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Thread: Battle mechanics for Vanilla Attila?

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  1. #1

    Default Battle mechanics for Vanilla Attila?

    Vanilla Attila!!!!!!! Is there a mod which uses the combat mechanics so ingeniously created by the developer gods? I would love to play an Attila campaign using them.

  2. #2

    Default Re: Battle mechanics for Vanilla Attila?

    hmm... we did but I think it might be outdated, it was called Warriors of Faith. Could probably make one though.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  3. #3

    Default Re: Battle mechanics for Vanilla Attila?

    Please! I can help. I've done unit mods before, and created an entire system weeks after Rome 2 came out that incorporated morale, fatigue, and damage... I would love to see a port. Please! It would allow all of us to play a campaign.... and with your battle mechanics which are brilliant.

  4. #4

    Default Re: Battle mechanics for Vanilla Attila?

    Haha okay sure thing. I've got exams right now so you'll have to wait a bit.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  5. #5

    Default Re: Battle mechanics for Vanilla Attila?

    Quote Originally Posted by Petellius View Post
    Haha okay sure thing. I've got exams right now so you'll have to wait a bit.
    I hope you conquer your exams and even more so I hope you can get the battle mechanics for attila vanilla <3

  6. #6
    Willhelm123's Avatar Decanus
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    Default Re: Battle mechanics for Vanilla Attila?

    Yeah i dont think it would be too hard to make one, if you applied our stat modifiers over the entire vanilla unit stats in one go, but it would leave some units weird and slightly unbalanced by doing it in such a way.
    AE Dev, mainly units

  7. #7

    Default Re: Battle mechanics for Vanilla Attila?

    I can wait for Petellius. It's not just the unit variables and stats though, what about the cavalry charging behavior? The fact that you got them to not attack a formed unit is one of the most brilliant modding achievements.

  8. #8
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Battle mechanics for Vanilla Attila?

    Ask Petellius for the Google Drive excel spreadsheet thing with all the stats on it. I've got a copy, but I don't know whether its a private resource of public. It shows how all the stats work together and what weapons give what stats. Idk if its out of date or not. (Not this https://drive.google.com/file/d/0B4X...8tYTJCSjg/view its something different).



  9. #9
    Willhelm123's Avatar Decanus
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    Default Re: Battle mechanics for Vanilla Attila?

    Its kind of out of date, i used it to make the stats but its a guide, not the law, and the unit weight is too pessimistic for my liking, for example it sometimes says a thureos shield on an unotherwise unarmoured unit makes it heavy infantry.
    AE Dev, mainly units

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