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  1. #1

    Default Building trees

    I just started playing this mod and it seems great, the gameplay is completely changed. However, I am completely at a loss as to what to do strategically, since I have no way of checking which buildings enable which units. It is impossible to plan a campaign strategy without knowledge of the game. I tried searching here and on google and found nothing.

  2. #2

    Default Re: Building trees

    Honestly its a learning curve because I don't think it is compiled anywhere right now, especially because 1.2 is still undergoing a lot of changes and balancing as time goes on. You could open the part 1 .pack file in PFM and look at the building effects table for yourself, but personally I enjoyed the learning curve. You just gotta build up one chain as high as you can and then make notes of the other buildings in the conversion options. Plus the 2nd tier of almost all buildings have little to no downsides, so that helps out a lot when you're first starting.

  3. #3

    Default Re: Building trees

    To be honest, it's not overly complicated. City centres can give you some basic units. Barracks gives you better units. Research yields better barracks and thus more units.

    I'm not a barbarian player, but I assume horse buildings would yield cavalry and so on.

    My only advice is to open up Custom battle and see the entire roster for a faction. Anything on the right side of the unit lists will most likely be behind barracks and or a reform. Then you have to factor in what AoR units you will be using, which is usually available on turn one or behind a level two barracks while on the campaign map if it's your first time playing that faction.

  4. #4

    Default Re: Building trees

    Most units are recruited from the main barracks chain (aside from AOR units - those are from the city center). Some factions have some other barracks buildings for more specialized units, but that's about it. Maaaybe there are still some barbarian units recruited from unusual buildings, but very few, if any.
    Last edited by Augustusng; February 26, 2017 at 11:01 AM.

  5. #5

    Default Re: Building trees

    Quote Originally Posted by Augustusng View Post
    Most units are recruited from the main barracks chain (aside from AOR units - those are from the city center). Some factions have some other barracks buildings for more specialized units, but that's about it. Maaaybe there are still some barbarian units recruited from unusual buildings, but very few, if any.
    I am playing a campaign now as Carthage, usually only AOR and Mercs and there are still some AOR units associated with the barracks tree. Built one in Spain just to check and found Iberian Assualt Infantry on the level 2 barracks. Can we not associate them with Level 3 town centers?

  6. #6
    Dago Red's Avatar Primicerius
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    Default Re: Building trees

    Quote Originally Posted by Unikorn View Post
    I am completely at a loss as to what to do strategically, since I have no way of checking which buildings enable which units.
    You need this: http://www2.honga.net/totalwar/rome2...?l=en&v=dei&i=

    Outdated now I'm sure, but a lot of general stuff will be the same or similar. Pick a faction and then you can see all their buildings from the menus on the left margin.

  7. #7

    Default Re: Building trees

    Quote Originally Posted by Dago Red View Post
    You need this: http://www2.honga.net/totalwar/rome2...?l=en&v=dei&i=

    Outdated now I'm sure, but a lot of general stuff will be the same or similar. Pick a faction and then you can see all their buildings from the menus on the left margin.
    Its pretty updated actually. If you check Roma, Grand Campaign then you can see it is using the IA map with the extra regions. It also shows all the bldgs with the +% to each pop, as well as the new resource buildings. Im not sure about how well the units (AOR and Auxiliary) are updated but I imagine it is since the other things are.

    On a side note, I was wondering what are good regions to get the best archers and cav as auxiliaries as Rome. Preferably in Greece, Sicily, or Gaul because those are the 3 main theatres in which i will decide to invade one of in my first conquest.

  8. #8

    Default Re: Building trees

    Quote Originally Posted by Chucktown View Post
    Its pretty updated actually. If you check Roma, Grand Campaign then you can see it is using the IA map with the extra regions. It also shows all the bldgs with the +% to each pop, as well as the new resource buildings. Im not sure about how well the units (AOR and Auxiliary) are updated but I imagine it is since the other things are. On a side note, I was wondering what are good regions to get the best archers and cav as auxiliaries as Rome. Preferably in Greece, Sicily, or Gaul because those are the 3 main theatres in which i will decide to invade one of in my first conquest.
    Well, before reforms your options are a bit more limited. In Sicily you've got Crossbowmen, and of course Cretan Archers in Greece. There are good cavalry almost everywhere. Maybe go for Macedonia to get Thessalian Cavalry if you're already heading towards Greece. After Marian reforms, you get access to much better auxiliary options, all over the map. Syria is a good one (among many others , with both excellent archers and cavalry.

  9. #9

    Default Re: Building trees

    Quote Originally Posted by Augustusng View Post
    Well, before reforms your options are a bit more limited. In Sicily you've got Crossbowmen, and of course Cretan Archers in Greece. There are good cavalry almost everywhere. Maybe go for Macedonia to get Thessalian Cavalry if you're already heading towards Greece. After Marian reforms, you get access to much better auxiliary options, all over the map. Syria is a good one (among many others , with both excellent archers and cavalry.
    Well, my general plan as Roma is to just build some Hastati and Slingers and take the 2 neighboring provinces of Roma then turtle until reforms while establashing trade routes and building infrastructure. As for the Gastrophetes, do they have the option to use fire arrows? The reason I wanted archers is for the ability to burn down wooden towers in sieges or to burn fort walls, etc. Also, I love Thessalian Cav but they are pretty darn expensive right? Shock Cav is awesome but not critical to my army since after reforms i will have a solid front line and i build enough infantry to flank with them as well. Im more looking for Cav that can deal with enemy missile units, maybe even light cav but prefer medium. Equites gets the job done just fine so if they arent many options for that then im ok with it. My main desire is fire arrows for afore mentioned reasons. For siege battles, I usually have one siege army with ballistae but they are not reliable to kill those small wooden towers but they absolutely decimate walls and the compacted enemy units behind them.

  10. #10

    Default Re: Building trees

    The issue there is we have redone a lot of effects for 1.2, but Dago is right that at least its a resource.

    I think after 1.2 is released I may try compiling some sort of database/encyclopedia.

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  11. #11

    Default Re: Building trees

    We could, but that unit is actually part of Carthage's core roster, as odd as that sounds. Maybe we should remove them/move them to AOR.

  12. #12

    Default Re: Building trees

    Some factions have some Aor- like units in the core roster, but not many. Sort of a special little something to find.

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  13. #13

    Default Re: Building trees

    Well you've got decent light cavalry almost everywhere, even some Gallic ones in northern Italy I think. Any really good cavalry is going to be expensive though.

    And no, Gastraphetes can't use fire arrows, so your best bet are Cretan Archers.

  14. #14

    Default Re: Building trees

    Quote Originally Posted by Augustusng View Post
    Well you've got decent light cavalry almost everywhere, even some Gallic ones in northern Italy I think. Any really good cavalry is going to be expensive though.

    And no, Gastraphetes can't use fire arrows, so your best bet are Cretan Archers.

    Thanks. I did take Syracuse in my new campaign. They declared war on me on the 2nd turn so after securing Latium and Italia, i decided i might as well march down. To my surprise I got thrown into a war with Carthage against my own volition .

  15. #15

    Default Re: Building trees

    For barbarian factions, there are some units locked away in specialised buildings. In general, these are woodworking buildings for archers, chieftains halls for elite melee units, and often a religious building for druid-type units. There could easily be more

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