Originally Posted by
myarta
I'm having a problem with 2.5.6 combined with your version of AUM. I started a British campaign and everything was going great: I took the Leeward Islands and Trinidad and Tobago from the Pirates, destroying their faction. Then I ended up in war with France, so I moved my army over to the Windward islands...but when the army steps up to the town on the campaign map and does the 'starting a siege' sound and animation, I get a crash to desktop instead of viewing the siege odds and the ask for surrender, autocalc, etc button page. That never shows, it just dies straight out to desktop. So I tried moving the army to French Guyana instead, and now a turn later once they're able to fight, again, crash to desktop as soon as my army finishes marching up to the capital after rightclicking to start an attack. Has anyone else seen this? I took a look at the minidump file and it says the error occurs in "UIFileInPtr". Are there some changes to the UI in the lua scripts or something that might cause a CTD when trying to load up that screen? Or maybe it has something to do with the French (colonial) autogarrison troops? I didn't have this problem attacking Pirate settlements.
Anything you can find would be much appreciated! I've had to stop the campaign for now since I can't take any French provinces due to this, though it was going great up til then.
Thank you for the feedback !
I did not edit the UI in the lua scripts ; therefore it is not an issue related to the loading screen.
Oh, I have found the issue looking into the files ! Really good feedback, exactly as you had thought.
An issue with the garrison troops. It is easy to fix, however. I'll do so in the next update.
For the meantime, you can fix your game doing one simple edit, if you have some knowledge of Pack File Manager.
Going into [OTO_Main.pack] - [DB] - [unit_tables] - [new_city_guards].
The issue is that the recrutement zones are set to specific theatres, therefore, unable to find the correct garrison unit for the americas, the game crashes.
Normally, if you follow the previous steps you will end up here :
If you edit all of the [region_unit_resource] entries to global, then you shouldn't be getting any crash.