I'm fairly certain there was basically nothing we could do, it was hardcoded stuff essentially--I can't think of one solution that could even be tried, or was tried. Basically what happened, after oodles of testing, it finally hit home that it was fundamentally broken, and unbalanced gameplay for any faction using it. By the time the switch was made, there were little who could oppose it, since it was so fundamentally flawed compared to a family tree.
We disabled princesses, FTR, so that could help you out with respect to family trees.
Not a bad mantra to have; may I suggest these simple tutorials/traits I've designed?
Subcommander hidden tracking trait to allow your secondary FMs in a stack to gain experience.
http://www.twcenter.net/forums/showt...1#post15422170
Settlement-specific capture traits; a simple but effective trait addition for any mod.
http://www.twcenter.net/forums/showt...-capture-trait
General raiding trait system which could possibly be useful for the American factions:
http://www.twcenter.net/forums/showt...ing-via-traits
Feel free to reject these ideas too, of course. Sorry if it seems like I'm advertising, but maybe they could give your EDCT an early leg up?
I love the setting of this mod, btw. Good work on the map! Although, I gotta say, the Ottoman and Russian factions are a bit weird
.