Hi All,
I'm sure this question has been asked a million times but has the full mod (with the grand campaign) been released yet?
If not, will it be available to download via steam as soon as it is released?
Hi All,
I'm sure this question has been asked a million times but has the full mod (with the grand campaign) been released yet?
If not, will it be available to download via steam as soon as it is released?
It will be on steam but you will need to download from external sources as the mod is something like 5gb right now.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Wait so you know that the question has been asked "a million" times, meaning that you've seen the discussions where said question took place... and yet you DON'T know the answer to the question ?
strong necessary thread brah, I look forward to more of your contributions![]()
Thanks for the sarcasm brah! I ASSUMED the question had most likely been asked a million times and thought I'd ask myself to try and get an up to date answer.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
am I the only one who had to google ananym? lol
but just in case the thread creator is still in the dark, no it hasn't been released yet. come sit on your hands in the corner with the rest of us useless peons, while we await this in impatient silence.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
For fun, I'll estimate at September 2017 for the whole release. It's realistic to assume that because most of the developers are pretty much on break, they have their own RL stuff. By the summer, when most will have holidays, you should expect to see more activity.
I might be entirely wrong as well, it could take till December maybe. Considering the amount of stuff in this mod, its quite a lot.
So yeah, September 2017.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
Production has sped up a lot lately actually, the team is much more active.
AE Dev, mainly units
Will Philip be punished with a public flogging?![]()
joke.
I think i'll work extra hard just to prove you wrong.
AE Dev, mainly units
Huzzah! It is very inspiring to hear that you're all working on it now. The release of DeI 1.2 is great, however the base game is still greatly lacking many of the features in Attila.
Prove me wrong!
I don't mind at all.
b. I want to play this mod damnit, not play RII any longer! But I can wait.
I could be wrong with the prediction, so don't take it 100%. It could release on any month, any time.
Main goal now really is to get the mod complete, with campagin 100% finished and then later updated with new stuff, and just go full steam.
I spend hours and hours playing AC4 and that game is dope. Seriously, you can never get off it. I want to spend hours and hours with AE, and say this mod is dope. Why do you think I have these sigs for eh?
Enough with me, back to the work.....
That's my opinion though, and lets see what happens.
I really should revert my name back to the Triumph of Rome, the Ancient World doesn't quite fit the theme. Hmmm.....
What would also be dope, is to see the new city of Rome, the Attila version remodeled in RII buildings, that will be epic as ****! I await to see previews soon. I like both versions of Rome, but a mixture of the two is a dish made in heaven. Seriously.
If you dont know it yet, you should try Antiquity Mod for Attila