A common problem all large mods suffer from is constant crashing in the middle of battles. I am suspecting that is tied to a lot/large atlas files defined by the mod. I also suspect NTW might be hitting a hard limit on either memory or space for graphics. So I am going ask you guys is there a way to lessen this effect.
First off which is more important the number of atlases used in a single battle or the total number of atlases in the mod?
My idea of maybe fixing this is reducing the size of the original vanilla atlases, especially fairly useless ones like austrian_rebels. However if these aren't loaded until they are needed then it wouldn't do any good.