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Thread: Portuguese Faction Mod

  1. #81

    Default Re: Portuguese Faction Mod

    Quote Originally Posted by mauiaw View Post
    Portuguese Faction Mod

    This mod makes Portugal playable in the main campaign (replacing the Uesugi), gives them a unique starting position, technology tree and unit roster.

    Spoiler Alert, click show to read: 


    Portuguese faction mechanics:

    The Portuguese are designed to play differently to the Japanese clans. Excluding the new unit roster, here is a brief list of what makes them unique:

    -They start on the island of Goto.
    -The lowest (ashigaru) tier units can only be recruited from regions with a port.
    -There are no low tier missile units available.
    -Portuguese units are in general slower but more resilient than their Japanese counterparts.

    Compatibility:

    I'm grateful to moshedz for beta testing the compatibility of this mod.



    Please be aware, however, that you should start with both a navy and army on Goto. If you do not, one of the mods you are using is changing the scripting.lua file used to spawn these armies. You will still be able to play the mod, but are making the campaign much harder on yourself.

    DOWNLOAD:

    To run download the file from google drive, extract it to your Total War SHOGUN 2\data folder and select 'portugal_mod' in the mod manager. The zip file also contains a copy of sinfonica semplice to fix any sound bugs; once you have extracted the contents of the zip file to your data folder, run sinfonica and select the mod pack it generates along with the portugal mod pack in the mod manager.

    https://drive.google.com/open?id=0B8lHvQbp5v_7MnUzaVJkWFNmRkk



    List of intended changes and known issues:

    Here is a list of things I intend to change or fix, sorted as to whether I know exactly how to make the change. I would greatly appreciate any help I can get with these!

    Know how to fix:

    -Change voice lines to Portuguese (There is a Portuguese voice line mod on steam using the voice lines from Napoleon, presuming this is ok with CA, I will try to implement something similar)
    -Add in culture specific ancillaries/missions
    -Add in new Portuguese buildings/building chains
    -Add in new technologies
    -New icons for technologies
    -Remove European Traders faction (I am worried this might cause a crash when the black ship is supposed to appear)
    -Add Portuguese specific agents

    Don't know how to fix:

    -Fix the graphical bug for the new technology 'Terco Formation' - this may require creating an icon for square_formation
    -Change naming convention so that campaign units have both Portuguese first and last name
    -Get rid of the advisor on campaign start
    -Change the diplomatic positives and negatives from 'past grievances/friendships'
    -Add in custom formations (e.g. Caracole)

    CREDITS:
    BullGod for his awesome Terco variety texture pack
    Radious for his Terco units in his Shogun 2 unit pack
    Weierstrass for his advice, particularly on how to make unit cards and for providing the unit card for Portuguese Pikemen
    Uanime5 for his invaluable guide on creating/editing factions and Crossbow model/animations
    Moshedz for beta testing the mod and checking mod compatability
    Broken_one for the plate armour model (I could not find a way to contact you - if you would like me to stop using your model I will of course do so)
    Willhelm for making available the merchant crew/musketeer unit models
    Mount and Blade:Fire and Sword team for creating the musketeer unit models
    Sonyer, Narf, sumskilz, rgcotl, sarrie for the buckler
    Izzi for the unit banner models


    Hi the google drive link is 404 not found, would it be possible to upload it again?cheers and much appreciated!

  2. #82

    Default Re: Portuguese Faction Mod

    Does this work with DarthMod?

  3. #83
    realIK17's Avatar Foederatus
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    Default Re: Portuguese Faction Mod

    Hi could you tell me how did you change the past grievance? I tried to change the attribute for alliance to 1500 points by creating a mod. However, my new protectorates also have -1600 in past grievances which completely negated my mod. How do I change this? Thx

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