Results 1 to 3 of 3

Thread: Vaults of House Greyjoy; House Grafton; House Swann

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Jokern's Avatar Mowbray of Nottingham
    Join Date
    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Vaults of House Greyjoy; House Grafton; House Swann

    282 AC

    House Grafton of Gulltown

    Starting Income: 120,000

    Annual Income: 10,000 stipend

    Land income: Gulltown - 60,000 (Base) Dragons + 10% Modifier (+10% Skills + 0% Resource + 0% Building) = 66,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Flax - +2 Charisma for the Lord, +20% faster ships, 5% hire and upkeep reduction on professional land troops (Vale Bonus)
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 0

    Building Expenses: 0
    Soldier Recruitment: 63,838
    Soldier Upkeep: 12,800 (militia)
    Other: 20,000 (2x edicts)

    Total Annual Expense: 96,638

    Total Income: 23,362


    House Swann of Stonehelm

    Starting Income: 120,000

    Annual Income: 10,000 stipend

    Land income: Stonehelm - 60,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 0% Building) = 60,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Precious Metals - +15,000 Dragons a year
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 0

    Building Expenses: 0
    Soldier Recruitment: 56,250
    Soldier Upkeep: 4,000 (militia)
    Other:
    - 20,000 (2x edicts)
    - 25,000 (bastard sword)

    Total Annual Expenses: 105,250

    Total Income: 14,750


    Prince of Dragonstone

    Starting Income: 160,000

    Annual Income: 0

    Land income: Dragonstone - 40,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 0% Building) = 40,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Your Resource - Resource Bonus
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus

    Other: 0

    Total Annual Income: 0

    Building Expenses: 0
    Soldier Recruitment: 65,100
    Soldier Upkeep: 10,000 (militia)
    Other:
    - 20,000 (2x edicts)
    - 40,000 (partial plate)
    - 25,000 (bastard sword)

    Total Annual Expenses: 160,100

    Total Income: -100
    Last edited by Jokern; January 13, 2017 at 03:35 PM.

  2. #2
    Jokern's Avatar Mowbray of Nottingham
    Join Date
    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Re: Vaults of House Grafton; House Swann; Prince of Dragonstone

    283 AC

    House Grafton of Gulltown

    Starting Income: 23,362

    Annual Income: 10,000 stipend

    Land income: Gulltown - 60,000 (Base) Dragons + 10% Modifier (+10% Skills + 0% Resource + 0% Building) = 66,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Flax - +2 Charisma for the Lord, +20% faster ships, 5% hire and upkeep reduction on professional land troops (Vale Bonus)
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 76,000

    Building Expenses: 0
    Soldier Recruitment: 0
    Soldier Upkeep: 12,800 (militia) + 13,823 (-5% from Flax bonus) (professional land) + 2,400 (professional naval)
    Other: 20,000 (2x edicts)

    Total Annual Expense: 49,023

    Total Income: 40,339


    House Swann of Stonehelm

    Starting Income: 14,750

    Annual Income: 10,000 stipend

    Land income: Stonehelm - 60,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 0% Building) = 60,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Precious Metals - +15,000 Dragons a year
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 85,000

    Building Expenses: 0
    Soldier Recruitment: 0
    Soldier Upkeep: 4,000 (militia) + 14,550 (professional land)
    Other:
    - 20,000 (2x edicts)

    Total Annual Expenses: 38,550

    Total Income: 61,200


    House Greyjoy of Pyke

    Starting Income: 140,000

    Annual Income: 0

    Land income: Pyke - 60,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 20% Building) = 72,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Base Metals - 20% cheaper professional infantry hire, 10% cheaper professional infantry upkeep (additional 5% reduction to hire and upkeep from Iron Islands bonus)
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus

    Other: 0

    Total Annual Income: 72,000

    Building Expenses: 60,000 (3x Tier I)
    Soldier Recruitment: 0
    Soldier Upkeep: 0
    Other: 0

    Total Annual Expenses: 60,000

    Total Income: 152,000
    Last edited by Jokern; January 24, 2017 at 01:17 AM.

  3. #3
    Jokern's Avatar Mowbray of Nottingham
    Join Date
    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Re: Vaults of House Grafton; House Swann; Prince of Dragonstone

    284 AC

    House Grafton of Gulltown

    Starting Income: 40,339

    Annual Income: 10,000 stipend

    Land income: Gulltown - 60,000 (Base) Dragons + 10% Modifier (+10% Skills + 0% Resource + 0% Building) = 66,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Flax - +2 Charisma for the Lord, +20% faster ships, 5% hire and upkeep reduction on professional land troops (Vale Bonus)
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 76,000

    Building Expenses: 60,000 (3x Tier I)
    Soldier Recruitment: 0
    Soldier Upkeep: 5,700 (-5% from Flax bonus) (professional land)
    Other: 0

    Total Annual Expense: 65,700

    Total Income: 50,639


    House Swann of Stonehelm

    Starting Income: 61,200

    Annual Income: 10,000 stipend

    Land income: Stonehelm - 60,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 0% Building) = 60,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    4. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Livestock - +1,200 Land Militia points
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus
    5. Fourth Trade - Resource Bonus

    Other: 0

    Total Annual Income: 85,000

    Building Expenses: 60,000 (3x Tier I)
    Soldier Recruitment: 0
    Soldier Upkeep: 3,150 (professional land)
    Other: 45,000 (retroactive for using resource not available to province)

    Total Annual Expenses: 108,150

    Total Income: 38,050


    House Greyjoy of Pyke

    Starting Income: 152,000

    Annual Income: 0

    Land income: Pyke - 60,000 (Base) Dragons + 0% Modifier (0% Skills + 0% Resource + 20% Building) = 72,000

    Trade Income: [+10,000 for each resource you are trading, not just producing]
    1. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    2. Region (Your Resource for Resource) (Your House – House Trade Route) = 0
    3. Region (Your Resource for Resource) (Your House – House Trade Route) = 0

    Resource Bonus: For Resources you are consuming
    1. Base Metals - 20% cheaper professional infantry hire, 10% cheaper professional infantry upkeep (additional 5% reduction to hire and upkeep from Iron Islands bonus)
    2. First Trade - Resource Bonus
    3. Second Trade - Resource Bonus
    4. Third Trade - Resource Bonus

    Taxation: 58,000 (5% on HLs and MLs)

    Other: 0

    Total Annual Income: 130,000

    Building Expenses: 120,000 (3x Tier II)
    Soldier Recruitment:
    - 8,775 (professional land, -25% resource)
    - 4,680 (professional navy, -10% regional bonus)
    Soldier Upkeep: 0
    Other: 0

    Total Annual Expenses: 133,455

    Total Income: 148,545
    Last edited by Jokern; January 29, 2017 at 03:20 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •