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Thread: WIP Fix Pack 1.2.09b

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  1. #1

    Default WIP Fix Pack 1.2.09b

    This fix pack is now included in the latest update to the 1.2 main mod. See download thread for details.

    Balancing/Changes
    - Reduced AI diplomacy likeliness to declare war settings.
    - Changed threshholds for friendly and very friendly back to vanilla values.
    - Increased cultural multipliers back to previous levels for diplomacy (should be friendlier with similar cultures)
    - Increased reliability values assigned to the different reliability ranks.
    - Added some updated unit cards.
    - Small increase to spies/champions amount at higher imperium levels.
    - Changed "initial challenge" at faction selection to "recommended difficulty" for factions.
    - Small reduction to walls/towers hitpoint values.

    Smaller Fixes
    - Fixed a crash issue at max imperium in CiG.
    - Fixed rank depth for Atropatkan elite cav unit.
    - Fixed tier 4 hellenic sanitation PO effect being too low.
    - Fixed wrong/missing recruitment settings for 2 british units.
    - Fixed some auxiliary units not being properly assigned to aux unit sets.
    - Fixed morale settings for high unit casualties and another incorrect entry.
    - Fixed mauryan greek hoplites missing phalanx ability.
    - Fixed AOR indo-hellenic thureos unit name to better describe them.
    - Fixed AOR judean thureos unit missing javelins
    - Fixed some more baktrian pop unit sizes
    - Fixed special ports missing eastern tech requirements.
    - Fixed egyptian citizen cav missing swords in combat.
    - Removed testudo from an imitation legion unit incorrectly assigned.
    - Fixed missing AOR balearic slingers in HatG (new campaign only)
    - Small increase to baggage train movement values.
    - Fixed missing weapon/wrong animation for lugii cav unit.
    - Fixed emergent bithynia faction general options
    - Moved sparta tier 3 AOR units down to tier 2 since only sparta can build tier 3.
    - Fixed massalia celto hellenic unit morale value.
    - Fixed various factions having smaller numbers of ballista/artillery pieces per unit than they should.
    Last edited by Dresden; February 15, 2017 at 02:59 PM.

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  2. #2

    Default Re: WIP Fix Pack 1.2.09b

    I just had two revolts (one in the small island sister to Karalis, the other the east-most region of Carthage) that were tier 1 peasant armies both. The island revolters, in two turns, were an army of 7 Greek Citizens/Townsfolk (forget the name, but the ones with a dagger and no shield) and a Hoplite general, and the African revolters were caught on their first turn as 3 Libyan Townsfolk.

    I'm not clear if this is unique to this fixpack or from the 1.2 beta and I'll try to recreate without the fix pack.
    Edit: The issue exists in the 1.2 beta as well. I don't think I can delete this, so please just ignore me, sorry!
    Last edited by Seran; February 10, 2017 at 06:41 PM.

  3. #3

    Default Re: WIP Fix Pack 1.2.09b

    This doesn't change anything with rebellions or rebellion armies.

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  4. #4

    Default Re: WIP Fix Pack 1.2.09b

    Should I use this if I'm testing the softcore submod?

  5. #5

    Default Re: WIP Fix Pack 1.2.09b

    Its up to you but you probably don't need it, although I need to update the softcore submod with a fix to one of these settings actually

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  6. #6

    Default Re: WIP Fix Pack 1.2.09b

    Not using it anymore sticking with this one now.

  7. #7

    Default Re: WIP Fix Pack 1.2.09b

    thanks for fix Ptolemaic cav! love you guys

  8. #8

    Default Re: WIP Fix Pack 1.2.09b

    The Indo-hellenic hoplites are still missing the phalanx ability. They are the AOR unit around Takshashila's starting position. I think they need their base melee defence reduced as well in order to bring them in line with other hoplites.

  9. #9

    Default Re: WIP Fix Pack 1.2.09b

    Woops - I fixed the indian faction core unit.

    I think that unit you are talking about is supposed to be a spear unit maybe and not a phalanx unit

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  10. #10

    Default Re: WIP Fix Pack 1.2.09b

    Quote Originally Posted by Dresden View Post
    I think that unit you are talking about is supposed to be a spear unit maybe and not a phalanx unit
    Well you should at least get rid of the "hoplite" in their name then. Considering their background, they really should act as a hoplite unit though.

  11. #11

    Default Re: WIP Fix Pack 1.2.09b

    Anyone using this seen improved AI behavior with declaring wars at all? *crosses fingers*

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  12. #12

    Default Re: WIP Fix Pack 1.2.09b

    Quote Originally Posted by Dresden View Post
    Anyone using this seen improved AI behavior with declaring wars at all? *crosses fingers*
    Massalia just declared war on me and my income is 460 when with the softcore version my income is above 10.000.Man, in a late campaign that's what I need huge income to support so many war fronts, not being struggling with economy...

    Back to softcore version.

  13. #13

    Default Re: WIP Fix Pack 1.2.09b

    Quote Originally Posted by Kolaris8472 View Post
    20 turns of Arche Bosphoros on normal saw no Declarations of War against me and all Hellenic factions I encountered immediately agreed to Trade and/or NAPs - Kolchis, Macedon, Athens, Sparta, Rhodes, and Pergamon. There were some wars going on among the AI, but not the overwhelming amount of activity I saw before.

    I don't know how much is Normal vs Hard, Diplomatic Bonus vs Diplomatic Penalty, or the fix pack. But it was refreshing.
    Yeah, difficulty level seems to really affect this alot and obviously diplomatic bonuses help.

    Quote Originally Posted by KennyTheKlever View Post
    Yeah, so far there are no 'improvements' in the things I want to see improved. After 1 turn as Athens on hard, the Aetolian league, Macedonians, and Thyni all declared war on me. After getting a non-aggression pact with Knossos, and getting +30 relationship with them, they broke the pact and declared war after turn 4. The only faction declaring war on the factions with which they actually have poor relations and leaving me alone seems to be Sparta - perhaps the "reliable" behaviour they have have is making them be a lot more sensible?

    If this hyper aggression and backstabbing cannot be curtailed without making the AI passive again, then I'm fine with it. But when your relationship is in the green with a faction, it is a little annoying that they would exclusively target you to go to war with over and above factions that they have poor relations with and no pacts to break.
    Yeah, I think Hard+ ends up having the player become a target more often than other AI factions. So its harder to balance.

    Quote Originally Posted by RecKooo View Post
    If it works with Sparta then how about increasing reliablity levels?
    I can try increasing some reliability settings further, but the issue there is that they are around the same as they were before any changes (even in 1.1) - its just aggression makes it so war seems more likely. If everyone has high reliability then that would be a boring campaign also.
    Quote Originally Posted by Vardano View Post
    I have tried this fix today as Hayasdan. Start of the game and I make trade agreements with Ardahan and Atropatane. End of 1 turn, both of those faction declare war at me plus Seleucids! Good relations with everyone before decalring wars.

    On third and fourth turn I liberate two of Atropatane towns and on a next turn one of them declaring war at me and the other refuses to join me.

    Next turn Kartli declares war at me. Yes, this is fun...

    Now little bit about stupid stuff, when Kartli declared war at me I sent spy there and saw they only have general there and he is outside of city! I gathered some mercs and attacked them right away and had outside of city battle and now I have Mtskheta. Wonder where their main army were at that time? In steppes! Why declare war at someone if you not even able to attack that neighbours faction is beyond me. Don't they expect counter moves from new enemy?
    I know this game is a bit mess in terms of balance because of higher difficulty level but it was never like this and I'm on the same difficulty always. I'm not complaining but it is too much it seems.

    More I play more I think fundamental things need to be reworked for AI, like AI have to have clear understanding why it goes to war and how not to lose home region at least if it is leaving it with no protection (or any onther province in fact). When I conguered Mtskheta they had only one building inside of city and it is military academy with almost no effects. How about develop itself a bit in a first place then rush for a war?
    I can't really change fundamental parts of the AI, they will always have limitations in this game unfortunately, such as being almost incapable of sustaining 2 flanks.

    Quote Originally Posted by Tenerife_Boy View Post
    Massalia just declared war on me and my income is 460 when with the softcore version my income is above 10.000.Man, in a late campaign that's what I need huge income to support so many war fronts, not being struggling with economy...

    Back to softcore version.
    Well the softcore version has a lot of economic changes also thats why that happened

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  14. #14

    Default Re: WIP Fix Pack 1.2.09b

    I'll need to restart my Athens campaign a few times in order to compare. The start of my last was completely ridiculous on hard. Everyone but Sparta declared war on me, so it should be easy to compare.

  15. #15

    Default Re: WIP Fix Pack 1.2.09b

    I'm in the middle of a really fun Rome campaign and didn't want to alter the balance of power. I'll put it on hold and start something new with this.

  16. #16

    Default Re: WIP Fix Pack 1.2.09b

    Just continue your campaigns don't worry about it - if you are having fun then have fun I just was wondering if anyone had tried it out thats all.

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  17. #17

    Default Re: WIP Fix Pack 1.2.09b

    I am trying it on HATG Campaign. Might need to go back to grand campaign game so I will have an immediate comparison. I have turned off the softcore submod. So that is something.

  18. #18

    Default Re: WIP Fix Pack 1.2.09b

    Yeah, so far there are no 'improvements' in the things I want to see improved. After 1 turn as Athens on hard, the Aetolian league, Macedonians, and Thyni all declared war on me. After getting a non-aggression pact with Knossos, and getting +30 relationship with them, they broke the pact and declared war after turn 4. The only faction declaring war on the factions with which they actually have poor relations and leaving me alone seems to be Sparta - perhaps the "reliable" behaviour they have have is making them be a lot more sensible?

    If this hyper aggression and backstabbing cannot be curtailed without making the AI passive again, then I'm fine with it. But when your relationship is in the green with a faction, it is a little annoying that they would exclusively target you to go to war with over and above factions that they have poor relations with and no pacts to break.
    Last edited by KennyTheKlever; February 11, 2017 at 05:34 PM.

  19. #19

    Default Re: WIP Fix Pack 1.2.09b

    20 turns of Arche Bosphoros on normal saw no Declarations of War against me and all Hellenic factions I encountered immediately agreed to Trade and/or NAPs - Kolchis, Macedon, Athens, Sparta, Rhodes, and Pergamon. There were some wars going on among the AI, but not the overwhelming amount of activity I saw before.

    I don't know how much is Normal vs Hard, Diplomatic Bonus vs Diplomatic Penalty, or the fix pack. But it was refreshing.

  20. #20

    Default Re: WIP Fix Pack 1.2.09b

    If it works with Sparta then how about increasing reliablity levels?

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