@gnosis
No problem, post the packs you want wherever and whenever you want.
I'll see to put a link inside #1 post but I think I already did a different one which is covering some lacks coming from DV.
I don't want to bother much with any "DAIA" version 'cause I'll do it my own way, one day.
patreon: no thx, I think patreon is a poop site where you just cheat chicken people, I'm the kind of person who likes to see people in their eyes when I do something and get paid for, but that's for job.
Modding is just an hobby where I train my brain inside logical fields I don't have to bother with, during RL.
If you want, you can join DeI's patreon channel, Dresden has expenses for maintaining the site, open competitions and things like that.
@jean
mmmh no... it doesn't make much sense... maybe if you exit the game and load a different movement pack. I know that the movement difference is applied from next turn, could be it bugs something for the current one? Can't say
Btw... are you really using the +30 movement? I consider it as a huge error honestly, you should never use anything above -5/-10 for testudo. For gameplay reasons.
Really, listen to me, if you're playing medium stay put with -15 (included inside medium testudo) or -10 at max.
@emperor
That's not good at all... I'll see if I can do something.
I think the only solution is retrieving how many agents of the same AI factions are in the same region and kill some of them if they go over a threshold.
You can't differently limit agent numbers between player and AI.
Btw, I added just one for every imperium level, And r something like that, can't remember