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Thread: UMCenturion's Ancient Empires: Legions for DEI, updated on 02/10/2020 1.26b Compatibility patch

  1. #421

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Will this mod be updated?

  2. #422

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Is this compatible with the lates version 1.2.6 is what I mean

  3. #423
    Jake Armitage's Avatar Primicerius
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    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    no probably not
    unit stats should need an update to fit last kam's battle overhaul (DeI 126)
    scripts are not updated

    technically speaking it shouldn't bug anything, simply it's not updated (yet)

  4. #424

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Updated both links, incorporated the minor stat changes to the vanilla and new roman units, altering them to my own balance method. I also updated the population script to include the population fixes incoming with 1.6a.

  5. #425
    Jake Armitage's Avatar Primicerius
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    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    speaking of the devil...

  6. #426

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    just remembered that I wanted to have this fixed weeks ago, don't think that i'll be back for real , maybe I'll make a public test for my admin & economy mod though.

  7. #427

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Thank you Dardo this is a fantastic mod and I appreciate you keeping it alive and adding to it also

  8. #428

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    I believe there is a small bug with the flavia felix legions trousers
    Last edited by E.davies95; August 17, 2020 at 10:13 AM.

  9. #429

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    No problem Davies, would you mind posting a screenshot? I don't immediately see anything out of order on the unit file.

  10. #430

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    I have found a couple of more where there is invisible bodies through the armour and a weird thing sticking out a few of the helmets both are shown in the screenshots
    Attached Thumbnails Attached Thumbnails 20200818004533_1.jpg   20200818004431_1.jpg   20200818004419_1.jpg   20200818005007_1.jpg   20200818004559_1.jpg  


  11. #431
    Bento's Avatar Tiro
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    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Quote Originally Posted by Dardo21 View Post
    Updated both links, incorporated the minor stat changes to the vanilla and new roman units, altering them to my own balance method. I also updated the population script to include the population fixes incoming with 1.6a.
    Hey, thanks so much for this patch - it's a great game within a game to get your named units in the named Legions and adds that extra fun to CiG.

  12. #432

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Quote Originally Posted by Dardo21 View Post
    Updated both links, incorporated the minor stat changes to the vanilla and new roman units, altering them to my own balance method. I also updated the population script to include the population fixes incoming with 1.6a.
    Hello Dardo, thank you very much for your work on this.

    I have gotten the mod to work fine, by ordering everything correctly in the mod manager. Now I am trying to edit the costs and upkeep in the main_units table to fit Realism 1.6, but when I try to open the "umc_main_units" database it says "Error trying to decode the db table, do Definition for this specific version of the table in the Schema".

    I have tried with the latest version of rPFM (2.15), and also older versions, and it says the same thing. Within the main_units section I can open the "@_CORE_Roman table" just fine. Hovering over "@_CORE_Roman" and "umc_main_units" I see there is a difference - "@_CORE_Roman" is cached TRUE and has cache type DB, but "umc_main_units" is cached FALSE, I have no idea what that means but that is the only difference I could see.

    Am I doing something wrong? How have you opened the "umc_main_units" table?

  13. #433

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Will this patch include marian reforms for the next version? I think that starting imperator augustus campaign with imperial legionaires is not historically accurate. That should be a great addition for players who want more realism.
    I tried Marian reforms submod but according to the community there are some known bugs and that makes the campaign a bit frustrating.
    I hope these problems will be fixed in a future, thanks all modders for keeping hard work in DLC campaigns.

  14. #434
    Antiokhos Euergetes's Avatar Primicerius
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    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Thank you for this Dardo21 . I have noticed weird bugs with units in all mods
    It seems to me the launcher or one of updates caused some weird reactions.
    The fact we all seem to be reverting to MedII TW glory days of using the user script speaks volumes
    Last edited by Antiokhos Euergetes; September 15, 2020 at 11:16 PM. Reason: Just thought of it

  15. #435

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    I have a question: I like playing m9it the Historical Legions, only in the AUgustus campaign is one thing that bothers me.

    Would it be possible to prevent the AI from putting 4 different cohorts of eagles in a normal legion? I once had a battle that I won, but 3 Eagle Cohorts ( one Normal and one of the V and II Legion ) in a normal Legion are already a good house number.



    Is it modifiable that the AI no longer does this?

    So I would give up the mod in the Augustus campaign with a heavy heart, although m8ir already likes it here and it would fit with the different legions

  16. #436

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    https://drive.google.com/file/d/1Kxb...ew?usp=sharing use this file in a load order above the patch Avarice, it simply removes recruitment entries, so it's save compatible. The'll still be able to recruit the normal one, and you can just disable it when you play with Rome yourself. I can't do anything script related to allow you to still recruit them at the same time I'm afraid.

    Updated the patches to include the population cost fixes with 1.6a.
    Last edited by Dardo21; September 25, 2020 at 08:54 AM.

  17. #437

    Default Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 07/06/2020 1.2.5c Compatibility patch

    Hey Dardo I'm using your version of the alternate economy submod along with this one but I'm getting the "Error: Unit has no class key assigned!" whenever I try to recruit legionnaires. Also the link in the first post for the alt economy patch doesn't work.

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