Thread: [Feedback] Questions, Critiques and Requests

  1. #3881

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is there a way to either darken or change the yellow color that is displayed when you press the space bar to show unit orders? It's very pale, and hard to see. Also, can the same thing be done for the yellow background that appears when you select a unit card?

    Thanks

    Can someone help me with this?
    Last edited by ♔Greek Strategos♔; May 12, 2018 at 04:26 AM. Reason: Fixed Format.

  2. #3882
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by FlashHeart07 View Post
    Or was it for Attila.. I can hardly remember
    We even talked about including War weariness for DeI at some point. Cant remember what exactly happened to that idea.
    Lost in translation probably.
    Let's remind it to @Dresden at some point.

    Quote Originally Posted by Bertie the Bunyip View Post
    Is there a way to either darken or change the yellow color that is displayed when you press the space bar to show unit orders? It's very pale, and hard to see. Also, can the same thing be done for the yellow background that appears when you select a unit card?

    Thanks
    Can someone help me with this?
    Hi. I'm not sure to where this file is located. I'll have to search it a bit.
    Last edited by ♔Greek Strategos♔; May 12, 2018 at 04:30 AM.

  3. #3883
    FlashHeart07's Avatar Praepositus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Greek strategos View Post
    Lost in translation probably.
    Let's remind it to @Dresden at some point.
    Im sure you can find the thread in the developers forum.

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  4. #3884

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Greek strategos View Post

    I have Benjin's 3d icons and they're working for almost every building, except a few special ones. Plus Benjin told me he will have a special DEI version soonish.

    Can this in future stay as submod for DEI though? I prefer the vanilla icons in DEI as you can't recognize the pictures anyway as they are so small in size. It's just hurting the eyes to look at so small details you can't even see properly.


    Best regards,
    Medieval Knight

  5. #3885

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi. I'm not sure to where this file is located. I'll have to search it a bit.[/QUOTE]

    Thanks GS. Hope you find it. Meanwhile, I'll keep straining my eyes to see the markers.

  6. #3886

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I believe we decided against war weariness for a few reasons.

    For building icons we have no plans to change their current look but submods should work properly.

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  7. #3887

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    So thinks to the divide empire you can move your capital. I see that parthia capital dose not change when you take the capital region. Is there plans to work on that.

  8. #3888
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Medieval Knight View Post
    Can this in future stay as submod for DEI though? I prefer the vanilla icons in DEI as you can't recognize the pictures anyway as they are so small in size. It's just hurting the eyes to look at so small details you can't even see properly.

    Best regards,
    Medieval Knight
    I'm 100 positive it will stay as a submod.

  9. #3889

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Donofwar3 View Post
    So thinks to the divide empire you can move your capital. I see that parthia capital dose not change when you take the capital region. Is there plans to work on that.
    We have plans for a custom mechanic for all campaigns that will allow capital movement.

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  10. #3890
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Cool!

  11. #3891
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just a little thing.
    I've noticed that a dignitary at 6 lvl can have +15 to cultural conversion (and I'm playin with traits, skills and anc values halved, so it could be even more than 15 for DeI).
    A second level temple normally gives + 4 to cultural conversion.
    Isn't this a little unbalanced? Dunno, dignitaries are cool, but it seems a little too much.
    Thanks.

  12. #3892

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hmm a level 2 temple gives +4 and a level 6 gives +15? Seems fine to me.

  13. #3893
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    no, a level 6 dignitary gives +15. Not a building, the dignitary agent (with traits, skills and anc values halvedby a mod).
    Last edited by Jake Armitage; May 15, 2018 at 03:18 PM.

  14. #3894

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, there is a trait, that increases cultural conversion by +2. And it even increases over time... I think you can get +6 (or 8) just with this one trait. Also govenors got a base cultural conversion. So +15 is relatively easy to get from one gov.

    Although I don't think it's op cause when the agent dies, it's gone... You'd need to build up another gov to get that far.

  15. #3895
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sure, probably you're right.

  16. #3896
    boblikesoup's Avatar Civis
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'd be happy to see more ways to use agents. Started a thread to see if anybody viably does anything besides the standard roles and it doesn't look like it http://www.twcenter.net/forums/showt...3#post15585283

    Also maybe something about agents spiraling out of control where they can mess with other agents however they want but with little/no risk of anything happening back to them.

  17. #3897
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by boblikesoup View Post
    I'd be happy to see more ways to use agents. Started a thread to see if anybody viably does anything besides the standard roles and it doesn't look like it http://www.twcenter.net/forums/showt...3#post15585283

    Also maybe something about agents spiraling out of control where they can mess with other agents however they want but with little/no risk of anything happening back to them.
    Nice. Plus Rep for posting it in the right section.

  18. #3898

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sorry for my short request: what pfm tables must we look into for new general abilities (faction dependent), please ?

  19. #3899
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by leonardusius View Post
    Sorry for my short request: what pfm tables must we look into for new general abilities (faction dependent), please ?
    What do you mean?
    General's Special Abilities? Like rally, war cry ... when in battle
    Or faction starting features in general? Like if you choose Nobiles instead of Plebeians you have different starting effects.

  20. #3900
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Jake Armitage View Post
    What do you mean?
    General's Special Abilities? Like rally, war cry ... when in battle
    Or faction starting features in general? Like if you choose Nobiles instead of Plebeians you have different starting effects.
    I'm also not sure.

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