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Thread: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

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  1. #1

    Default Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Hello,

    I'm new here but an old total war player and steam user.. Played the first shogun when it came out, and played everything since.. So why did i decide to join this forum, mainly because i see the potential in what modders have done to add flavour too parts of the game, that i approve of and appreciate.
    Also, mainly to ask questions that can't seem to be answered on steam..
    And also a place to place my frustration to creative assembly and sega for taking out the tasty layers of depth that had been introduced into shogun 1 and medieval 2, and it's ever slowly advancing backwards artifical intelligence..
    And maybe too imagine, what a a really good total war could be like, with elements of civilization, paradox games, and imagine if the designers and developing team imagine the same..
    And also ponder, if the CA team are just doing it as a job or really are invested in the quality and depth of their end product.

    I wonder if they are imagining what they could add to add flavour and enjoyment. I wonder if they ponder why they take out great mechanics, like a family tree, in one total war.. and in another they produce a boring general skill tree which is not as flavoursome and choiceful in building specific army requirements. Attilla brought back the family free, but it let go of rome 2's rather fun general skill tree and useful traditions tree.
    Rome 1 had a population mechanic,, it should be in all total wargames.. The first time i tasted the population mechanic, i felt this incredible re-connection to my faction. I felt in control of my cities and growth, this connection and worry to my armies..the future of recruitment and this addictive desire to increase the population.. to make carthage powerful again. I have over 120,000 citizens of various flavours, to add to my ranks, to add various quality to my armies.. and i control your lives.. but i cant view you tiny citizens in city view!..i cant view this city i grew like a flower in the desert. Where is this city view?.. Just another mechanic taken out that added flavoursome depth.
    You ever get that suspicious feeling CA is a team of ADHD individuals.. they take out, put in, take out, putin, take out, put in, or maybe it's sega imposing it's own control over it's armies of game developers. Does segas have it's own city view on it's game developer's, and do they have their own way of managing the population and output?. I can only wonder.

    What about a video view, a video city view tech tree, or just a video city view.. You can view the tree, choose a city, and view it.. manage it's population from there.. See detailed information regarding a city.. imagine city after city in a tree..you can slavour over.. flavour and saliva mixing with wide eyes... What if we can see the supply line between each of these city views,, what if we had a supply mechanic like DEI. What if, what if, what if,,..
    What if they changed the map, and added more cities.. Let spain have 50 cities of various sizes and design, if you control 5 cities you get an edict, but you also get the ability to upgrade your army size, or have one provincial sized army. A provincial army has 25 units, maybe?. Normal regional armies have 20 units.. What if you can take all of spain.. an unified country sized army of 30 units!..but only one of these can be formed. I'ts not realsitic in some total wars, but it can be done in empire 2..maybe.

    But just admiring civilization's random map generator.. what if we had the option to choose for fun, to click on the menu, and play a randomly generating giant map, huge map, small map, where the factions and land are reformed, and the religion for those areas are moved around properly..
    What if each faction actually had a type of aggression, a type of development, what if each faction actually had a personality instead of a generic artificial intelligence for all factions...

    I want to be carthage and have rome breathing down my neck in iberia, in greece, in africa, in gaul. The only time i felt this was close enough was with 45 mods installed and also now since i've tried DEI for one campaign on hard, i had a wonderful time. Though it felt the a.i was still kind of passive but the diplomacy is fantastic, the units are fantastic, the unit sizes slow my laptop down when theres 16000 troops in battle. I'll just reduce the unit size..
    Wht mods did i believe gave me that roman juggernaught of a beast, that comes pounding with its mighty legions, and let it expand to gaul and down to athens. It actually made me fear and respect what moves they made and always keep a watchful eye, knowing if they even landed one army near carthage i would be done for. Surprisingly it was a unit mod with abilities.. One great ability was the "for rome" ability for morale. These units must have decimated anything put in the legions path.
    After 80 turns i soon found out how powerful as they lay siege to massalla with one stack consisting of preatorians, legionnaries, and armoured veteran legionnaries. The battle wasn't going good even with my well armed army and the garrison which totalled 4000 men. They had 2800 only but i was feeling their weight on the walls.
    My best troops choked them on both sides as my javelins at the bottom pelted them with a few casualties. I felt alot of respect for these legions, and surprisingly even though they were overpowered, i felt it the most fun and enjoyment i've had trying to wither down their numbers. The fear was there, if the a.i was better these units would be real respected and feared. In the end, i had to use my ballistas, to bring down my own gate towers, ontop of the roman legions on the walls.. It was my only chance to bring their numbers down, and i managed to kill over 300 in the aftermath as those towers fell. I never thought of doing it before, but this strategy of hitting my own towers is now in my list of things to do if i'm ever besieged in future. If you;re interested, it is the ravens legionnary mod on steam, and another one by him made for me, is romans tech upgrade which allows the romans to upgrade her reforms and units earlier. Another mod i found on here, was the blood mod, and the walls were dripping red. The blood never disappeared.

    What else do i miss, i miss the little movie evens that are triggered for wonders, spy assassinations, new reforms, history dates in time, give me some history to learn.. to feel connected. I miss the ability to put stakes infront of archers to stop cavalry but i guess that wasn't around roman times. I miss castles,, i mean citadels like in medieval total war 2.. Did they not have citadels during roman times.. What about the forts we could build and block choke points.. upgradeable forts you could man with archers on the walls. What about watch towers you can spy on neighbouring troop movements. The ability to actually build on the map i felt was a move forward. What if in future we were given the ability to build our defences in cities and forts the way we want to, with some limitations. Oh my mind is slavouring.

    Ok back to my question.. Anyone know why i cant see any new troops as the iberian reforms have come and gone.. I have a lvl3 barracks, imperium is level 4, and an event window just came up for iberian reforms.. I'm not using any other mods, and i started this campaign by manually typing the mods in the the user script file...

  2. #2

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Woah, wait, wait....wait...SOMEONE ACTUALLY PLAYED CARTAGE? From my gaming community here no one did. One guy here tried Lusitani once and thats about it. Did you lose bet or something? Did you enjoy it? What units and building does that faction have?

  3. #3

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by Wolf Priest View Post
    Woah, wait, wait....wait...SOMEONE ACTUALLY PLAYED CARTAGE? From my gaming community here no one did. One guy here tried Lusitani once and thats about it. Did you lose bet or something? Did you enjoy it? What units and building does that faction have?
    My favorite faction. I play them all the time.

    Only thing I am having trouble with, and it’s just an immersion thing, is population.

    1. Taking Iberia and Gaul and my main population is "Libyan". I feel like when I take a region/province that some of my Nobles, Citizens, and some half breeds will immigrate, of course. Just don't like that over 50% of the population is Libyan. I would like a new dynamic, that the foreign population will just become loyal, or something. I recruit only AOR troops, but I soon run out of population because the vast (90%) of my population become useful only for recruiting Carthaginian Hoplites and Libyan troops in Gaul, which I don’t use. (Just an example, there are more factional troops.)
    {4 pop classes could be: Nobles/Full Citizens; Loyal Nobles; Loyal Citizens; Foreigners}
    [Loyal troop levels would be for recruiting AOR troops and Foreigners would be your opposition to occupation.] Of course open to ideas how this could happen.

    2. I think Carthage is unique, in that, maybe they should have a MUCH smaller factional roster, almost non-existent until the reforms. Sure you can recruit Libyans in Libya, but not in Gaul. I don't use Carthage hoplites unless emergencies around Carthage (hasn’t happened yet, and the Libyan troops are enough).

    3. Glad pikes are gone. Didn’t make sense with the terrain they fought in.

    4. I use a mod to reduce Mercenary upkeep because my armies are half AOR and half Merc. Usually only have my General. Elephants, and 1 unit of Carthaginian Cavalry to represent that citizens were with the army.

  4. #4

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by JCB206 View Post
    My favorite faction. I play them all the time.

    Only thing I am having trouble with, and it’s just an immersion thing, is population.

    1. Taking Iberia and Gaul and my main population is "Libyan". I feel like when I take a region/province that some of my Nobles, Citizens, and some half breeds will immigrate, of course. Just don't like that over 50% of the population is Libyan. I would like a new dynamic, that the foreign population will just become loyal, or something. I recruit only AOR troops, but I soon run out of population because the vast (90%) of my population become useful only for recruiting Carthaginian Hoplites and Libyan troops in Gaul, which I don’t use. (Just an example, there are more factional troops.)
    {4 pop classes could be: Nobles/Full Citizens; Loyal Nobles; Loyal Citizens; Foreigners}
    [Loyal troop levels would be for recruiting AOR troops and Foreigners would be your opposition to occupation.] Of course open to ideas how this could happen.

    2. I think Carthage is unique, in that, maybe they should have a MUCH smaller factional roster, almost non-existent until the reforms. Sure you can recruit Libyans in Libya, but not in Gaul. I don't use Carthage hoplites unless emergencies around Carthage (hasn’t happened yet, and the Libyan troops are enough).

    3. Glad pikes are gone. Didn’t make sense with the terrain they fought in.

    4. I use a mod to reduce Mercenary upkeep because my armies are half AOR and half Merc. Usually only have my General. Elephants, and 1 unit of Carthaginian Cavalry to represent that citizens were with the army.


    I really like the unit variety, i sometimes felt CA didn;t bring enough flavour to the table to diversify armies and navies.

    Btw does anyone notice Karalis, and why does it have 4 full stack roman armies stationed there. Is there a surprise for me lateR?

  5. #5

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by Wolf Priest View Post
    Woah, wait, wait....wait...SOMEONE ACTUALLY PLAYED CARTAGE? From my gaming community here no one did. One guy here tried Lusitani once and thats about it. Did you lose bet or something? Did you enjoy it? What units and building does that faction have?

  6. #6

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by Wolf Priest View Post
    Woah, wait, wait....wait...SOMEONE ACTUALLY PLAYED CARTAGE? From my gaming community here no one did. One guy here tried Lusitani once and thats about it. Did you lose bet or something? Did you enjoy it? What units and building does that faction have?
    Quote Originally Posted by Wolf Priest View Post
    Woah, wait, wait....wait...SOMEONE ACTUALLY PLAYED CARTAGE? From my gaming community here no one did. One guy here tried Lusitani once and thats about it. Did you lose bet or something? Did you enjoy it? What units and building does that faction have?
    Hey!!

    Thankyou so much for replying pal. I just felt i needed to get all those thoughts out of my system, that had gathered up into a big fur ball in my mind. I honestly didn't lose a bet, it's my favourite faction for some reason. I think its the geographical position and the name itself, Carthage, carthaginian all sound nice to say and read. It's close to italy and sicily, threatened by rome. It's close to spain or iberia. and it has it's back to the wall. The only other faction i really like is the seleucids. I don't mind macedon, oh and baktria is is also another favourite..it has it's side to the wall . But also has some nice units and i like the colours.


    I did enjoy it, still am, but i still don't see how or when i'll be getting late carthaginian units. Anyhow i have kept taxes low, so growth is high, in certain areas like my capital "qart hadash". Established a recruitment base in Mastia..,hmm doesn't sound as nice as carthage nova or carthage. I did not attack gateullia, or garamantia, or masaelyi even though i wanted too in the beginning. Now they crowd my capital with armies and eating my supplies.. how dare they.
    Anyway back to it, my favourite units are the iberian assualt troopers, love the skin design, and they are indeed deadly. My close favourite second unit i love is the carthaginian marines.. They really do give you that feeling that carthage had a strong professional navy compared to rome's strong professional soldier armies. I haven't really been expanding fast,, more like , i've been focusing on my navy and going on raids along the coast..looting and sacking to get alot of cash, and sell them slaves. I noticed the light artillery has a hecka lot of ammunition so i only use 4 of them to soften a target city. Then have them powerful carthaginian marines storm the beaches, kill the men, take the wives, sell the children and eat their pets.

  7. #7

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Hello and welcome to the forum!

    Now, honestly tl;dr

    Unfortunately I don't know enough about Iberian reforms but one thing I can say though, you don't need to edit the user script, just use Steam's mod manager!

  8. #8

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by Hoplitus View Post
    Hello and welcome to the forum!

    Now, honestly tl;dr

    Unfortunately I don't know enough about Iberian reforms but one thing I can say though, you don't need to edit the user script, just use Steam's mod manager!

    Bco'z i'm new, what's tl:

    I don't know why, but i prefer writing it in the user script.. I now have a few user scripts saved with my desires specifications and it seems to load them all better.

  9. #9

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Oh, silly barbaric me, welcome to the forum! *rises barrel of mead to make a toast*

  10. #10

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by Wolf Priest View Post
    Oh, silly barbaric me, welcome to the forum! *rises barrel of mead to make a toast*

    Mmmm make me some toast instead

  11. #11

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Well written post. I enjoyed reading it.

    To your question...

    1. Did you research the reform tech in you blue techs?
    2. May a mod conflicting? Disable all mods but 1.2 for one turn, get your reforms, and add them back.

  12. #12

    Default Re: Divide Et impera 1.1 Questions.. Iberian reforms, a.i, submods..carthage lover

    Quote Originally Posted by JCB206 View Post
    Well written post. I enjoyed reading it.

    To your question...

    1. Did you research the reform tech in you blue techs?
    2. May a mod conflicting? Disable all mods but 1.2 for one turn, get your reforms, and add them back.
    Yes i did, i didnt know what it was before but i researched it anyway..
    I did try to run a blood mod with dei... so all the blood stays on the ground.. That's a good thought.. Do you run any other mods with DEI.. or can you point me to a place where there is a list of friendly mods that are used along side DEI?..
    Glad you enjoyed reading it, i wouldn't have wrote it for any other faction. I keep replaying Carthage on various difficulties, then with different mods and overhauls. I guess i'm roleplaying.

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