View Poll Results: Good Idea

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Thread: Stronger Empries Mod

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  1. #1

    Default Stronger Empries Mod

    Updated File and changelog Please See Below
    Last edited by pierreblair; December 21, 2006 at 01:48 PM. Reason: updated file

  2. #2

    Default Re: Stronger Empries Mod

    OK Here is an UPDATE
    ive finished the Mod here is the list

    Gave all Factions Stronger Armies and Starting Possitions
    Eliminated almost all of the Rebel Settlements and gave them to nearby Factions

    England
    york caernarvon

    Scotland
    Inverness Dublin

    France
    Rheimes Rennes Dijon Bordeaux

    Hre
    Metz hamburg antwerp bern stettin prague breslau

    Poland
    Thorn Iassi

    Russia
    Helsiki Rigga Vilnus Smolensk Kiev Caffa Sarkel Volga-Bulgar Ryzan

    Hungary
    Sofia Zagreb Bucharest

    Byzantium
    Syrma Rhodes

    Turks
    Tblissi Adana Allepo Antioch Eddessa Baghdad

    Egypt
    Dongola Jedda Damascus Jerusalem Acre

    Moors
    Timbuktu Arguin Tripoli Algiers

    Spain Valencia Pamplona Zaragosa

    Portugal
    one Provence Lisbon
    ==========================
    WIP Sicialy Venice Milan and Papal states
    im not sure to leave these as they are in Original M2TW
    please let me know if you want these changed

    here is the updated DescrStat file

  3. #3

    Default Re: Stronger Empries Mod

    Pointless...

  4. #4

    Default Re: Stronger Empries Mod

    i apreciate your one word negitive comment could you be a little more Explanitory?

  5. #5

    Default Re: Stronger Empries Mod

    I think it actually makes the game more interesting. Im playing with CLASH of Civilizations mod now which gives each faction additional provinces and more money and the game seems more fluid. AI builds better armies and assaults more frequently. I have a suspicion that the more money we give the PC the better his armies will be. In vanilla AI would never garrison castles and always attack with retarded armies. Now if someone could figure out how to make AI
    build armies suitable for sieges or armies siutable for field battles that would be great.

  6. #6

    Default Re: Stronger Empries Mod

    First, just wondering, have you assigned neutrals based on XX century borders? Seems strange. Some factions are obviously much more powerful than neighbours.
    Secondly, I hate swimming in cash.

  7. #7

    Default Re: Stronger Empries Mod

    i put the boarders to the best of my knowlage on the time period
    but if you could direct me to a historicly correct map of the era? it would be apreiciated

    i will fix the money lol i kept it on for testing i will revert back to normal money

    about the unbalancing? can you show me where?

  8. #8
    Libertus
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    99

    Default Re: Stronger Empries Mod

    This is an okay idea, but it would be best to lower the starting money for all factions because I hate having an infinite amount of money early game lol

  9. #9
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: Stronger Empries Mod

    Moved to the M2 Mod Threads.

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