Thanks for the extremely detailed answer!

Some very interesting points there. I love the way the realism re e.g. Sparta comes into play; IRL they couldn’t field large armies of Hoplite due to population issues, and that’s now excellently represented in DeI, brilliantly done.
I tried what you said about the light Hoplite, and they definitely seem to be significantly more useful than in previous versions; I can see using these as my main damage dealer considering the Spartan Youths are ~~60% the cost of a Hastati(early), and can almost hold their own, which is pretty nice.
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Regarding what some of the other players have been saying, I’m playing against quite experienced opponents not AI, so the typical anti-AI tactics do not cut the mustard unfortunately

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I tried what you guys said; heavy Hoplite holding the center line and light infantry on the flanks with some supporting skirmisher cavalry, however my opponent countered this very easily as various barbarian factions by taking advantage of the close formation and low numbers of Hoplite by simply using cheap armoured barbarian spearmen to tie down 2 units at a time; as the Hoplite whilst they do win simply don’t kill fast enough (for half the cost per unit), meaning that your opponent can throw enormous resources at your flanks.
My opponent then took to sending his superior barbarian basic swordsmen, skirmishers and cavalry around my flank and soundly beat me in almost every battle. The only way I'm having any real success at all is using the Spartan god-generals with their 150 men per unit out of formation to kill anything in their path (when you upgrade them with general's abilities they're just amazing).
Not that I am complaining; the idea of Hoplite as being obsolete units in this time period is really quite an interesting dynamic, and I’m thoroughly enjoying it.
