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Thread: bushmonster's Modding Projects

  1. #21

    Default Re: bushmonster's TATW Units

    Man, I really wish I could see the Orcs and Easterlings pics in your other thread.
    Everybody's saying they're amazing and I'm like "dammit...".
    As for what I can see, both here and in the other thread, well, that's nothing short of amazing. Your work is truly of superior quality.
    Just out of curiosity, what is the texture size on your models, namely 1024*1024 or 2048*2048? I ask because the details (e.g. motifs on breast-plate and shields) are sharp and clear, in glaring contrast to the blurry mess of vanilla units, which had me wondering. Also, might I ask what your average vertex count per model is? Thank you!

  2. #22
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: bushmonster's TATW Units

    Will be neat to see some ingame shots in the future

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  3. #23
    Khevsur's Avatar Senator
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    Default Re: bushmonster's TATW Units

    Nice and high quality units !!!

  4. #24
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: bushmonster's TATW Units

    HYPED
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  5. #25

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by MagicTrinkets View Post
    Man, I really wish I could see the Orcs and Easterlings pics in your other thread.
    Everybody's saying they're amazing and I'm like "dammit...".
    As for what I can see, both here and in the other thread, well, that's nothing short of amazing. Your work is truly of superior quality.
    Just out of curiosity, what is the texture size on your models, namely 1024*1024 or 2048*2048? I ask because the details (e.g. motifs on breast-plate and shields) are sharp and clear, in glaring contrast to the blurry mess of vanilla units, which had me wondering. Also, might I ask what your average vertex count per model is? Thank you!
    Thanks! All I'm really doing is just editing already existing models and textures, so none of this is actually made from scratch by me. I just edit them to my liking. The textures are 1024*1024.

    Quote Originally Posted by Ngugi View Post
    Will be neat to see some ingame shots in the future
    Quote Originally Posted by Khevsur View Post
    Nice and high quality units !!!
    Quote Originally Posted by atthias View Post
    HYPED
    Thanks guys. I'm glad to see you like it.

    Now... Unit cards!

    Last edited by bushmonster951; March 12, 2017 at 03:28 PM.

  6. #26
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: bushmonster's TATW Units

    Quote Originally Posted by bushmonster951 View Post
    Thanks! All I'm really doing is just editing already existing models and textures, so none of this is actually made from scratch by me. I just edit them to my liking. The textures are 1024*1024.







    Thanks guys. I'm glad to see you like it.

    Now... Unit cards!
    Spoiler Alert, click show to read: 
    the background colour sucks IMHO
    or is that not the ingame background if so what colour will it be then?
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  7. #27

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by atthias View Post
    the background colour sucks IMHO
    or is that not the ingame background if so what colour will it be then?
    Don't worry it's not the ingame background, I chose this colour for the the preview just so the unit cards are more visible. I suppose I could also change the colour for the preview.

  8. #28

    Default Re: bushmonster's TATW Units

    Nice unit cards

  9. #29
    Khevsur's Avatar Senator
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    Default Re: bushmonster's TATW Units

    My recommendation is add your Units in leo,s patch and DaC .

  10. #30
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: bushmonster's TATW Units

    Quote Originally Posted by bushmonster951 View Post
    Don't worry it's not the ingame background, I chose this colour for the the preview just so the unit cards are more visible. I suppose I could also change the colour for the preview.
    phewww
    that remove a ton of worries thanks man
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  11. #31

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by atthias View Post
    phewww
    that remove a ton of worries thanks man
    Also some things may change unit wise until the release.

    One other thing. What should these units be named? Feel free to post suggestions.

  12. #32
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: bushmonster's TATW Units

    Quote Originally Posted by bushmonster951 View Post
    Also some things may change unit wise until the release.

    One other thing. What should these units be named? Feel free to post suggestions.
    can you tell us their roles and tier that will give a frame to work from
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  13. #33

    Default Re: bushmonster's TATW Units



    Top line, from left to right: 1 & 2 are lowest tier (levies), 3 & 4 militia, 5 & 6 I imagine them as some young warriors, sons of lesser nobles or something ... 7 & 8 professional soldiers.
    Bottom line : 9 & 10 same as 7 & 8 but slightly better equipment (they look fancier ), 11 & 12 top tier available everywhere (top tier barracks), 13 & 14 elites recruitable only in Númenor, 15 & 16 aor units from Armenelos & 17 is general's bodyguard also only recruitable in Armenelos.

  14. #34
    Dutch-Balrog's Avatar Domesticus
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    Default Re: bushmonster's TATW Units

    Recruitable in Númenor? You planning to edit the campaign map or something?

  15. #35

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by Dutch-Balrog View Post
    Recruitable in Númenor? You planning to edit the campaign map or something?
    It's far from being finished but yes, I do plan to edit the campaign map. But I'm still not sure if I'm going to release this as a submod on it's own or just the units. I don't have patience to balance all the factions as I like to turtle around and make some really overpowered. Also, this won't be "lore friendly". I like Númenóreans and all of the Dúnedain and I plan to add all of the Dúnedain factions that have ever existed and just watch them have a go at each other (with me playing as one of them). However I will include some orcs, dwarves and northmen. You might ask why is there no elves. Let's just say I want to do something after this ...

    Here's the island of Elenna, still no Númenor though.
    Spoiler Alert, click show to read: 
    Last edited by bushmonster951; March 14, 2017 at 08:27 AM.

  16. #36
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: bushmonster's TATW Units

    Quote Originally Posted by bushmonster951 View Post
    It's far from being finished but yes, I do plan to edit the campaign map. But I'm still not sure if I'm going to release this as a submod on it's own or just the units. I don't have patience to balance all the factions as I like to turtle around and make some really overpowered. Also, this won't be "lore friendly". I like Númenóreans and all of the Dúnedain and I plan to add all of the Dúnedain factions that have ever existed and just watch them have a go at each other (with me playing as one of them). However I will include some orcs, dwarves and northmen. You might ask why is there no elves. Let's just say I want to do something after this ...

    Here's the island of Elenna, still no Númenor though.
    Spoiler Alert, click show to read: 
    maybe you can work thogether
    whit this mod http://www.moddb.com/mods/middle-ear...ise-of-numenor
    as for 15 and 16 name them sword and spearmen of ameleos I suggest
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  17. #37

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by atthias View Post
    maybe you can work thogether
    whit this mod http://www.moddb.com/mods/middle-ear...ise-of-numenor
    as for 15 and 16 name them sword and spearmen of ameleos I suggest
    I don't really like that idea. This is my personal project of modding my own build the way I like it. This is also why it's not very probable that this "mod" will be released as a whole but rather just the units I make for it. The reason for that is, I don't have the patience for testing the balance of the game and once I'm satisfied with the game there won't be any major improvements further on. Aside from that, it's not "lore friendly" viewed from any perspective.
    I already named them Swordsmen of Armenelos and Guardians of Meneltarma.

  18. #38

    Default Re: bushmonster's TATW Units

    just give us the units

  19. #39

    Default Re: bushmonster's TATW Units

    Quote Originally Posted by marcofar View Post
    just give us the units
    Here you go.
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  20. #40
    Dutch-Balrog's Avatar Domesticus
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    Default Re: bushmonster's TATW Units

    Hmmm i feel like the helmet and armour don't go together, the soldier also seems a little skinny.

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