So I know Causeless said there's important script stuff that has to be done first before other things such as army splitting can be worked on, but what are your thoughts on a script or perhaps a revamp of the War Weariness system so that generals have to have terms of office (excluding faction leaders)?
Eg you can have a character be general for 50 or 75 turns, but after that he has to give up power or you suffer worldwide public order penalties (or something that increases the chance of a civil war). This would be based off the Republican Rome system where a pro-consul was designated a province for x years, and then had to retire/become a normal Senator again. I assume other countries would have had similar systems, maybe based off paranoia that a general would become too powerful and overthrow the King.
If the general goes over their term limit, penalties start getting applied which get exponentially more and more serious and lead to the risk of civil war (if possible). The benefit of going over the term limit however is that that general can get really experienced. Also, perhaps make it so winning battles lessens the effect of the penalties, but you're still getting punished over time.
So yeah, its just an idea and I'm aware that even if you wanted to get it in-game, a lot of other stuff has priority.







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