I've always loved the old 1.1 mercenary costs rebalanced by ThatWichThinks, which decreases the upkeep of mercenary units, but increases their cost. (http://steamcommunity.com/sharedfile.../?id=617074943)
His philosophy behind this was in his own words "Historically, mercenaries in this time period would have been hired for extended campaigns. Most of the "allied" units for Greek armies were actually mercenaries, and even the Roman auxiliary system stemmed from the wide-spread use of mercenaries throughout Republic-controlled areas. Mercenaries should be hired for whole campaigns, possibly even for longer; not just for a season (at least not most of the time)."
Now I'm not saying that this mod is historically accurate, but I do think it opens up new opportunites, especially at the start of the game, you can save your population and use mercenaries as a main stay force, although it carries the risk of needing to spend more on them.
Units prices have been raised by 60 %, unit upkeep has been reduced by 35%.
I fixed a small error, one of the Volcae units seemed to be missing.
Downloadlink:
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