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Thread: Wind from the East - Changelog and future updates

  1. #21
    Goutlard's Avatar Janissary
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    Dec 2010
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    Default Re: Wind from the East - Changelog and future updates

    2.7.7 - Released :

    Spoiler Alert, click show to read: 

    - Temporarily disabled an unit that caused CTD
    EuE's Cairo Janissaries caused a CTD reported by users. After investigation, I was unable to find the cause of this so have disabled that unit temporarily.
    Please note that there is still another Cairo Janissary unit enabled and working as intended.

    - Building Rebalance
    Buildings were generally rebalanced:

    => Military Docks have now more recruitment space, to incentivize building them, since other docks can also produce decent ships.
    => Ordinance factories now increase GPD slightly to represent the presence of industry within the confines of the main city in the province.
    => Royal / Imperial buildings now allow for the recruitment of 1 gentleman, in order to allow minor factions to steal technology more effectively. This also makes sense, as one would believe that the Royal Palace would hold educated intellectuals.
    => Museums / Observatories now increase research rate slightly. As such, their only role is not increasing happiness slightly.

    - Technology Rebalance

    Some technologies that were too powerful were nerfed. Other technologies that were too weak were improved.
    Overall, most technologies must be more useful to research. I recommend taking a second look at all technologies you have

    - Campaign Map Rebalance

    The GDP of some factions has been increased. Most notably France in order to avoid it being easily conquered by the United Provinces.

    - Population Rebalance / More late-game garrisons

    The population system has been edited. Now the population of towns should increase more steadily, even as a baseline. Technologies further increase that growth, at a notable level.
    For balance purposes, it takes more population growth for new towns to emerge as a result.

    This increase of overall population should generate bigger garrisons in the late-game, making late game sieges more difficult.

    - Improved the accuracy of Elite Units

    This should make Elite Units a bit better, and more distinctive compared to Line Infantry. (+5 Accuracy)

    - Improved the impact effects of musketfire

    I really like this new effect. It makes it much more apparent that a unit is under gunfire!

    Last edited by Goutlard; December 30, 2022 at 07:11 AM.
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