Hello,
I'm new here but an old total war player and steam user.. Played the first shogun when it came out, and played everything since.. So why did i decide to join this forum, mainly because i see the potential in what modders have done to add flavour too parts of the game, that i approve of and appreciate.
Also, mainly to ask questions that can't seem to be answered on steam..
And also a place to place my frustration to creative assembly and sega for taking out the tasty layers of depth that had been introduced into shogun 1 and medieval 2, and it's ever slowly advancing backwards artifical intelligence..
And maybe too imagine, what a a really good total war could be like, with elements of civilization, paradox games, and imagine if the designers and developing team imagine the same..
And also ponder, if the CA team are just doing it as a job or really are invested in the quality and depth of their end product.
I wonder if they are imagining what they could add to add flavour and enjoyment. I wonder if they ponder why they take out great mechanics, like a family tree, in one total war.. and in another they produce a boring general skill tree which is not as flavoursome and choiceful in building specific army requirements. Attilla brought back the family free, but it let go of rome 2's rather fun general skill tree and useful traditions tree.
Rome 1 had a population mechanic,, it should be in all total wargames.. The first time i tasted the population mechanic, i felt this incredible re-connection to my faction. I felt in control of my cities and growth, this connection and worry to my armies..the future of recruitment and this addictive desire to increase the population.. to make carthage powerful again. I have over 120,000 citizens of various flavours, to add to my ranks, to add various quality to my armies.. and i control your lives.. but i cant view you tiny citizens in city view!..i cant view this city i grew like a flower in the desert. Where is this city view?.. Just another mechanic taken out that added flavoursome depth.
You ever get that suspicious feeling CA is a team of ADHD individuals.. they take out, put in, take out, putin, take out, put in, or maybe it's sega imposing it's own control over it's armies of game developers. Does segas have it's own city view on it's game developer's, and do they have their own way of managing the population and output?. I can only wonder.
What about a video view, a video city view tech tree, or just a video city view.. You can view the tree, choose a city, and view it.. manage it's population from there.. See detailed information regarding a city.. imagine city after city in a tree..you can slavour over.. flavour and saliva mixing with wide eyes... What if we can see the supply line between each of these city views,, what if we had a supply mechanic like DEI. What if, what if, what if,,..
What if they changed the map, and added more cities.. Let spain have 50 cities of various sizes and design, if you control 5 cities you get an edict, but you also get the ability to upgrade your army size, or have one provincial sized army. A provincial army has 25 units, maybe?. Normal regional armies have 20 units.. What if you can take all of spain.. an unified country sized army of 30 units!..but only one of these can be formed. I'ts not realsitic in some total wars, but it can be done in empire 2..maybe.
But just admiring civilization's random map generator.. what if we had the option to choose for fun, to click on the menu, and play a randomly generating giant map, huge map, small map, where the factions and land are reformed, and the religion for those areas are moved around properly..
What if each faction actually had a type of aggression, a type of development, what if each faction actually had a personality instead of a generic artificial intelligence for all factions...
I want to be carthage and have rome breathing down my neck in iberia, in greece, in africa, in gaul. The only time i felt this was close enough was with 45 mods installed and also now since i've tried DEI for one campaign on hard, i had a wonderful time. Though it felt the a.i was still kind of passive but the diplomacy is fantastic, the units are fantastic, the unit sizes slow my laptop down when theres 16000 troops in battle. I'll just reduce the unit size..
Wht mods did i believe gave me that roman juggernaught of a beast, that comes pounding with its mighty legions, and let it expand to gaul and down to athens. It actually made me fear and respect what moves they made and always keep a watchful eye, knowing if they even landed one army near carthage i would be done for. Surprisingly it was a unit mod with abilities.. One great ability was the "for rome" ability for morale. These units must have decimated anything put in the legions path.
After 80 turns i soon found out how powerful as they lay siege to massalla with one stack consisting of preatorians, legionnaries, and armoured veteran legionnaries. The battle wasn't going good even with my well armed army and the garrison which totalled 4000 men. They had 2800 only but i was feeling their weight on the walls.
My best troops choked them on both sides as my javelins at the bottom pelted them with a few casualties. I felt alot of respect for these legions, and surprisingly even though they were overpowered, i felt it the most fun and enjoyment i've had trying to wither down their numbers. The fear was there, if the a.i was better these units would be real respected and feared. In the end, i had to use my ballistas, to bring down my own gate towers, ontop of the roman legions on the walls.. It was my only chance to bring their numbers down, and i managed to kill over 300 in the aftermath as those towers fell. I never thought of doing it before, but this strategy of hitting my own towers is now in my list of things to do if i'm ever besieged in future. If you;re interested, it is the ravens legionnary mod on steam, and another one by him made for me, is romans tech upgrade which allows the romans to upgrade her reforms and units earlier. Another mod i found on here, was the blood mod, and the walls were dripping red. The blood never disappeared.
What else do i miss, i miss the little movie evens that are triggered for wonders, spy assassinations, new reforms, history dates in time, give me some history to learn.. to feel connected. I miss the ability to put stakes infront of archers to stop cavalry but i guess that wasn't around roman times. I miss castles,, i mean citadels like in medieval total war 2.. Did they not have citadels during roman times.. What about the forts we could build and block choke points.. upgradeable forts you could man with archers on the walls. What about watch towers you can spy on neighbouring troop movements. The ability to actually build on the map i felt was a move forward. What if in future we were given the ability to build our defences in cities and forts the way we want to, with some limitations. Oh my mind is slavouring.
Ok back to my question.. Anyone know why i cant see any new troops as the iberian reforms have come and gone.. I have a lvl3 barracks, imperium is level 4, and an event window just came up for iberian reforms.. I'm not using any other mods, and i started this campaign by manually typing the mods in the the user script file...




Reply With Quote






