
Originally Posted by
makanyane
Description sounds right... screenie the folder structure showing the town_wooden_palisade bit
Here it is (for the previous experiment):

Originally Posted by
makanyane
1st test folder contains edoras folder - copy that over unique_settlements/edoras so that the edoras_a.world/worldcollision/animinstances overwrite
1) As always, I first refreshed my TATW installation. Just to be sure, I have a backup copy of all TATW folder elsewhere in my hard drive; when you ask me to do something, because I don't remember what exactly we did in the previous test, I simply delete all blockset and settlements folder from my running TATW installation and paste fresh ones from the backup.
2) Pasted edoras folder and overwrote the three files.

Originally Posted by
makanyane
also contains north_european folder - copy that into blockset so it merges with the existing north_european folder and you end up with a new
town_wooden_palisade folder in wall_animations. The contents in that are socrates' versions of the town anims, just re-named, the new edoras_a.world
directs to those.
Did that, ended up with this:

Originally Posted by
makanyane
The town.world you sent has this path for anims;
I've tried to add the path to the re-named anims in exactly the same case/path but with changed file name
HAVE INCLUDED THAT PIC SO YOU CAN CHECK MY SPELLING (PLEASE) AND THE LOCATION YOUR FILES END UP IN
As you can see from my picture just above yours, the spelling and the paths seem correct (besides the cases of course). Another one to be sure though never hurts:
Right, so now I tested it. It didn't work.

Originally Posted by
makanyane
If that works - try test 2 which uses same edoras_a.world files but has revised mesh files in the north_european/... folder which would give you back the tatw wall texture.
Redundant?

Originally Posted by
makanyane
If none of this works please shoot me


Have we ever in our tests tweaked anything outside of the blockset and settlements folders?