2) oh geez that's a lot... try to recruit less characters... recruit them only when needed not for... collection purposes
their price raises every time you recruit a new one (and it's hardcoded even if I can balance a little that cost)
3) yes it's possible
cdir_events_incident_option_junctions_tables > Pirates_cdir_events_incident_option_junctions
5) not sure what I wanna do on that regard. depends on what I wanna do for ror666, could be the difference won't lie anymore through a bg choice but via spawned custom buttons
same could be for specific units. really not sure
but yeah... the idea is to amplify the rpgu concept so...
@bthizle... sorry man but there is no way I'll do a mod without a sort of rpgu feature