[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Icon 'loot_capability' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing TextBox 'loot_capability' in window 'actual'.
[fixedwindow.cpp:2831]: interface/outliner.gui: Missing Icon 'siege_status' in window 'outliner_siege_entry'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line3' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line4' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
[fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
[spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/outliner.gui: Missing Icon 'siege_status' in window 'outliner_siege_entry'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
[fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'. |