@All Testudo Users
This is a pack file derived from my own personal submod, uploaded here for testing with Testudo:
http://www.mediafire.com/file/s92f3r4fnlgj7ws/%2521_Conquest_Options_and_DV_Conf%252BVass.pack/file
I can reupload it in 2 weeks when it comes off MediaFire, because I'm not a registered user there. I've been using these in my personal submod for years, long before I ever started playing DeI with Testudo.
It contains 3 different db tables:
1. The first is based on an older mod originally entitled "Stop Barbarian Empires". You can find the original file
here, but it's not the original upload. It changes the available options to the 4 different culture groups when a faction conquers a new region, affecting how different cultures will expand on the campaign map. The options are as follows:
- Barbrian Culture Faction: Loot, Sack, Raze
- Eastern Culture Factions: Occupy, Loot, Sack
- Hellenic Culture Factions: Occupy, Loot, Sack
- Roman Culture Factions: Occupy, Loot, Raze
- All 4 Culture Groups: Subjugate, Liberate
I've considered testing it with Barbarian Cultures only being able to Sack, Subjugate, and Liberate (i.e. they can't gain direct control of new land), but have not yet. This is a more extreme change and probably shouldn't be done when playing as a Barbarian Culture faction...but might be a good idea for us to try when playing non-Barbarian factions. If anyone would like to test it that way, you can either make the change to the pack file yourself or I can upload another version with the difference.
2. The second is originally copied from
Ygraine's
Data Venia submod for DeI. It simply removes the ability for factions to make client states, and instead every faction can create vassals instead, both via diplomacy and subjugation. Any client states that exist on the map at the start of the campaign remain as they are (changing them would require making edits to the startpos, and no one wants to do that, trust us), but this is mostly only relevant for Carthage, I believe. This alleviates the "diplomatic drama" between tributary states, their masters, and other factions; and vassals tend to get along better with their masters than client states do. I also believe that the behavior of "vassals" in Rome 2 is more historically realistic than the behavior of "client states".
3. The third table is also from Ygraine's Data Venia. It vastly expands the confederation options available to all factions: more factions have the diplomatic options to confederate and they can confederate with more other factions. This makes the campaign map far more dynamic and interesting, and gives the player another option for expansion when playing as most factions.
The text files in the pack are simply aesthetic changes: "vassals" are now called "tributaries" on the campaign map and some confederations have been renamed to something more suitable.
More discussion about this pack file can be found in
these posts from the DIGS thread.