Page 6 of 12 FirstFirst 123456789101112 LastLast
Results 101 to 120 of 224

Thread: [Submod] Movie Events + Campaign Intro Video Mod

  1. #101
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    It's Looking amazing mate. Keep it up.
    I don't have special scripting skills, just small things.
    You could ask Dresden's help though, if he isn't too busy right now. His skills are over the top.

  2. #102

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Scripting is probably my least experienced area although I know enough to do small features and fix things. If its based on event messages you could use the existing message system that comes from reform messages.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #103
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    The current system I've got for the DeI reform videos are event payloads which reward the player with a MOVIE_EVENT (along with the ID of the movie I want to play, like "MOVIE_EVENT[1100]" to play the Polybian reform video) and an incident to trigger that payload.

    I'm not sure if I can use the existing event messages (maybe I can, not sure yet), but I will take a look later tomorrow when I have time again.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  4. #104

    Default Re: [REQUEST] Event Cutscenes

    OMG can't wait to play DEI with this!! Fantastic work, congrats on this awesome mod

  5. #105

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    The current system I've got for the DeI reform videos are event payloads which reward the player with a MOVIE_EVENT (along with the ID of the movie I want to play, like "MOVIE_EVENT[1100]" to play the Polybian reform video) and an incident to trigger that payload.

    I'm not sure if I can use the existing event messages (maybe I can, not sure yet), but I will take a look later tomorrow when I have time again.
    Still haven't finished?
    Last edited by HuoShan; June 24, 2017 at 07:30 PM.

  6. #106
    Foederatus
    Join Date
    Jan 2006
    Location
    Spain
    Posts
    40

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Some news of this fantastic project?

  7. #107

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Yeah, it's been a while!

  8. #108

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Benjin, terrific work! Thank you very much, looking forward to your work.

    By the way, which GEM FX or graphical enhancer are you using?

  9. #109
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Sorry about the wait, I was working a job consuming most of my time for two months which has now finished.

    Going to (hopefully) finish this version for DeI during the weekend. If not then, it'll be some time early next week.

    Once that's done, I'm going to start making my own cutscenes using Unreal Engine 4 plus a mixture of CA's ROME II assets + some of my own (environments, props, new character heads / clothes / weapons etc... which could be used in mods if converted). I'll do whatever I feel is likely to be seen by the player and/or inspires me, really.
    Last edited by Benjin; August 16, 2017 at 11:45 AM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  10. #110

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Oh finishing this by the end of this week-ealy of the next are great neeeews!

  11. #111

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    Sorry about the wait, I was working a job consuming most of my time for two months which has now finished.

    Going to (hopefully) finish this version for DeI during the weekend. If not then, it'll be some time early next week.

    Once that's done, I'm going to start making my own cutscenes using Unreal Engine 4 plus a mixture of CA's ROME II assets + some of my own (environments, props, new character heads / clothes / weapons etc... which could be used in mods if converted). I'll do whatever I feel is likely to be seen by the player and/or inspires me, really.
    Great news!Finally!Wait for the DEI version so far.

  12. #112

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Im really hyped for this one!!

  13. #113

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Hopefully release the submod tonight.Haha!

  14. #114
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Can anyone with scripting knowledge explain the difference between the command "register_movies(#)" - which I have used to register intro movies - and the two other commands "register_instant_movie(#)" and "play_movie_in_ui(#)"? Also, is it even possible to do a unique outro (ending) movie to a faction? I can't see anything in the scripts or tables relating to the ending binked (.bik) movies. Reason for this is I wanted to do a unique ending movie for Caesar in Gaul's Rome faction.

    @HuoShan Sorry, but nope, not tonight. Maybe not even tomorrow. But it will be up this week.
    Last edited by Benjin; August 21, 2017 at 11:42 AM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  15. #115

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    Can anyone with scripting knowledge explain the difference between the command "register_movies(#)" - which I have used to register intro movies - and the two other commands "register_instant_movie(#)" and "play_movie_in_ui(#)"? Also, is it even possible to do a unique outro (ending) movie to a faction? I can't see anything in the scripts or tables relating to the ending binked (.bik) movies. Reason for this is I wanted to do a unique ending movie for Caesar in Gaul's Rome faction.

    @HuoShan Sorry, but nope, not tonight. Maybe not even tomorrow. But it will be up this week.
    Really?THX your effort and wait for the fantastic weekend.

  16. #116

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    @Benjin - Hey bro! what happened to this? still alive? you mentioned you were about to release about 2 weeks ago but it never got released. Why?

  17. #117
    Foederatus
    Join Date
    Jan 2006
    Location
    Spain
    Posts
    40

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    I'm worried about the lack of news. I hope the user is well.

  18. #118

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by ASIER View Post
    I'm worried about the lack of news. I hope the user is well.
    I presume he is ok as he has sunk over 100 hrs on Skyrim in the last 2 weeks, judging by his Steam account. Maybe he is taking a break?

  19. #119
    Foederatus
    Join Date
    Jan 2006
    Location
    Spain
    Posts
    40

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by FrontierWolf View Post
    I presume he is ok as he has sunk over 100 hrs on Skyrim in the last 2 weeks, judging by his Steam account. Maybe he is taking a break?
    Uffff...I had not thought to watch his activity in steam xD

  20. #120

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    RIP

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •