Ebusus City (balearic island) street AI pathing issues

Thread: Ebusus City (balearic island) street AI pathing issues

  1. Ziltoid's Avatar

    Ziltoid said:

    Default Ebusus City (balearic island) street AI pathing issues

    Ebusus, balearic island east of Spain, with Stone Walls, causes AI to not be able to attack you if you take your men to center square, had this now twice in row.

    Was bit anticlimatic to see Hannibal die that way there.

    The roads leading to square seem to be too narrow or something, causing pathing issues for AI and units.

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  2. Kull's Avatar

    Kull said:

    Default Re: Ebusus City (balearic island) street AI pathing issues

    It's a normal semitic city, so there's nothing fundametally different about the model at this location. In that last picture, it appears the gate was never knocked down. If that's true, perhaps most of the AI army was "trapped" outside the walls and couldn't figure out what to do?
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  3. Ziltoid's Avatar

    Ziltoid said:

    Default Re: Ebusus City (balearic island) street AI pathing issues

    Quote Originally Posted by Kull View Post
    It's a normal semitic city, so there's nothing fundametally different about the model at this location. In that last picture, it appears the gate was never knocked down. If that's true, perhaps most of the AI army was "trapped" outside the walls and couldn't figure out what to do?
    AI had 2 armies, one coming from front with all the siege equipment, one from behind. The front army broke the gate, but only send 2-3 units to my center square defence while rest stayed outside. While army from behind got stuck there at left flank gate that was unbroken.

    Anyways i wouldn't report it unless it had not happened twice in row which made me wonder if its some bug in pathing of that city model.

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