
Originally Posted by
Dresden
To find out what faction traits are assigned to the factions, you can look in political parties tables. The cig/tarbelli one is for the CiG faction. Most factions have an entry for the subsistence capital entries (most set at 0) already. And, yes, if there are some missing then just add their faction effect bundle there the same as the others.
Normally in the game itself and at times in the mod, large factions were pretty awful and did not do very well. So, we took steps to change that. It may mean that some smaller factions aren't around in the mid/late game, but then that would sort of make that portion of the game rather easy.
But, rather than giving specific factions money, the easiest way to change the AI income once they get larger is to remove their building income bonus in campaign difficulty handicap effects (building gdp mod all). I would warn you, though, that it will make larger AI empires pretty much deteriorate.