Updated File and changelog Please See Below
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NAY
Updated File and changelog Please See Below
Last edited by pierreblair; December 21, 2006 at 01:48 PM. Reason: updated file
OK Here is an UPDATE
ive finished the Mod here is the list
Gave all Factions Stronger Armies and Starting Possitions
Eliminated almost all of the Rebel Settlements and gave them to nearby Factions
England
york caernarvon
Scotland
Inverness Dublin
France
Rheimes Rennes Dijon Bordeaux
Hre
Metz hamburg antwerp bern stettin prague breslau
Poland
Thorn Iassi
Russia
Helsiki Rigga Vilnus Smolensk Kiev Caffa Sarkel Volga-Bulgar Ryzan
Hungary
Sofia Zagreb Bucharest
Byzantium
Syrma Rhodes
Turks
Tblissi Adana Allepo Antioch Eddessa Baghdad
Egypt
Dongola Jedda Damascus Jerusalem Acre
Moors
Timbuktu Arguin Tripoli Algiers
Spain Valencia Pamplona Zaragosa
Portugal
one Provence Lisbon
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WIP Sicialy Venice Milan and Papal states
im not sure to leave these as they are in Original M2TW
please let me know if you want these changed
here is the updated DescrStat file
i apreciate your one word negitive comment could you be a little more Explanitory?
I think it actually makes the game more interesting. Im playing with CLASH of Civilizations mod now which gives each faction additional provinces and more money and the game seems more fluid. AI builds better armies and assaults more frequently. I have a suspicion that the more money we give the PC the better his armies will be. In vanilla AI would never garrison castles and always attack with retarded armies. Now if someone could figure out how to make AI
build armies suitable for sieges or armies siutable for field battles that would be great.
First, just wondering, have you assigned neutrals based on XX century borders? Seems strange. Some factions are obviously much more powerful than neighbours.
Secondly, I hate swimming in cash.
i put the boarders to the best of my knowlage on the time period
but if you could direct me to a historicly correct map of the era? it would be apreiciated
i will fix the money lol i kept it on for testing i will revert back to normal money
about the unbalancing? can you show me where?
This is an okay idea, but it would be best to lower the starting money for all factions because I hate having an infinite amount of money early game lol
Moved to the M2 Mod Threads.