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Thread: [Submod] Movie Events + Campaign Intro Video Mod

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  1. #1
    Benjin's Avatar Artifex
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Well I got the new After Effects map animations done for the re-edited version of CA's "Find A Way" trailer (you can see it working ingame in the new demonstration video linked below).

    I also found a cool way of compressing the bink videos - I managed to take down this cutscene, originally from 350mb (the longer + more colours + higher resolution + more frames there are in a video, the larger the file size will be - this one was going to have a lot of colour information since it's around 3 minutes long and has lots of different locations), to just 60mb with hardly any loss in quality compared to the 350mb version. I'll be doing this with the other videos on the Steam Workshop version as well.

    It's taking a while because I may need some help with scripting for the DeI reform cutscene timings (I could easily make it play on a certain turn time, but sometimes it can change based on Imperium / when the player researches the techs which will allow reforms?) and the armies to spawn with LUA for this cutscene. Scripting isn't really my specialty so I'm extremely slow at it. If anyone can help with that then it'd be greatly appreciated - the DeI version of the mod would be released waaaay faster.

    Last edited by Benjin; June 14, 2017 at 03:34 PM.
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  2. #2
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    It's Looking amazing mate. Keep it up.
    I don't have special scripting skills, just small things.
    You could ask Dresden's help though, if he isn't too busy right now. His skills are over the top.

  3. #3

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Scripting is probably my least experienced area although I know enough to do small features and fix things. If its based on event messages you could use the existing message system that comes from reform messages.

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  4. #4
    Benjin's Avatar Artifex
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    The current system I've got for the DeI reform videos are event payloads which reward the player with a MOVIE_EVENT (along with the ID of the movie I want to play, like "MOVIE_EVENT[1100]" to play the Polybian reform video) and an incident to trigger that payload.

    I'm not sure if I can use the existing event messages (maybe I can, not sure yet), but I will take a look later tomorrow when I have time again.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  5. #5

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    The current system I've got for the DeI reform videos are event payloads which reward the player with a MOVIE_EVENT (along with the ID of the movie I want to play, like "MOVIE_EVENT[1100]" to play the Polybian reform video) and an incident to trigger that payload.

    I'm not sure if I can use the existing event messages (maybe I can, not sure yet), but I will take a look later tomorrow when I have time again.
    Still haven't finished?
    Last edited by HuoShan; June 24, 2017 at 07:30 PM.

  6. #6
    Foederatus
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Some news of this fantastic project?

  7. #7

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Yeah, it's been a while!

  8. #8

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Benjin, terrific work! Thank you very much, looking forward to your work.

    By the way, which GEM FX or graphical enhancer are you using?

  9. #9
    Benjin's Avatar Artifex
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Sorry about the wait, I was working a job consuming most of my time for two months which has now finished.

    Going to (hopefully) finish this version for DeI during the weekend. If not then, it'll be some time early next week.

    Once that's done, I'm going to start making my own cutscenes using Unreal Engine 4 plus a mixture of CA's ROME II assets + some of my own (environments, props, new character heads / clothes / weapons etc... which could be used in mods if converted). I'll do whatever I feel is likely to be seen by the player and/or inspires me, really.
    Last edited by Benjin; August 16, 2017 at 11:45 AM.
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  10. #10

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    Sorry about the wait, I was working a job consuming most of my time for two months which has now finished.

    Going to (hopefully) finish this version for DeI during the weekend. If not then, it'll be some time early next week.

    Once that's done, I'm going to start making my own cutscenes using Unreal Engine 4 plus a mixture of CA's ROME II assets + some of my own (environments, props, new character heads / clothes / weapons etc... which could be used in mods if converted). I'll do whatever I feel is likely to be seen by the player and/or inspires me, really.
    Great news!Finally!Wait for the DEI version so far.

  11. #11

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Oh finishing this by the end of this week-ealy of the next are great neeeews!

  12. #12

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Im really hyped for this one!!

  13. #13

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Hopefully release the submod tonight.Haha!

  14. #14
    Benjin's Avatar Artifex
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Can anyone with scripting knowledge explain the difference between the command "register_movies(#)" - which I have used to register intro movies - and the two other commands "register_instant_movie(#)" and "play_movie_in_ui(#)"? Also, is it even possible to do a unique outro (ending) movie to a faction? I can't see anything in the scripts or tables relating to the ending binked (.bik) movies. Reason for this is I wanted to do a unique ending movie for Caesar in Gaul's Rome faction.

    @HuoShan Sorry, but nope, not tonight. Maybe not even tomorrow. But it will be up this week.
    Last edited by Benjin; August 21, 2017 at 11:42 AM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  15. #15

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by Benjin View Post
    Can anyone with scripting knowledge explain the difference between the command "register_movies(#)" - which I have used to register intro movies - and the two other commands "register_instant_movie(#)" and "play_movie_in_ui(#)"? Also, is it even possible to do a unique outro (ending) movie to a faction? I can't see anything in the scripts or tables relating to the ending binked (.bik) movies. Reason for this is I wanted to do a unique ending movie for Caesar in Gaul's Rome faction.

    @HuoShan Sorry, but nope, not tonight. Maybe not even tomorrow. But it will be up this week.
    Really?THX your effort and wait for the fantastic weekend.

  16. #16

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    @Benjin - Hey bro! what happened to this? still alive? you mentioned you were about to release about 2 weeks ago but it never got released. Why?

  17. #17
    Foederatus
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    I'm worried about the lack of news. I hope the user is well.

  18. #18

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by ASIER View Post
    I'm worried about the lack of news. I hope the user is well.
    I presume he is ok as he has sunk over 100 hrs on Skyrim in the last 2 weeks, judging by his Steam account. Maybe he is taking a break?

  19. #19
    Foederatus
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    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    Quote Originally Posted by FrontierWolf View Post
    I presume he is ok as he has sunk over 100 hrs on Skyrim in the last 2 weeks, judging by his Steam account. Maybe he is taking a break?
    Uffff...I had not thought to watch his activity in steam xD

  20. #20

    Default Re: [Submod] Movie Events + Campaign Intro Video Mod

    RIP

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