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  1. #1

    Default Guilds

    Just some questions about guilds...

    Can you only have one per settlement?

    What does the Assasins/thieves/theologicans guilds do? (they have no specific bonuses)

    Any other comments

  2. #2
    Libertus
    Join Date
    Dec 2006
    Location
    Ringsted, Denmark
    Posts
    52

    Default Re: Guilds

    - Assasins Guild makes you assasins better (Have more subterfuge)
    - Thives Guild makes your Spies better (Have more subterfuge)
    - Theologicans Guild makes you Priest have higher piety rating, increasing their chance of being elected cardinal and thereafter becoming the Pope

  3. #3
    Libertus
    Join Date
    Dec 2006
    Location
    Ringsted, Denmark
    Posts
    52

    Default Re: Guilds

    You can only have one per settlement, but if you would try to have another one instead of the one you already have you just have to detroy it and hope for another guild to approch you
    Last edited by Strabo; December 21, 2006 at 07:39 AM.

  4. #4
    Metellus's Avatar Civitate
    Join Date
    Jul 2006
    Location
    JJohannesburg, South Africa
    Posts
    947

    Default Re: Guilds

    And if you want a particular guild, keep building the relevant unit in the city and sooner or later you'll get one. Except for knights guilds where there are factors like going on crusades and a couple of other things. Just search for Guilds threads there are plenty.

    Under proud patronage of halie satanus and House of Wilpuri
    Perge cornu canere - sclopetum repleo!
    Trans: Keep honking - I'm reloading!

  5. #5
    notger's Avatar Decanus
    Join Date
    Dec 2006
    Location
    Berlin, Germany
    Posts
    585

    Default Re: Guilds

    Yes, they have specific bonuses: Better trained spys ...

  6. #6

    Default Re: Guilds

    You don't need to go on crusades to obtain Knight guilds, except "perhaps" the templar guild which for some reason I'm never offered.

    i.e. On capturing Pamplona you'll be offered the following turns the Hospitallier Knights providing you don't already have a guild knight built or captured in some settlement of yours. This has happened to me already in 3 different games as the English, French and Spanish IRRC.

  7. #7

    Default Re: Guilds

    I got the Templar Guild in my 10th turn as Scotland as Inverness. So you're wrong ^^

    You nee to crusade for Knights Hosp.





  8. #8

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