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Thread: Invade and Defend Decisions

  1. #1
    z3n's Avatar State of Mind
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    Default Invade and Defend Decisions

    Defend Decisions defend_minimal - do not distribute troops in that direction
    defend_normal - equal distribution to frontlines and towns
    defend_raid - equivalent of invade_raids in defense scenario (run around aimlessly in small stacks)
    defend_frontline - defend outside on the frontline (see my main tutorial for info on frontline map command)
    defend_fortified - defend in forts or on the borders
    defend_deep - defend in or around towns


    Invade Decisions
    invade_immediate - invade ASAP (preferably at 1:1 strength ratio) from the frontline into enemy lands
    invade_buildup - slower invade strategy than immediate, prefers to build up on the frontline to specified
    invade_raids - small patrols invade enemy lands cause devastation but is too advanced a strategy for the high level AI
    invade_opportunistic - invade targets that are or become weaker than ours even if it is not planned
    invade_start - plan a future invasion
    invade_none - don't plan invasions but can force invade via the exe unless otherwise specified


    Notes:
    Also note that invade_priority plays an important role in which forces invade where and when.
    Cavalrycmdr has said he thinks that the invade_priority is offset by distance from a target, which can make or break naval invasions. And personally I agree as it seems like a pretty good explanation for some of the things that happen in the LTGD logs.

    Invade_immediate also may affect naval invasions, although invade_buildup works too.

    1) can_force_invade , turns on or off invasions ordered by the exe and overriding the decisions unless otherwise specified
    2) See here for further reading
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  2. #2
    z3n's Avatar State of Mind
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    Default Re: Invade and Defend Decisions

    One thing I forgot.

    There's absolutely no way I could find to circumvent the hardcoded defense plan. The AI will not leave a region to release a siege of another close by, no matter how close. It will only do that with separate armies classified ad free strength I believe.
    The AI Workshop Creator
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  3. #3
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Invade and Defend Decisions

    I have this error and I cannot get where it comes from ?

    Code:
    [data.xml.tag] [error] File:[mods/Faerun/data/descr_campaign_db.xml]Error reading Attributes.(78:32)

  4. #4
    z3n's Avatar State of Mind
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    Default Re: Invade and Defend Decisions

    The error is located on line 78 and in column 32. Press ctrl+g then type in 78 in your text editor (I assume it is notepad++).
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
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  5. #5
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Invade and Defend Decisions

    ok thanks, normally the log says it more clearly !

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