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Thread: How-To: Add other faction units for new factions

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  1. #1

    Default Re: How-To: Add other faction units for new factions

    I tried to add chivalric knights to England. When I try to start it, the screen goes black. When I press ctrl alt delete, it says Medieval 2: Total War encountered an unspecified error and will now exit.

  2. #2
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions



    Thoras I have just added Hospitallers to Russia (well...Principality of Vladimir)
    using Poland's textures so I guess you would need to just textures of another factions

    Quirinus613

    post your entries for the unit you have added

  3. #3
    Legione's Avatar Ordinarius
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    Default Re: How-To: Add other faction units for new factions

    To Mandor: How were you able to have the DEK wearing HRE textures?





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  4. #4
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions

    change entries in battle_models.modeldb file

  5. #5

    Default Re: How-To: Add other faction units for new factions

    Legione:

    Yup, just by adding the appropiate entries for the Hre under the DEK listing in modelB, making sure the line counts match ( # of factions that have the mesh and texture, and total line count for each new entry you add)

    I added the Knights Hospitaller for HRE, with a new mailed mount. Fits right in the the imperial colours:



    Last edited by Mandor; April 11, 2007 at 04:51 AM.

  6. #6

    Default Re: How-To: Add other faction units for new factions

    K the silver appearing soldiers that I mentioned in this thread is actually the same thing as them appearing invisible except the silver models appear instead if you have shader 2 off and shader 1 on.

    So strange, I edited the file 100% correctly, cause I've edited it for a very long time now, but my units appear invisible.

    (trust me I modded it right)

    does anyone know why all of a sudden my added units to other factions appear invisible?

    And yes my unit_models folder is in my main data and not the mod folder.

    I've also given them the sprites for the unit..
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  7. #7

    Default Re: How-To: Add other faction units for new factions

    Ramtha:

    Did you delete map.rwm in your data/world/maps/base folder after making your changes and then launching? Sometimes its the easiest route to troubleshoot.
    If not that, double check your line counts etc, sometimes its easy to miss one small mistake. ( I also double check the EDU, EDB, and UI+unit info cards etc just to make sure)

    But as far as textures not showing up, its either the modelB line code or the map.rwm.

    PS With the new leaked patch you can now safely use modelB in its own unique mod folder without touching the vanilla files.

  8. #8

    Default Re: How-To: Add other faction units for new factions

    What is the actual faction limit?

  9. #9
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: How-To: Add other faction units for new factions

    30 factions + slave = 31 factions

  10. #10

    Default Re: How-To: Add other faction units for new factions

    no I edited everything perfectly mandor, I had all my units working before..

    and I delete the map.rwm everytime I start a new campaign.

    the only thing I can think is wrong is that the modeldb file extension is not being found on my pc, hence it isn't reading, but to mostly everyone it is an "unknown file extension" so I'm not too sure of that.
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  11. #11
    Legione's Avatar Ordinarius
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    Default Re: How-To: Add other faction units for new factions

    Thanks Mandor! One more thing if you don't mind, is there anyway of knowing what units can or cannot be subject to this kind of outfit/texture swap? Or is it based largely on trial and error?





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  12. #12

    Default Re: How-To: Add other faction units for new factions

    Your welcome. Thats a good question Legione. Well, considering the DLV mod has all the dismounted units of the major knights organizations ( teutonic,hospitaller,templar) and added them to all the european factions, I would think it's quite possible now to add anything you wish.

    I added dismounted+knights hospitaller, Monster Bombard ( modified to hold 8 cannons per unit) and longbowmen to Hre's roster, so I believe everything should be possible. I added mercenary elephants as well, but with merc textures. Might try that to see ( I find it quite fun to boot too )
    Last edited by Mandor; April 13, 2007 at 01:54 PM.

  13. #13
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions

    I'n not sure if that might be a use for anyone but it seems that models from various units can be mix and matched as an upgrades as long as matching model/textures entries are added to battle_models file.My Polish Retainers become Gothic knights when upgraded
    Last edited by Hans Kloss; April 15, 2007 at 04:36 AM.

  14. #14

    Default Re: How-To: Add other faction units for new factions

    WoW Hans I was just wondering about that! I was tempted to change out the armor upgrade ug files but was hesitant due to the sensitivity of the file.

    I may just experiement some then

  15. #15
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions

    I felt exactly the same way Mandor but I guess most of troubles with MTW2 crashing etc are to do with wrong formatting of hand made entries in battle_models.Anyway I also tried to change Latinkon models (those Norman knights models look a bit out of date for Late Era) and game loads and plays ok

  16. #16
    Condottiere SOG's Avatar Domesticus
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    Default Re: How-To: Add other faction units for new factions

    Quote Originally Posted by M3rcury15 View Post
    I made this tutorial cause i can't find a right one here...
    I added Dismounted Conquistadores to France(Just for fun and for testing)

    If you don't like this ugly file then maybe this will help(Thanks to KnightErrant): http://www.totalwar.org/Downloads/Rt...ed_modeldb.zip

    1) Unpack units_models folder from the packs files.
    2) Copy the unpacked units_models folder to C:\"installed folder"\Medieval II Total War\data
    3) Make a bat file with this line: medieval2.exe @mymod.cfg --io.file_first
    4) Go to mymod\data and open export_descr_unit.txt
    5) Find Dismounted Conquistadores and add France to ownership after Portugal (It should look like this "ownership spain, portugal, france")
    6) Save the file and go to Medieval II Total War\data\units_models folder and open battle_models.modeldb file with a notepad
    7) use search to and put this: 25 dismounted_conquistadores so that it's 100% right thing
    8) This is the original code:
    Code:
    -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 2 5 spain 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 8 portugal 78 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_portugal.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 58 unit_sprites/portugal_Dismounted_Conquistadores_sprite.spr 2 5 spain 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0  8 portugal 62 unit_models/AttachmentSets/Final Iberian_portugal_diff.texture 62 unit_models/AttachmentSets/Final Iberian_portugal_norm.texture 0  1 4 None 14 MTW2_Swordsman 0  2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16
    9) Add these lines(Blue is what to change Red is what to add(You should edit this file with the keyboard not with the mouse):

    Code:
    -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 3 5 spain 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 6 france 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 8 portugal 78 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_portugal.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 58 unit_sprites/portugal_Dismounted_Conquistadores_sprite.spr  3 5 spain 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0  6 france 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 8 portugal 62 unit_models/AttachmentSets/Final Iberian_portugal_diff.texture 62 unit_models/AttachmentSets/Final Iberian_portugal_norm.texture 0  1 4 None 14 MTW2_Swordsman 0  2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16
    10) Make sure you make no mistakes because if you do then the game won't work anymore and system.log won't show any error report...

    10.5) If you still don't understand the code then look in here: http://www.twcenter.net/forums/showthread.php?t=77323

    11) - (Optional) If you wan't to add France colors to this unit then change the first line you added
    ("6 france 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture") To
    ("6 france 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_france.texture")


    NB! Make sure the texture file is in the folder because CA didn't make all textures for all factions.

    NB2! here is Byzantium musketeer texture(Made By RTR Fan): http://files.filefront.com/Byzantium.../fileinfo.html
    To make it work you must copy this file to: Medieval II Total War\data\unit_models\_units\rn_light_lmail\textures
    and do what already nr 11 told you...

    12) Now if you want Dismounted Conquistadores to have also a unit card and an info card...
    Then Medieval II Total War\data\ui\units\spain or portugal and copy #dismounted_conquistadores
    to Medieval II Total War\data\ui\units\france

    NB! You can edit the picture to whatever you like... I recolored it with photoshop and made it look like french unit...

    13) Now the unit info picture
    Medieval II Total War\data\ui\unit_info\spain or portugal and copy dismounted_conquistadores_info
    to Medieval II Total War\data\ui\unit_info\france

    NB! You can edit this picture also to make it look like france...

    14) Now to add the new unit to Campaign map edit export_descr_buildings in
    "installed folder"\Medieval II Total War\mymod\data

    Find all Dismounted Conquistadores:
    Code:
    recruit_pool "Dismounted Conquistadores"  1   0.4   3  0  requires factions { spain, portugal, }  and hidden_resource america
    And add France all of them like this(Don't copy paste this on all of them because some numbers are different from each building):
    Code:
    recruit_pool "Dismounted Conquistadores"  1   0.4   3  0  requires factions { spain, portugal, france, }  and hidden_resource america
    Optional: http://www.twcenter.net/forums/showthread.php?t=75791

    Special Thanks to:
    kleemann
    RTR Fan
    DukeofSerbia
    Zorgrath
    KnightErrant


    NB!!!
    1) The blue 3 - Shows how many factions have this unit.
    2) Number front of factions show's it's letters, that means if you put there hre then it must be 3 hre or 7 england
    3) Number front of sentence text shows also how many letters is in this sentence
    (remember when you change the first sentence to get right faction colors - remember how many letters you deleted/added and change the number)
    4) If there is a 0 then there must be two spaces after the number(like this "0__2")
    NB!!!! EXEPT the last two numbers and that i mean this: "
    fs_test_shield 0 16" <-- here must not be 2 spaces

    FAQ:

    Q: I have a problem with battle_models.modeldb file can anybody help me?
    A: PM M3rcury15 i think he can help you. But describe your problem in detail...

    Q: I added an unit to a faction but it's still invisible?
    A1: Common problem can be that you forgot to create the bat file that has --io.file_first like this: medieval2.exe @mymod.cfg --io.file_first
    A2: Or you accidentally copied battle_models.modeldb to mymod folder. battle_models.modeldb must be in this folder: C:\"installed folder"\Medieval II Total War\data

    Q: I added a cavalry unit to a faction. The unit is there, but the horses are invisible?
    A: At the beginning of the battle_models.modeldb are mounts. If the unit's horse is invisible, find the horse what the unit should use and add the horse to the faction like you would add any unit.

    Q: My edition is perfect but after i change texture name to the faction that i just added i have CTD?
    A: The file is just missing.

    Q: I tried to create a new unit using old units textures and meshes and i wanted to make a spearman to swordman but the weapon don't change?
    A: Weapons and shields of the units are implanted in the mesh file not in the end of unit, i think changing the end will change the animation but i am not sure.

    Q: How to make mounted units to dismounted?
    A: Here: http://www.twcenter.net/forums/showthread.php?t=78236
    this doesn't make any sense................I tried adding this to make Venetian Archers into Italian Archers for all Italian factions and it did not work.......specifically because the changes were not accepted by the EDB. What gives?

    This is a confused mess of "Blaah"! No order what-so-ever!
    Last edited by Condottiere SOG; April 18, 2007 at 08:22 PM.

  17. #17
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions

    this doesn't make any sense................I tried adding this to make Venetian Archers into Italian Archers for all Italian factions and it did not work.......specifically because the changes were not accepted by the EDB. What gives?

    This is a confused mess of "Blaah"! No order what-so-ever!
    Does your new unit/s appear in the custom battle?

  18. #18
    Milos98's Avatar Semisalis
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    Default Re: How-To: Add other faction units for new factions

    I have created a new faction Serbia, and i I wanted to add sergeant spearmen unit
    4 None
    9 MTW2_Pike
    15 MTW2_Non_Shield 1
    17 MTW2_Pike_primary 1
    18 MTW2_Sword_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    17 sergeant_spearmen
    1 4
    64 unit_models/_Units/EN_Peasant_Padded/sergeant_spearmen_lod0.mesh 121
    64 unit_models/_Units/EN_Peasant_Padded/sergeant_spearmen_lod1.mesh 900
    64 unit_models/_Units/EN_Peasant_Padded/sergeant_spearmen_lod2.mesh 2500
    64 unit_models/_Units/EN_Peasant_Padded/sergeant_spearmen_lod3.mesh 6400
    9
    6 france
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_france.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    48 unit_sprites/france_Dummy_EN_Spearmen_sprite.spr
    6 serbia
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_france.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    48 unit_sprites/france_Dummy_EN_Spearmen_sprite.spr
    3 hre
    75 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_hre.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    45 unit_sprites/hre_Dummy_EN_Spearmen_sprite.spr
    5 milan
    77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    47 unit_sprites/milan_Dummy_EN_Spearmen_sprite.spr
    6 venice
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_venice.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    48 unit_sprites/venice_Dummy_EN_Spearmen_sprite.spr
    12 papal_states
    84 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_papal_states.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    54 unit_sprites/papal_states_Dummy_EN_Spearmen_sprite.spr
    6 sicily
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_sicily.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    48 unit_sprites/sicily_Dummy_EN_Spearmen_sprite.spr
    5 slave
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_rebels.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    47 unit_sprites/slave_Dummy_EN_Spearmen_sprite.spr
    7 normans
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_england.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    49 unit_sprites/normans_Dummy_EN_Spearmen_sprite.spr
    9
    6 france
    57 unit_models/AttachmentSets/Final Kite_france_diff.texture
    57 unit_models/AttachmentSets/Final Kite_france_norm.texture 0
    6 serbia
    57 unit_models/AttachmentSets/Final Kite_france_diff.texture
    57 unit_models/AttachmentSets/Final Kite_france_norm.texture 0
    3 hre
    54 unit_models/AttachmentSets/Final Kite_hre_diff.texture
    54 unit_models/AttachmentSets/Final Kite_hre_norm.texture 0
    5 milan
    56 unit_models/AttachmentSets/Final Kite_milan_diff.texture
    56 unit_models/AttachmentSets/Final Kite_milan_norm.texture 0
    6 venice
    57 unit_models/AttachmentSets/Final Kite_venice_diff.texture
    57 unit_models/AttachmentSets/Final Kite_venice_norm.texture 0
    12 papal_states
    63 unit_models/AttachmentSets/Final Kite_papal_states_diff.texture
    63 unit_models/AttachmentSets/Final Kite_papal_states_norm.texture 0
    6 sicily
    57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture
    57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0
    5 slave
    56 unit_models/AttachmentSets/Final Kite_slave_diff.texture
    56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0
    7 normans
    58 unit_models/AttachmentSets/Final Kite_normans_diff.texture
    58 unit_models/AttachmentSets/Final Kite_normans_norm.texture 0
    1
    4 None
    10 MTW2_Spear 0
    2
    18 MTW2_Spear_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    21 sergeant_spearmen_ug1
    1 4
    I didnt add ug1 and ug2 cause i dont need them for now
    type Sergeant Spearmen
    dictionary Sergeant_Spearmen ; Sergeant Spearmen
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier Sergeant_Spearmen, 60, 0, 1
    attributes sea_faring, hide_forest, can_withdraw
    formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 0, 3, 6, flesh
    ;stat_armour_ex 0, 4, 5, 0, 3, 6, 6, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, trained
    stat_charge_dist 20
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 155, 85, 65, 420, 4, 100
    armour_ug_levels 0, 1, 2
    armour_ug_models Sergeant_Spearmen, Sergeant_Spearmen_ug1, Sergeant_Spearmen_ug2
    ownership france, hre, milan, venice, papal_states, sicily, slave, normans, serbia
    era 0 france, hre, milan, venice, papal_states, sicily, normans
    era 1 france, hre, milan, venice, papal_states, sicily, normans
    ;unit_info 7, 0, 9
    I have medieval2.exe @mymod.cfg --io.file_first at mymod.bat wich is in MTW2 folder,
    the battle_models.modeldbfile is in
    D:\Program Files\SEGA\Medieval II Total War\data\unit_models
    map, and I have made changes in mymod\data edu, and the soldiers are still invisible. And im sure that there are two spaces after the zero,...
    Last edited by Milos98; April 19, 2007 at 07:11 AM.

  19. #19
    Hans Kloss's Avatar J-23
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    Default Re: How-To: Add other faction units for new factions

    Maybe instead of replacing Saxon's entry for that unit, try if you can add an extra entry for Serbia.I have added Ser Spear to Byzantium but again that is already existing faction


  20. #20
    Condottiere SOG's Avatar Domesticus
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    Default Re: How-To: Add other faction units for new factions

    Quote Originally Posted by Hans Kloss View Post
    Does your new unit/s appear in the custom battle?

    Only as a RTW greyed out 'peasant' card. On the battle map they are invisible. Also, do you mind showing me where the '#' for '# of factions that can use an unit' is. Thanks!

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