Page 1 of 2 12 LastLast
Results 1 to 20 of 38

Thread: Terminus Total War - Imperium

  1. #1

    Default Terminus Total War - Imperium



    Steam Workshop link

    395 AD, a year of upheaval. The once mighty Roman Empire, now fat and bloated from years of corrupt and gluttonous rule, is ripe for raids and revolt. The empire claws at itself from within and power hungry retainers set their plans in motion. Then, with the death of the emperor as the catalyst, the empire reached its breaking point and was fragmented into Provincial Governments ruled by centralized Hegemonies in the east and west. Elsehwere, rebellions and those on a quest to forge their own sovereignty appear in the corners of the land. In the north, the Gutes and the Teutons try to establish kingdoms . In the east, the Sabirs and the Hephthalites advance. Near the heart of the old empire is the most turbulent with open revolts such as the Achaian rebellion and the people of Judea in search of dominions. Which path will you choose? What destiny awaits those daring to endeavor for supremacy? Make ready for war!



    TW ATTILA: Imperium Mod Campaign Pack

    • New alternate History Campaign.
    • 14 New Factions.
    • Kingdom and empire formation missions for all playable factions.
    • Hundreds of new generals and faction leaders.
    • Over +100 new and unique units.



    Imperium Campaign

    This Campaign is about an alternate historical possibility. In this new timeline many things have changed and the stage is set for a completely new story to be told. These changes were brought about by a series of assasinations and political intrigues that ushered in this new reality. The empire is in disarray after the death of the emperor and assasination of his son, who was set to rule the Eastern Roman Empire. In this moment of crisis, revolts and civil wars took root. Both the rulers of the Western and Eastern Empires have delegated limited autonomy and power to their local provincial governments. Some however, such as the Achaians (Roman Greeks who have tried to recapture the essence of ancient Greek warrior pride), have decided to try to seize power through the use of force and political alliances.
    In areas outside of the Roman domain new factions have risen. The Gutes (Norse) have invaded Northern Britain. The Teutons (Barbarian) have taken territory in a remote area to try to build their kingdom. The Sabirs (Nomad) are sweeping into the east to create a Khaganate. Judea (Eastern) is in revolt in the Holy Lands.
    As far as the mod itself goes many features were implemented, the White huns can now settle and form the Hephthalite Empire. Kingdom Formation Missions and War Weariness have also been added, so watch out for your warlike nature, your people may revolt. There are many more changes added to increase functionality and maximize enjoyment of this campaign.

    Enjoy!

    Playable Factions
    Imperium has a total of 42 playable factions, of which 14, are new and unique, and were never seen before on the Grand Campaign. All these factions have acess to Kingdom and Empire formation events, and missions.



    New Units

    More than 100 new and unique units have been created for Imperium, and every new playable faction will have unique units only available for them, this will give the factions a much better flavour, and a more distinct identity and culture.



    This mod is in Beta and is subject to updates. Please post bug reports or leave bug reports and suggestions in the appropriate discussion boxes on the Steam page.

    We will continue to work on this mod until we feel that it is complete.

    Donations

    To those who wish to donate to the effort, use this link: Link removed.

    Credits

    Spoiler Alert, click show to read: 

    Credits and links for all the great helpers and contributors!

    ---- TEAM MEMBERS ----

    - Malvictus - DB editor/Scripting

    https://steamcommunity.com/profiles/76561197977881663

    - ßlitz - Artwork

    http://steamcommunity.com/id/BlitzGreek

    - DETrooper - Scripting

    https://steamcommunity.com/id/DETrooper

    - Plsdontuse6pool - DB editor/Units

    https://steamcommunity.com/profiles/76561198046992489

    - okkebeltman - Testing

    https://steamcommunity.com/profiles/76561198048737836

    - Robcore-Inside - Unit Variants/Meshes

    https://steamcommunity.com/profiles/76561198065485612

    - Viriato - Artwork

    https://steamcommunity.com/id/Viriatolusitani

    - PES1979 - Text editor/Testing

    https://steamcommunity.com/profiles/76561198007069777

    - KennethKuppens - Testing

    https://steamcommunity.com/id/kennethkuppens

    - janboruta - Artwork




    - ElectricCrow

    http://steamcommunity.com/profiles/76561198005852399


    - Terminus - Author

    https://steamcommunity.com/profiles/76561198106578923


    ---- OTHER HELPERS ----

    - Zaskar70 for accessories

    http://steamcommunity.com/profiles/76561197971858133/

    - Kaziel for crest model

    http://steamcommunity.com/profiles/76561197978443848

    - Artstudio - for crest model (Could not find a Steam link to him)

    http://www.twcenter.net/forums/membe...2432-Artstudio

    - MonsterMind for shield picture (Genetica Forum link)

    http://www.spiralforums.biz/index.ph...ic=9513&page=1

    - The Germans Are Coming for arm armour (TWCenter Link)

    http://www.twcenter.net/forums/membe...ans-are-coming



    If anyone feels missed please don't be rude and just let us know. But we pretty much think we got all in here that contributed with any kind of stuff

    Have Fun!

    Your - Imperium - Team


    Screenshots

    Spoiler Alert, click show to read: 









    Posted by PES1979, team member.
    Last edited by Frunk; January 28, 2017 at 05:59 AM.

  2. #2

    Default Re: Terminus Total War - Imperium

    Yay it's released! Have Fun players!

  3. #3

    Default Re: Terminus Total War - Imperium

    Indeed, a lot of work, Terminus deserves the biggest credit, but everyone made a great effort. The Achaian Revolt is meant to be really, really hard, targetted by both Eastern and Western Rome, plus allies, clients and flunkies.
    Last edited by Glycerius; January 17, 2017 at 11:06 AM.

  4. #4
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,753

    Default Re: Terminus Total War - Imperium

    This should totally get hosting here. I'm loving it.

    So, war weariness, how does it work? How long should I stay at peace when it sets in, and what happens if I keep warring?

  5. #5
    mhawari's Avatar Miles
    Join Date
    Oct 2015
    Location
    Indonesia
    Posts
    332

    Default Re: Terminus Total War - Imperium

    Last edited by mhawari; January 27, 2017 at 07:31 PM.

  6. #6
    Libertus
    Join Date
    Jun 2013
    Location
    Bucharest
    Posts
    51

    Default Re: Terminus Total War - Imperium

    Sounds good. Links for the people who still play the beta version, please.

  7. #7

    Default Re: Terminus Total War - Imperium

    nonsteam link pls .....

  8. #8

    Default Re: Terminus Total War - Imperium

    For this mode ?

    Are the Huns settled ?


    Could you make this change for this mode?

  9. #9

    Default Re: Terminus Total War - Imperium

    Amazing mod! Loving it.

    Thanks!

  10. #10

    Default Re: Terminus Total War - Imperium

    Great work!
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  11. #11
    Civis
    Join Date
    Sep 2010
    Location
    Lithuania
    Posts
    153

    Default Re: Terminus Total War - Imperium

    Huge mod, nice. Why none of the overhaul mods have reworked gameplay mechanics ? like squalor, public order, agents edicts and so on ?

  12. #12

    Default Re: Terminus Total War - Imperium

    Quote Originally Posted by Spartan198 View Post
    This should totally get hosting here. I'm loving it.

    So, war weariness, how does it work? How long should I stay at peace when it sets in, and what happens if I keep warring?
    What's involved in that? It is 293 megs in size.

    If you lose it will increase. Victories decrease it. I'll look into specifics, but it's mainly the same as the Charlemagne feature. My African campaign has me at war with Roman Separatists, which I vanquished every time. There's no defeats to add to war weariness.

    shadowtwinz,

    Once the main faction traits and units are stable, the team might see what's possible.

    atademir,

    Huns are nomad only. The White Huns can settle if a player wishes. If time allows, the Huns could be changed. We'll see.

    Mixi84,
    I'll check with Terminus. We might wait until we've a reasonably stable version, but he can decide.
    Last edited by Glycerius; February 03, 2017 at 10:30 AM.

  13. #13

    Default Re: Terminus Total War - Imperium

    any chance for non-steam link?

  14. #14
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,753

    Default Re: Terminus Total War - Imperium

    Quote Originally Posted by Glycerius View Post
    What's involved in that? It is 293 megs in size.
    What I mean is, you guys should definitely request a subforum in the Attila hosted mods section here on TWC.

  15. #15

    Default Re: Terminus Total War - Imperium

    Thank!

  16. #16

    Default Re: Terminus Total War - Imperium

    I was looking for a mod that allows me to play western roman factions without having to play the *whole* west. Your mod is well done and offers some interesting new factions, thank you for that. Please keep up the great work.

    One small thing, just my personal impression: As the WRE I felt that I had too much money too early. My income seemed pretty high - so high actually that I could improve region after region and at the same time raise as many legions as I needed to protect all my borders. You don't have to make this too frigging hard (the game is unforgiving enough I think) but maybe you can lower Rome's income at least by a small margin.

  17. #17

    Default Re: Terminus Total War - Imperium

    Im playing as the province of africa , i only have the vanilla game units is that normal ? Because the AI has some new untis as stated in this thread

  18. #18

    Default Re: Terminus Total War - Imperium

    none steam download link please

  19. #19

    Default Re: Terminus Total War - Imperium

    I agree with Spartan198 I think this should be on the hosted mods page of Atilla. Got the jones for this mod after reading the description of it and all of its factions. Will probably be even more mind blown when the version 1.0 is released. However, I am very patient and would rather you all take your time making this mod. Haste makes waste.

  20. #20

    Default Re: Terminus Total War - Imperium

    Non steam link please?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •