I've tested that out and indeed there's that issue.
I'll be looking for a fix for it, hopefully with a better model for the Qurchi guards ; making them feel less generic.
I still want to improve the safavids, since the roster is complete ; however, the Ghulam and Qurchi models are vanilla ones, rather than historically accurate.
I've improved the Tufangchi in the last update, hopefully their turn shall come next !
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Edit : I'd like your thoughts on the upcoming update. I have further worked on the Safavid Dynasty, and was considering changing their name to "
Safavid Dynasty" rather than have the placeholder name of Persia.
I have added technologies which I listed in
[Changelog and Future Updates
] that will attempt to show the internal struggles that eventually led to the fall of the Safavid Dynasty, as well as a way to overcome those issues trough a technology that represents an hypothetical reform that could be have been by an able Shah. I am still tweaking them and working on them to find a proper balance.
Here is the description in Changelog and Future Updates :
Basically if you play Persia you will be at the head of a Dynasty two decades from it's fall, and will need to do drastic reforms and face many revolts with a weakened military to save your country. However, if done properly with lowered taxes and decent dissasive military presence at some regions, you may overcome that crisis and be at the dawn of a full-strenght Persian empire.