Last edited by Danishmend; April 23, 2017 at 05:18 PM.
When i think of elephant archers i think of low numbers which means they are quite useless.
How would it be when elephant archers got slightly higher missile damage and range due to their higher standpoint.
This would mean they can be used as sniping-type units and would give elephants an actual value as a skirmishing-unit.
Gesendet von meinem SM-G925F mit Tapatalk
Last edited by Locus_Devium; April 23, 2017 at 03:13 PM.
Totally my fav faction/s
Only now I realised that there are still some units to be added and that this thread gets updated constantly... keeping my eye on this...
That's interesting, Muqta means "cheapskate" in Georgian and Sarbaazan sounds strangely familiar to Zarbaazan meaning "Cannon". Also I can't wait to continue traditions of my ancestors and kill me some Qizilbash.
Great roster![]()
I dont know much, or anything at all, about Iranian culture, technology, or equipment during the Middle Ages, but they look damn impressive. Awesome work!
Recently found this mod ,And my god this is absolutely fantastic and this preview of Iranic factions just made it the only mod I'm looking forward to try when it's finished. Thanks to all the modders working on it
as zsimmortal mentioned Persia was mostly a western name. as a history loving Iranian myself I don't remember ever to seen such name in native historical texts ,But seen Iran/Iran-Shahr instead.Don't you mean the Armies of Persia?
Guys, I do not know how to appreciate your work. There is so much hardwork here and all I can say is that you are doing a great community serviceYour works will probably be reference points in the future as well.
I am so glad that someone has taken it upon themselves to flesh out the medieval eastern armies to such a detail. Thank you so much.
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OH MY GOD! THERE ARE KIZILBAŞ!!!!
I am so happy now.
If you guys want I can record some Kızılbaş musicI love Alevi/Kızılbaş music and play it with authentic instruments myself and know some professional musicians evens....
I keep doing this propoganda in every game I want kızılbaş modded in.
Here is some Kızılbaş music from a tv show and other samples:
https://www.youtube.com/watch?v=Glh9...h&index=39
https://www.youtube.com/watch?v=Uoiv...N4Hph&index=70
https://www.youtube.com/watch?v=SAy8gz-qcZk
https://www.youtube.com/watch?v=5pi7DoLN7Aw
https://www.youtube.com/watch?v=lzRCuT1dUH0
https://www.youtube.com/watch?v=bGycmvGhn9A
https://www.youtube.com/watch?v=oV8Rdhx7yVI
https://www.youtube.com/watch?v=urtVf81igpY
These last 3 have more authentic instruments![]()
Last edited by dogukan; May 11, 2017 at 12:25 PM.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
So... what's new 'cause I see u updated the posts!?![]()
Are the roster full? Will you make more changes?
[IMG][/IMG]
There's 3 late era units across the border that require one last piece of equipment before I can finish up. If the question relates to the accuracy of the units for unit card making, I can make a provisional vmd without the last piece (as the units in question will have a few different armours beyond the missing one) and upload an updated test pack on my drive. Everything other than those 3 units (Late Tirkash-band, Late Turkoman archers and Late Turkoman lancers) are final until any potential update after campaign release.
Last edited by zsimmortal; June 01, 2017 at 12:29 PM.
The Muttawwi'a, IMO, are a little bit too well-equipped. Most of what I've read describe them as unreliable, barely trained volunteers that could be raised quickly, for example, the volunteers force in the battle of Hattin, used mainly to light the fire lining the road of the crusaders, as well as the huge host of Muttawwi'a and Ghazi raised by Tughan Khan to counter an invasion from China. I could be very wrong tho![]()
The reasons for the Muttawwi'ah to be well equipped are two fold. 1) The inspiration comes from various accounts, mostly of Samanid era soldiers, that were manning the border forts (ribats) along the deserts in Transoxiana, which were all volunteers (Muttawwi'ah) and from the urban militias that were organized within the quasi city-states of that region, which would justify heavily arming themselves in large numbers with Jihad, in a defensive way. 2) These cities were quite rich and Transoxiana (and other regions of Great Khorasan) was one of the major weapon and armour manufacturing regions of Eastern Muslim territories.
The overall plan was that the Khwarazmian faction was heavily handicapped (in the early era) in infantry options and forced to rely more on local infantry to have strong frontline units. Khorasan was the core region of the empire, so it would make sense that the heavy infantry option would come from that region. A volunteer is not necessarily rabble, as guild members would also volunteer for their homes.
Its looking amazing!
I see you made some further modifications...