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  1. #1
    Ianuensis Mercator's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Quote Originally Posted by Wallachian View Post
    Did the Genoese use any sort of different or special ships or just the standard galleys?
    It depends mainly on the century we are talking about. The Genoese always loved the galleys and their variants, because traditionally in battle they preferred highly maneuverability: they were masters in fast, precise strikes, and sometimes totally unexpected by the enemy. The galleys were perfect for this type of warfare, because they were fast, The main galleys were of course the galee sottili (thin galleys), but there were used also larger galleys like the bastarde, or the smaller bastardelle. These larger galleys were used mainly as Capitane, or flagships, even more than one in one fleet. The galeotte (called fuste by venetians) were smaller ships, used for reconnaissance, skirmishing and as messagers or transfer. There existed also the category of galee grosse (big galleys), but they were more used for commerce.
    The so called round ships (the Nave, or Caracca, or Nao in genoese, and the Cocca and their variants) were mostly used by the merchants. They moved completely with wind and sails, on the contrary to the galleys.
    The round ships had strength and weaknesses in respect to the galleys: the weaknesses were, of course, the difficulty in the manouvers and the dependancy from the wind. But the round ships were also advanteged in direct combat with the lower galleys, because the high edge of the hull was a formidable wall that allowed a good defence to the occupants, who could at the same time throw every sort of proectile on the lower ships.
    The genoese tried hard to compensate this disadvantage in their galleys, and in fact these were usually higher than other similar ships, and had so advantages of the same nature of the round ships. One exceptional example of this advantage can be found during the siege of Costantinople of 1453. On april 20th, three genoese galleys and one bizantine transport, probably a round ship, resisted for several hours of dead calm against the entire turkish fleet of Balta-oghlu, which was composed by more than 200 ships. The crews managed, at the end to repel every attack and enter in the port of the besieged city: 23 seamen at the end were dead, while we don't know exactly how much hundreds of Turks died or how much ships sunk in the process.
    The genoese developments of Nao are specially remarkable, because, later, the Galleon would have taken from it some charachteristic.
    The big problem with the galleys is that they were expensive in term of personnel, because they needed a great number of rowers per ship, also in relation to the maximum space on board and the potential cargo, that were quite small. But at the end the problem was in fact the personnel itself: only skilled rowers were able to execute with sufficient precision the manouvers requested in a war scenery, moreover considering the crucial need of coordination with other dozens of ships, and the traditional tactics of movements of the genoese.
    Consider that only one galea sottile could require around 200-220 rowers: a fleet of 50 galleys alone would have required 10000 rowers.
    It's for this reason that sometimes was hard to find all the men necessaries to man large fleets. For this the Genoese used, in some occasion, also round ships, mainly on the back, to protect from encirclements. Sometimes the presence of the round ships for logistic reasons, or for transportation, more than tacticals'.
    Some periods were actually terrible, regarding the possibility of recruit expert seamen, due to various contingencies like epidemies, or infights without end for the power within and out the walls of Genoa.
    During the XV century the Communis constitues more and more often fleets composed by greater numbers of Nao, until they sometimes becomes prevalent.
    These century is actually the most difficult for the entire city: characterized by the most political instability, the people flee to search for new opportunities -between them there is Columbus, Caboto, and other excellent navigators.


    Quote Originally Posted by You_Guess_Who View Post
    Thats quite hard to mod. How about giving a Precision Shot ability that trades stamina with increased accuracy for a short time? Or a heavy shot with innate accuracy bonus?
    Both are valid options. Maybe between the two My only problem with the heavy shot is that it slow down the reloading process, or I would have suggested it in the first place. For two reasons: first; it's a little silly to slow down a crossbow, when the main problem of the weapon is the rate of fire. Second: it's never officially stated like the training I mentioned before, but it is sometimes hinted that between the XIII and the XIV centuries the balistari were trained also to some sort of "rapid fire", beside the precision one. I didn't mention it before because I wanted to write it in the full post I will write about them (one day or another), and also because I didn't want to spread too much informations.
    I also wonder how this thing worked: maybe there were "fire teams" in which when they alterned who shot and who reloaded? Or maybe one only reloaded and one only shot? We can't know for sure, unfortunately. But in some extent this entire rapid-fire thing has to be true, if in 1306 the catalan Raimondo Muntaner stated, writing about the siege of Gallipoli, that "the quantity of bolts shot by the ligurian crossbowmen against the walls of the city was so much that almost darkened the sky". Certainly an epic exaggeration, but still...
    I don't really know. Both your proposal are appropriate. And I bet that after this story you are considering also the power Rapid Reload.
    For me, I would choose Heavy Shot AND Rapid Reload, to compensate the loss of reload time. But I know that in this manner they would probably OP in gameplay terms. According to what we know, all the options here seem good.
    I admit in this case I could be a little sentimental, and impartial. So I give up: choose by yourselves in the name of balanced gameplay.

    Quote Originally Posted by You_Guess_Who View Post
    1. Spears? Those would be very useful at keeping boarders at range, or pin and corner enemy seamen - but aren't falchions and axes coupled with javelin precursor better assault weapons? I mean, boarding pikes and polehooks sounds more defensive, something a merchant marine would use to defend their Nave?
    This is a fair critic, but the terms Lancea, or Lança, appear quite regularly regarding weapons on board of merchant and military galleys, in the inventories of the ships of the Officium Gazarie . They are embarked in good numbers too.
    Also, the Genoese Anonymous describe the battle of Laiazzo (1294) in these terms: "Lě fň la gran bataja dura/de le barestre, lance e pree/chi da nona a vespo dura/e cazinna pre galee". Which means: "Then there happened the great battle/ of crossbows, spears and stones/ it lasted from nona to vespers/ and lime was thrown on the galleys".
    Now, there is a problem of meaning of the term Lancia in italian, genose and I think most italian languages. Lancia yet means both lance and spear, but sometimes it means also a weapon to be thrown, a javelin.
    The lance on the sea has to be excluded: remains the option for the javelin. Since the Anonymous talk mainly about thrown weapons, it would be even more likely. But actually we know an actual javelin, called by his name, used by the jenoese on ships: the Virga Sardisca or simply Virga. So it's likely that these lance are spears.
    I don't know tactically what advantage had the spears, but they had some, or they wouldn't have been so popular. Actually I have a couples of theories, but I have to think about it.

    You are absolutely right about the use of other melee short weapon, though, because in that department we found ample use by all in the crew of spae (swords, mainly by officers and nobles), rale (according to various versions or sting-knives, or maces similar to the german Godendag, or, for some, another type of javelin), costorel (probably a type of falchion), curtelli da latere (again a type of falchion or a sort of big knife) and ronconi.

    We could find a compromise: maybe you could give to the Predoni both spears and melee short weapons for the view, and treat them as a melee unit?

    Quote Originally Posted by You_Guess_Who View Post
    Also, would gauntlets decrease their hands dexterity at grabbing things, something I think quite important for seamen?
    First of all, since the term "cuirass" is the word used to indicate the armors, in a generic manner, I admit that I added the gauntlets by myself.
    Thinking well about it I would eliminate the gauntlets, but not for this reason: I would eliminate them because it would probably create issues using a crossbow with them.

    But still I think that the gauntlets would be a good idea for a melee unit: after all in combat the hands are the part of the body closest to the enemy, and when they are wounded, it becomes difficult to fight. In a genoese ship the crew was divided in three parts: the actual sailors and rowers, the officiers, and the socii, the military troops. The armed men had only one task, to fight, and they didn't have to do much more, so they didn't need so much dexterity in the battle, at least not of the tyope required to sail a ship. Also most naval battles were fought out of storms, or in other dangerous situation were use the hands is quite useful. Anyway there are exceptions, like the Battle of Bosphorus of 1352.

    Quote Originally Posted by You_Guess_Who View Post
    2. Predoni should be manning light ships, correct? Do they should start in 1212 using Galea with apostis and alla sensile rowing system from the get go, or still using older, dromon-style galleys and only swapped after the player unlock some technology?
    Absolutely they should be manning a galea alla sensile. The Genoese really loved their military galleys. And in this age the method alla sensile is yet in full use.


    Quote Originally Posted by You_Guess_Who View Post
    Needs a very complex scripting, mission,trigger, trait, and effects system, but sounds possible for some part. I have to look further about it.
    I don't pretend anything. When I talk about gameplay mechanics I do it from the point of view of a gamer, and with a historic perspective: I'm not a programmer. For this reason I am so grateful to you, guys, that are doing this amazing mod. All the research I'm doing in these days is nothing compared to your work. Just take these thoughts as they are: free ideas, that you can pick when they work, on the basis of your qualified opinion. I just try to be precise at maximum when I explain them. You don't owe me anything: so you don't "have" to "look further about it". You just "can" if you want. And yet you would do to me a great courtesy.

  2. #2

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Quote Originally Posted by Ianuensis Mercator View Post
    The genoese tried hard to compensate this disadvantage in their galleys, and in fact these were usually higher than other similar ships, and had so advantages of the same nature of the round ships.
    By this, addition of higher poop deck/and a small forecastle? Not to the extent of later Galeazza surely, but how big are the raised platforms?
    Quote Originally Posted by Ianuensis Mercator View Post
    For me, I would choose Heavy Shot AND Rapid Reload, to compensate the loss of reload time. But I know that in this manner they would probably OP in gameplay terms. According to what we know, all the options here seem good.
    Okay, I'll look and test further about it. Maybe for the elites only.
    Quote Originally Posted by Ianuensis Mercator View Post
    And in this age the method alla sensile is yet in full use.
    Pardon? Do you mean its not existed as in 1212, or it is a Genoese innovation that make them available closer to the starting date? I heard previously fully-mature alla sensile+apostis model appeared around 1290s.
    Quote Originally Posted by Ianuensis Mercator View Post
    When I talk about gameplay mechanics I do it from the point of view of a gamer, and with a historic perspective: I'm not a programmer. For this reason I am so grateful to you, guys, that are doing this amazing mod. All the research I'm doing in these days is nothing compared to your work. Just take these thoughts as they are: free ideas, that you can pick when they work, on the basis of your qualified opinion. I just try to be precise at maximum when I explain them.
    Don't mind, someone have to the the bringer of bad news, sadly. So how about this: You tell me exactly what you want, and I will very carefully explain to you why it cannot be - Well, who knows it might be possible, just have to be investigated and worked somehow.

    Ah yes, asking to you as an Italian, is the term Galeotti and Marinai good to use? What are other good terms for sea-based units?

  3. #3
    Ianuensis Mercator's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Quote Originally Posted by You_Guess_Who View Post
    Pardon? Do you mean its not existed as in 1212, or it is a Genoese innovation that make them available closer to the starting date? I heard previously fully-mature alla sensile+apostis model appeared around 1290s.
    Well, I guess that here we had a little misunderstanding of words used and I was quite hasty for my part. Also, I admit that you could have better information than me in this case, if you have read an actual professional reasearch: my main sources of the fleet are from XIV centuries.
    Anyway, in Italian, "alla sensile" means "by the seat", and it means that for every seat, or better every man seated, there is an oar. The other, less proficient, method is "a scaloccio", in which a oar is manned by two or more men. The fact that a bigger number of oars singularly manned is better that a less numer of oars worked by multiple men was known since antiquity. The first method is simply the best. The problem is that you need a very skilled crew to use it.
    As far as I know in the XIII century the Italian maritime powers (not only the Genoese) used a method alla sensile, because they had enough skilled crewman to man every oar with one man. But since the space in a galley was little, the space was enough only for two rows for every side, or arranged on various height, similarly, somewhat, the old greek trieres.
    What appeared later, in the period you are referring, are the posticci - I get these are the "apostis"? - that allowed three rows of rowers for side to stand on the same plane, increasing the space on the ship, and allowing a easier movement of the oars.

    Quote Originally Posted by You_Guess_Who View Post
    By this, addition of higher poop deck/and a small forecastle? Not to the extent of later Galeazza surely, but how big are the raised platforms?
    This could prove quite tricky to represent. There aren't exact measures, or projects, from this period, only general guidelines. I think you could add a little forecastle, maybe raising also the poop, but without too much stairs. Maybe you could do something like this, regarding the forecastle and so? Keep in mind that is more from 1500's, but is always useful having an image to see.
    Spoiler Alert, click show to read: 



    This should be a later technology, at least for the half of 1300's or 1400 (in fact I used as example the last siege of Costantinople).
    The Galeazze are almost another world, do not take them as model, in this case.

    There is another late technology that you could include, maybe: it will be fully developed later, during the 1500's by Andrea and Gian Andrea Doria, but still, it could be a nice addition. for the ver late game.
    Simply, the roster on the top of the bowstrip was removed, and this allowed a greater accuracy with the frontal cannons/bombards. In particular, the main cannon, the Corsiero, was able to shoot on a lower elevation, and for this was able to aim on the lower parts of the enemy ships, on the hull, even on shorter distances and in the end this provided a more powerful punch than that provided by the roster itself.

    Quote Originally Posted by You_Guess_Who View Post
    Don't mind, someone have to the the bringer of bad news, sadly. So how about this: You tell me exactly what you want, and I will very carefully explain to you why it cannot be - Well, who knows it might be possible, just have to be investigated and worked somehow.
    Fair enough.

    Quote Originally Posted by You_Guess_Who View Post
    Ah yes, asking to you as an Italian, is the term Galeotti and Marinai good to use? What are other good terms for sea-based units?
    Marinai is fine, as it mean simply Sailors, and in a galley (but also in the Nao, of course) they had the precise task to take care of the sails. For Galeotti, as meaning of Rowers, it would be better the use of "Vogatori" (also "vogare" is used by the Anonymous). Galeotto today has a negative meaning in italian, meaning a prisoner for a crime. This use come from the use of XVI century of employing also slaves and criminals as Galeotti. This bought to a subdivision of the rowers in three categories: the Buonavglia (the volunteers and professional rowers), the Forzati or Sforzati (criminals) and the Schiavi (slaves prisoners of war). Also, in some cases were recruited conscripts by law, like the venetian Zontaroli. But here we are talking of 1500's, in the middle ages the most part of the crew were formed by free men, gathered as militias in time of war.
    Regarding other personnel: on board of a normal galea sottile we could find the Capitano (captain); one Comito (bosun); a Pilota (navigator); a Scriba (a scribe that noted the commercial transactions) the Sottocomiti (in a number of three or four); eight Timonieri (helmsmen); three Maestranze, that are the Maestro d'Ascia (master carpenter), the Calafato (caulker) and Remolaro (oars craftman); one or two Aguzzini (the controller of turns and coordination of the Vogatori); one Cerusico, (medic of board, sometimes with or replaced by a Barbero, a barber); a Cuoco and usually a Senescalco or Dispensiere (cook and steward, sometimes with their helpers); a Trombettiere (trumpet player); a number of 2 to 4 Garzoni (ship's boy).
    The Marinai were in a number of 15-23; the Vogatori were 200, with variations of 20, more or less, depending on the size of the galley. The biggest galleys, like the Grosse or the Bastarde, could use up to almost 300 Vogatori.
    Other than that, each galley, embarked a number of troops armed with the precise task of fighting. In Genoa these troops were called Soci, and they had their officiers (called Capitani, Connestabili e Alfieri, so captains, constables and standard bearers). In time of peace, the number of troops was quite low, in a number of 16-20 crossbowmen, but in war the number were raised to 90-100 soldiers or more (again, depending from the size of the ship). For the private round ships the rules were more loose, because the size varied more; they weren't obliged in times of peace to have a military corp.
    Anyway, in times of war, since they were bigger, they could embark a lot more troops, 400 men by the half of XIV century for some Cocche. (These data comes mostly from documents of XIV century).
    In case of combat, both the Marinai and the Vogatori would have fought along the Soci and the officiers. But they hadn't a standard equipment for each one of them: the equipment was set by ship, not by men (except for the military troops, who had their).

    Now, an actual thing that affect rosters: in the middle ages the troops on the ships were mostly embarked land troops and there were only a few real "marines" - for what come to my mind only the venetian Fanti da Mar and the genoese Balistari were actually trained as sea combat troops, and maybe the troops of the Bizantine Navy. Since that, I suggest to use the land troops rosters for the sea rosters: you could use them embarked on the various galleys/Nao/Cocche, and so on. The only problem would be to have a pretty big navy roster to deal with, but thinking through it would be possible, maybe assigning some type of troops for only a type of ship, or maybe limiting the type of land troops of the that can be also in the navy roster.
    Actually, the best would be the possibility to recruit the singular ships, armed with only a few ranged units (like 20) or the various types of catapult/balliste; and then have the possibility to embark on them the land troops. But I imagine that this is impossible to mod.

  4. #4

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Awesome work! This is gonna be an epic mod. I can feel it!

  5. #5

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Great job! I love the dismounted nobles. The padded leather and tier 1 units and their armor looks great.

    How clean and uniform were armies around this time? I noticed some kite, pavise, and other shields that look very clean, s well as the armor on some of the knights, like all of them having complete matching sets. was that really a thing? or is that more for different reasons?

  6. #6
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Very good looking faction

  7. #7

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    As promised in the other thread I have updated the looks of some the Genoese units and added some new units. You can see it all in the OP. Focused mostly on tier 3 with some adjustments to tier 2 as well, the Genoese units now look less heavily armored and closer to accuracy for the century. New shield designs give Genoa a unique look, tier 2 barbutes are replaced and the roster is now at it's most complete state yet. They now have a Ducal Guard unit and a Roconieri unit for tiers 2 and 3, the Communal units have been split up into tier 2 and 3 versions and I changed the naming on certain units across all tiers. I plan on changing the hats on the tier 2 communal archer and crossbow units but those hats were the closest I could find for how I've seen em.

  8. #8
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Again many of those shields look like sheets of paper... the revamp is spectacular otherwise... it's a complete overhaul unlike what I was expecting 'cause indeed before tge faction looked like Venice should look like...

  9. #9

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Done a great job on these Warman, possibly one of my favourite rosters alongside England! If I had to nitpick I probably agree with Visarion that some of the oval shields look a bit thin. Apart from that love the units, and the T2 Ducal Guard are stunning!


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  10. #10

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Have you given any thought to the Carroccio(war altar) of the medieval Italian republics? I think a unit like that would really give the Italian republics a distinct flavour.

  11. #11

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Quote Originally Posted by Llywelyn ap Gruffud View Post
    Have you given any thought to the Carroccio(war altar) of the medieval Italian republics? I think a unit like that would really give the Italian republics a distinct flavour.
    I was already thinking about the possible application of Carrocio Standards/Great Cross. That is, this kind of unit cannot be an engine surrounded by a cadre of elite bodyguards like in the old M2. If we do it as such, then if them engaged in melee the guard will auto-drop the engine, and the AI will not equip it back. Much more important than that, is the fact that the aura and abilities are attached to the unit instead of the engine, meaning there is no point for the engine, which would only slow down the unit.

    The much more plausible alternative, is treating it as a slow one-cart chariot unit. As such, the unit shall not be a fighting unit at all, because it only have one driver, and all it could do is slowly bulldozing enemy lines slowly without doing kinetic damage. However, the unit shall not auto-drop the engine, and the aura will be tied to the carriage as well, because the unit are un-dismountable.

  12. #12

    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    I just want to bring up one thing that somewhat surprised me about this roster is the high number of archer units compared to crossbowmen. Considering the reputation of Genoa's crossbowmen, I would have expected to see a wider selection of crossbowmen, including some sort of elite crossbow unit, and fewer archers.

  13. #13
    Ghibellino's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Quote Originally Posted by Knight2708 View Post
    I just want to bring up one thing that somewhat surprised me about this roster is the high number of archer units compared to crossbowmen. Considering the reputation of Genoa's crossbowmen, I would have expected to see a wider selection of crossbowmen, including some sort of elite crossbow unit, and fewer archers.
    I agree
    "Vile, tu uccidi un uomo morto" -Francesco Ferrucci






  14. #14
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    Now this is Genua..

  15. #15
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Republic of Genoa

    A model for the carrocio is already available so one possible usage would be the way ygw described it.

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