Naval battles
Moar factions
Bigger campaing map (the whole warhammer planet if possible)
An UI that adapts to having more than 20 units in the field
Better representation of the underground movement and a underground campaign map
Better sieges battles for "underground" settlements
Better sieges battles overall
More DLC campaigns
Others (make a post about it)
Change the name to "Total Warhammer" instead of the current "Total War Warhammer, aka How much War would a Total Warhammer War, if a Warhammer would Total War"
Moar dakka
Well, with the implementation of the modding tools for battle maps and the possibility of inserting them into the campaigns, points 6 and 7 on my list might become a thing of the past.
https://www.youtube.com/watch?v=iI3cBAHaXoI&t=0s
On the 30 seconds mark there's a good view of what I meant on the 6th point.
Last edited by Lord Baal; February 10, 2017 at 06:11 AM.
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WTF?
Shogun 2 was like every other TW game round based strategy map and real time battle map.
And again why should they change the main game mechanics?
If I want to play real time strategy I play e.g. Star Craft, Warhammer 4k, If i want to play round based strategy I play... e.g. X-Com, EU
If I want to play round based strategy and real time battles I play a Total War game.
No because what made Shogun TW so special when it was released was that it had these two parts, round based strategy map and real time battles, because before shogun tw there was no such game
you had a lot of real time strategy games (e.g. star craft, Command and Conquer, Homeworld) and round based strategy games (e.g. original x-com series, Master of Orion 2 etc.)
If shogun would have been just realtime or just round based it would have been nothing special.
Shogun 2 had a undeniable smaller scale than every other major TW title save for Shogun 1. Smaller map, less variety, etc. I only used Shogun 2 as a reference for scale.
Why not?And again why should they change the main game mechanics?
I personally find Total Wars uninspired and lacking ambition since years ago. They could definitely use a change of pace. And I'm not saying that the current system should be buried forever, but there is nothing wrong on trying out new ideas. Imagine if someone at Blizzard had said "and why should we change the main game mechanics" when after Warcraft 1 or 2 and discussing to add heroes and rpg elements to Warcraft 3, to convert their main franchise into a MMORPG with World of Wacraft or to make it a f2p card game with Hearthstone.
Last time I checked those three were some of the most successful games in history. And that does not mean there is no room for old-school style games like Starcraft 2 (or the highly requested Warcraft 4).
That's pretty much like telling a slow-paced, tactical shooter fan to go play Quake 3 because it's a shooter. And I insist on the Warcraft example above. You have a game which started as a pure, old-school RTS and then added rpg elements, transformed the game into a MMORPG, then a card game and now you even have parts of it as a MOBA. Still Warcraft.If I want to play real time strategy I play e.g. Star Craft, Warhammer 4k, If i want to play round based strategy I play... e.g. X-Com, EU
If I want to play round based strategy and real time battles I play a Total War game.
This is essentially the same argument people would use not to have a Warhammer TW game because "TW is about history, if you want fantasy go play something else". It's just not a valid argument. And TW:Warhammer being one of the most successful and well-received TW games in history proves it.
I never spoke about what made Shogun special or not, I said I would not be surprised if the genesis of the idea was partly influenced by technical limitations.No because what made Shogun TW so special when it was released was that it had these two parts, round based strategy map and real time battles, because before shogun tw there was no such game
you had a lot of real time strategy games (e.g. star craft, Command and Conquer, Homeworld) and round based strategy games (e.g. original x-com series, Master of Orion 2 etc.)
Warhammer has nowdays a charm as a tabletop game, but I'm sure that if the original creators had had the technical prowess they would have probably preferred to create a game in which you had voice-commanded hologram soldiers disemboweling each other in real time with explosions and all instead of making it a really slow, turn-based game with dice and measuring tapes and square plastic bases for every soldier. Same goes for the miniatures coming unpainted. Now a big part of the hobby is painting them yourself, but I'd bet that originally that was just because having the miniatures come painted from the factory presented either technical or economic issues (or both).
Shogun was released in 2000. In 2000 if the whole game had looked likek the battle map, in 3D (ish) real time and all, people would have been mindblown.If shogun would have been just realtime or just round based it would have been nothing special.
I believe you are thinking of Real Time as old-school real time, but you can have really different real time games. Would Arma 3 be less special for someone coming from Quake 3 just because both are real time? Are Starcraft and Europa Universalis the same kind of game just because they are both real time?
They could have made a fully real time game and still make it special.
Besides, there were older games which already did that, like Lords of the Realm 2 (1996), so not that special I fear. What made Shogun 2 amazing for its time were the large scale, real time, regiment-based battles, and even then, nothing they invented (for instance, 1995's Shadow of the Horned Rat battles had a similar system). Yes, it was definitely an interesting mixture of elements (risk style campaign, amazing real time battles, historical setting, top-notch sound and artistic design), but that does not mean that elements can't be changed. Going back to your own "why change things" argument... are modern Total Wars less Total War or less special because they have a "free-flowing" campaign map instead of a risk-style campaign map like the original games?
Whatever the case, the thread is about what's missing from TW Warhammer and real-time is just not a feature that we can contemplate they include in this game, so we might be going a bit off-topic.
Last edited by HigoChumbo; February 14, 2017 at 10:17 AM.
It came to me while watching a Warhammer End Times mod.
3 way/4 way/ free for all battles.
I think this would add a lot to the chaotic feel of Total War Warhammer, as well as add some interesting dynamics to multiplayer/campaign.
Forward, march!
Tha would be nice indeed. A chaotic, bloody melee to go down with. Kill them all, Sigmar will sort them out.
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besides Naval Battles:
i REALLY miss proper Formations in Battles... Rome II and Attilia is much much better in this regared
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Moar factions. Since factions are all so different now, it means i have not yet found faction that suits me.
Bigger campaign map to have room for moar factions.
Better sieges overall and better underground sieges.
And preferably, but not as important: UI that better adapts to having more than 20 units.
Just a better strategic layer overall.
An AOR system, a food system, more meaningful differences to provinces. Slow everything down, because as it is, I have level 4 settlements within thirty-fifty turns. There's nothing special about any of the provinces, they're either military provinces or money-making provinces. We don't see trade on the map, which I know sounds like a minor thing, but not only does it help immersion, but it helps us target specific ports for blockading or raiding.
It's just a bit of a leap to come straight from Age of Charlemagne, which has the best building and province management of any game since M2TW, and go straight to Warhammer, with the most barebones strategic map ever seen in the series.
Even simple things, like how blocking an enemy army at a river chokepoint no longer gives you a good advantage because there are no river battles, or how there's no longer any different cultures to worry about, and attacking and conquering an Estalian settlement across the map is no different from attacking and conquering your fellow Imperials right next door.
Frankly, if I could have a sorcerer cast fireballs into enemy Phalanxes in Rome II DEI, or even vanilla Attila, I'd probably never play Warhammer again.
In fact, overall I'd say Warhammer feels mostly like a game that's not quite entirely done. The way crossbows and cannons just magically reload, or how siege equipment rolls forwards without anyone pushing it, or ladders that appear out of nowhere, it just feels like it's full of placeholders.
"Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."
What is missing? Middle earth.
I hope they keep some FLC and some paid dlc coming between now and the release of the next warhammer game.
what is missing now are the custom battle maps I want to pick and choose which ones I want to include into the campaign map!!!
CA, do this!!!
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
I am still not sure what Vampire Corruption does other than hinder my ability to advance into new provinces...
Honestly, I end up inflicting 65% vampire corruption on the adjacent provinces [Empire] and nothing happens, no uprisings, no subversion, nothing.
"God is, as man conceives Him, the reflected image of man himself." Albert Pike in Morals and Dogma (33° AASR)
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What do you mean? It lowers public order. The AI cheats though so you might not see any change...
Why people are talking about a new warhammer game?
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
TWW2 will be coming soon. Maybe within the year? I dont know.
Bringing out #2 within 12-18 months of #1 is rather annoying and reeks of a cash grab. So no more attention to the first one? It is all about the latest and greatest new thing?
On that note, is there a mod to overhaul the entire game, balance out the economy, slow down the break neck pace of battles, and make trade and economics more streamlined and enjoyable? I would like the battles to actually feel more meaningful and the game to have more depth.
"God is, as man conceives Him, the reflected image of man himself." Albert Pike in Morals and Dogma (33° AASR)
Ignore list [to save time]-
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"God is, as man conceives Him, the reflected image of man himself." Albert Pike in Morals and Dogma (33° AASR)
Ignore list [to save time]-
Ferrets54, Hanny, Harith, mongrel, Setekh, Gaidin, Bismarck1899, antaeus, empr guy, Enros, IronBrig4, The spartan, the_mango55, Sar1n,