Eb 2.2B Crash

Thread: Eb 2.2B Crash

  1. ITZaGRAPE said:

    Default Eb 2.2B Crash

    Hi everyone, long time lurker that never posts here

    I recently installed Eb 2 version 2.2b and the game crashes every single battle.

    This is the last couple lines of the log file

    Log File
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02[fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Icon 'loot_capability' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing TextBox 'loot_capability' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/outliner.gui: Missing Icon 'siege_status' in window 'outliner_siege_entry'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line3' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line4' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_1_4_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_2_4_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Our_unit_type_3_4_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'manuever_icon1' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_1_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_2_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'Enemy_unit_type_4_3_text' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'Our_unit_type_4' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing Icon 'Enemy_unit_type_4' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_amount' in window 'EndOfLandCombatPopup'.
    [fixedwindow.cpp:2831]: interface/end_of_combat.gui: Missing InstantTextBox 'captured_ships_label' in window 'EndOfLandCombatPopup'.
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view
    [spritetype.cpp:512]: Should not be lazy loaded. Set lazy_load=no for GFX_dummy_3d_combat_result_view02
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/outliner.gui: Missing Icon 'siege_status' in window 'outliner_siege_entry'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
    [fixedwindow.cpp:2831]: interface/countrydiplomacyview.gui: Missing Icon 'chance_string_bg' in window 'DeclareWarDialog'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Icon 'detach_damaged_button' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing TextBox 'detach_damaged_button' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing InstantTextBox 'detach_damaged_button' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line5' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unitpanel_bg_tablet' in window 'actual'.
    [fixedwindow.cpp:2831]: interface/unitpanel_card.gui: Missing Button 'unit4_type' in window 'land_units'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
    [fixedwindow.cpp:2831]: interface/eu3dialog.gui: Missing EditBox 'Line6' in window 'DefaultPopup'.
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Eb 2.2B Crash

    That's not the log file, I don't even know what it is. It should be located in mods\ebii\logs\

    Furthermore, why are you still playing 2.2b when we've fixed numerous issues with 2.2g?
     
  3. z3n's Avatar

    z3n said:

    Default Re: Eb 2.2B Crash

    Is that a europa universalis iv log?
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)