NTW3 Campaign battle AI,
The NTW3 v5.1 mod ~
Campaigns of the Coalition game has all Major and Minor factions playable which include many new customized units, uniforms & stats that were unique to each faction during this time period. There is also a huge improvement with the campaign & battle AI with the addition of
Universal Ai Mod by The Hedge Knight.
Due to the many changes mentioned above the AI may behave a little different than in other mods. It was noticed early in the Coalition Campaign
Siege battles that the AI may deploy in a blob or mass formation. This may be due to the high number of Armed Citizen units that appear early in the game before the AI factions have a chance to build up regular army units in their capital (during the first 6 turns or so). You may find it easier to autocalc these early Siege battles to save time. Please note it may take the AI a few minutes to figure out how to organize them with the regular units as shown below.
I now set up my army units in the rear of the deployment box and send out cav & skirmisher units to scout and make contact with the enemy. This is more realistic battle tactics and gives the AI time to organize. As you move further into the campaign you will see the AI deploy quicker with more Elite units in battle.
Once deployed, the AI will give you a good fight.
The AI seams to do a little better later in the campaign game when there are more regular units and less armed citizen units.
The battle AI deploys the regular units quickly but some of the armed citizen units may start out in a blob. (below)
The General comes over (to the right) and starts to organize his troops. It takes a little time but the AI does get the armed citizen units sorted out and ready to fight. Almost what you'd expect to see in a real battle from untrained troops. (below)
