 4
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod0.mesh 121
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod1.mesh 900
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod2.mesh 2500
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod3.mesh 6400
1
3 hre
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr
1
6 saxons
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr
1
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
1
6 saxons
56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture
56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
I think that entry should be more like that:
HTML Code:18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 12 forlorn_hope 1 4 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod0.mesh 121 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod1.mesh 900 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod2.mesh 2500 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod3.mesh 6400 2 3 hre 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 40 unit_sprites/hre_Forlorn_Hope_sprite.spr 6 saxons 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 40 unit_sprites/saxons_Forlorn_Hope_sprite.spr 2 3 hre 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 6 saxons 56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture 56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0 1 4 None 16 MTW2_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 16 forlorn_hope_ug1 1 4 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod0.mesh 121 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod1.mesh 900 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod2.mesh 2500 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod3.mesh 6400 2 3 hre 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr 6 saxons 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr 2 3 hre 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 6 saxons 56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture 56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0 1 4 None 16 MTW2_2HSwordsman 0
Last edited by Hans Kloss; March 10, 2007 at 10:59 AM.
when i try your code the game ctd id dont know whats wrong this is the code maybe iam missing something
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
12 forlorn_hope
1 4
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod0.mesh 121
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod1.mesh 900
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod2.mesh 2500
58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod3.mesh 6400
2
3 hre
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
40 unit_sprites/hre_Forlorn_Hope_sprite.spr
6 saxons
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
40 unit_sprites/saxons_Forlorn_Hope_sprite.spr
2
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
6 saxons
56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture
56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
16 forlorn_hope_ug1
1 4
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod0.mesh 121
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod1.mesh 900
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod2.mesh 2500
62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod3.mesh 6400
2
3 hre
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr
6 saxons
73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_saxons.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr
2
3 hre
56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
6 saxons
56 unit_models/AttachmentSets/Final Heater_saxons_diff.texture
56 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
I don't know why but some of these CTD's are actually related to the way text is formatted.Let me try to test again
EDITED:
OK
I have added them to Kingdom of Bohemia, faction that in my mini mod replaces Saxons
entry in battle_models should start with 12 forlorn_hope
Maybe it is better not to change attachments, just replace 7 bohemia with 6 saxons and it should all workHTML Code:12 forlorn_hope 1 4 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod0.mesh 121 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod1.mesh 900 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod2.mesh 2500 58 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_lod3.mesh 6400 2 3 hre 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 40 unit_sprites/hre_Forlorn_Hope_sprite.spr 7 bohemia 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 40 unit_sprites/hre_Forlorn_Hope_sprite.spr 2 3 hre 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 7 bohemia 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 1 4 None 16 MTW2_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 16 forlorn_hope_ug1 1 4 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod0.mesh 121 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod1.mesh 900 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod2.mesh 2500 62 unit_models/_Units/RN_Half_3Q_Plate/forlorn_hope_ug1_lod3.mesh 6400 2 3 hre 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr 7 bohemia 73 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_hre.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 44 unit_sprites/hre_Forlorn_Hope_ug1_sprite.spr 2 3 hre 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 7 bohemia 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 1 4 None 16 MTW2_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Last edited by Hans Kloss; March 10, 2007 at 01:56 PM.
thanx Hans Kloss i got it working now and i understand the code now
thanx alot
You are welcome
With regards to secondary weapons of Teutonic Knights (switching maces to swords)...it seem to be hardcoded and until we wil be able to edit MESH files, (if ever...) probabaly impossible
Hah! Fixed it.still find the battle.model file to be so darn finicky.
Last edited by Ahiga; March 31, 2007 at 01:21 AM.
thnaks for the info
1) Unpack units_models folder from the packs files.
2) Copy the unpacked units_models folder to C:\"installed folder"\Medieval II Total War\data
3) Make a bat file with this line: medieval2.exe @mymod.cfg --io.file_first
This is where i fail. What is a bat file, and how to do one?
1.Open a text editor like notepad (NOT word or wordpad)
2.Type or copy this text:
3.Save this as .bat, make sure there is no .txt extension after the .batHTML Code:medieval2.exe @mymod.cfg --io.file_first
4.Double-click the file icon to play your mod
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
7 lancers
1 4
55 unit_models/_Units/LN_Gothic_RN_Plate/lancers_lod0.mesh 121
55 unit_models/_Units/LN_Gothic_RN_Plate/lancers_lod1.mesh 900
55 unit_models/_Units/LN_Gothic_RN_Plate/lancers_lod2.mesh 2500
55 unit_models/_Units/LN_Gothic_RN_Plate/lancers_lod3.mesh 6400
2
6 france
80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_france.texture
80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_normal.texture
40 unit_sprites/france_Gendarmes_sprite.spr
7 england
80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_france.texture
80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_normal.texture
40 unit_sprites/france_Gendarmes_sprite.spr
2
6 france
59 unit_models/AttachmentSets/Final Heater_france_diff.texture
59 unit_models/AttachmentSets/Final Heater_france_norm.texture 0
7 england
59 unit_models/AttachmentSets/Final Heater_france_diff.texture
59 unit_models/AttachmentSets/Final Heater_france_norm.texture 0
1
5 Horse
13 MTW2_HR_Lance
18 MTW2_HR_Non_Shield 1
21 MTW2_HR_Lance_Primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
In all honesty, I have no idea what's wrong with this... I have double spaces after the 0s, using a .bat file to start it...trying to add Lancers to England. The unit cards are fine, I can load battles etc, the knights themselves are just invisible (i.e. the horses are there).
Last edited by Aerrol; March 30, 2007 at 06:48 PM. Reason: Spelling
So but what's happening? CTD or unit is invisible in the custom battle?
Erm, my bad, was kinda frustrated and typed it in a rush. The horses are there, the men are invisible in custom battles. Thanks
Last edited by Aerrol; April 01, 2007 at 07:25 PM.