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Thread: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20] - OUTDATED

  1. #1061
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Not sure, I'll check.
    If not I'll put the text inside the mustering effect tooltip (and maybe in the mustering icon tooltip but this requires scripting)

  2. #1062

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Is there some sort of guide where everything is explained and every change detailed? On turn 67 now with Rome doing a medium 12tpy and loving it. Just started the first Punic war!

  3. #1063
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Glad you like it.
    If you mean a detailed and analytic report of changes... no there is none. Not my style.
    If you mean a well described and conceptual list of changes then yes, they are inside #1 post 1st spoiler (other threads for specific features) and #2 post.

  4. #1064

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I went back and read the other submods spoilers and I found the answer. Thank you. is there some reason why gerulos mod isn’t compatible other than the scripts? I’m using it as I missed that info and everything seems to be working fine? Keep up the good work! Carthage actually feels dangerous now

  5. #1065
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I remember I've checked gerula's pack a year ago and I remember it contained a campaign script.
    Probably it just had some zoom scripts, really can't recall that.
    Until you load all my packs before gerula's then you should be fine.

    Everything will work fine if you have all those testudo custom icons both into faction and army panels
    And if you are receiving the testudo beginner + the political messages.

  6. #1066

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Then it all works! Thanks!

  7. #1067
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    good

  8. #1068

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Hello from South America. First I want to say that this mod is incredible and I want to ask when do you think it will be updated to the new DEI.
    Thank you very much, excellent work.


    Sorry for the language, I am using the google translate.

  9. #1069
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    thx, there is no new dei as for now so... it will be surely released after next dei update

  10. #1070

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    why can't i declare war or do any diplomacy actions as sparta?

  11. #1071
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    there is always a reason
    you should read (well, have a look at least) to all the links inside first spoiler, into #1 post
    in the specific: https://www.twcenter.net/forums/show...-upd-feb-27-20

  12. #1072

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Jake, would the AI arbitirs version you posted in here work with base DEI and/or the new beta?

  13. #1073
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I wouldn't call it a de ai arbitris version honestly, it's just a tweak of the data venia db table you posted months ago
    yes it is compatible

  14. #1074

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    henlo. Is TESTUDO compatible (or does it incorporate) with Age of Hellenism, Alternative Economy, All Diplomatic Options submods?

    If it is, I cannot search the thread, my browser just hangs until I press stop, then gives me a blank screen

  15. #1075

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Your child death rate is compatible with base DeI and other mods as stated, but is it save game compatible?
    Last edited by gnosis89; June 03, 2020 at 02:05 AM.

  16. #1076
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    @andarius
    no, it's not compatible with aoh nor ae (nor realism nor data venia), testudo do things its own way.
    you can use aoh lite (testudo and aoh share some features but they use them differently, btw).
    what's all diplomatic option? the cheat pack? probably it works but testudo has its own scripts regarding diplomacy

    @gnosis
    yes it is

    ----------

    remember that:
    TESTUDO 1.6.2 ISN'T COMPATIBLE WITH 125c UPDATES
    WAIT FOR NEW PACKS OR PLAY IT WITH 125b


  17. #1077

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Not trying to rush you, but with the next full update of DEI coming up are you planning to also release another update for TESTDUDO? I'm asking because just like I can't imagine playing Rome 2 without DEI, now I can't imagine going back to only DEI

  18. #1078
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Yes I do, I'll probably need a couple of weeks though

  19. #1079

    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    good to hear and I'm waiting impatiently

  20. #1080
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    Default Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Yep, think I'll do a campaign too after release, it's since december I don't play

    Plan for adding things is (can't say if I'll do everything):

    1) a combined version of De Ai Arbitris (scripted) + Peace Treaty script (doing that lately)
    2) hope of being capable of finishing the DIGS features where diplomacy is activated/deactivated depending on geo distances
    3) limit your allies being at war with your client states
    4) already done a script giving different effects (trade%, culture%, banditry%) depending on the interpolation between number of trades and imperium level
    5) combine the Testudo Minor/Major culture with an upkeep discount depending on actual % of soldiers inside a unit
    6) also, hope to do a Diplomatic Trust, similar to Economical Trust but centred on diplomacy
    7) 5 factions playable more

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