Thread: [Feedback] Questions, Critiques and Requests

  1. #7341
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    There are no hidden buffs for them. Do you run any submods and what battle difficulty do you have?
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  2. #7342

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey KAM, the only submod that I have is for visual campaign map improvement, and I am at very hard difficutly setting, but I did
    change battle difficulty to normal.
    I used roman garrison swordsman on them, 11/16 stats, 41 armor, Fresh status. They fought Garamantine guard at exhausted. 11/24, 28 armor.
    I don't know what I'm doing wrong or if I'm not calculating hits or defence correctly.
    Again KAM , thanks.

  3. #7343
    Visarion's Avatar Alexandros
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    HI! Reform didn't trigger at turn 50!

  4. #7344
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    You still need imperium level too. Also let a turn more pass. Have you researched reform tech?
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  5. #7345
    Visarion's Avatar Alexandros
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yes I have! I'll check Imperium level!

  6. #7346
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sorry, Carthage needs turn 60 and no imperium level.
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  7. #7347
    Visarion's Avatar Alexandros
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    That was it! Also how do you increase the number of Phoenicians and Liby-Phoenicians?

  8. #7348

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    That steady advance hoplite animation is awesome!

    I also had a few questions about how after you subjugate a faction, what kind of units are you able to recruit from them, how often are they replenished, and what are the chances that a certain unit will be available for recruitment over the other?

    Thanks for all the work on the mod

  9. #7349

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can you add the total unit limits to unit tooltips?

  10. #7350
    Visarion's Avatar Alexandros
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    @ KAM 2150 How do you edit population number!? Could you teach me!? These limitations don't work for me! I would like to increase the number of elite populations!


    Edit: Maybe make a submod or smth.

  11. #7351

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey there!
    So I just encountered Corsica and despite its general's outfit being presented in hellenic armour and the settlement in hellenic style, his name and his hero's were italian as the following respectively: D. Laelius Drusus & Gnaeus Calvisius Scipio.
    Is it how it's supposed to be or it's a bug?

  12. #7352
    Visarion's Avatar Alexandros
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey guys what do you know about reforms for Meroe? Any conditions?

  13. #7353

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am playing as Massalia and I can't build level 3 Sparta/Fortified Sparta (only Commercial Sparta). Why is that?

    It says "Different reform level required"
    Spoiler Alert, click show to read: 



    https://imgur.com/a/K4RbbWO

  14. #7354
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Only Sparta can build it as it gives them their unique high 1st pop class growth.
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  15. #7355

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Does the ammunition bonus from baggage train units stack? Like can I get 60% ammo increase with 4 trains in one army?

    edit: No they don't, but it would be cool if they did imo
    Last edited by Grabbin_Megroin; June 04, 2021 at 03:33 PM.

  16. #7356

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi everyone! During the game I and many Russian-speaking players faced such problem:
    - when you subscribe in Steam (three parts DeI), after translation of the scripts responsible for the system of population in the first part of (___divide_et_impera_010_part1.pack) into Russian language, and replace them the original file in the folder "workshop\contetnt\214950\362473569", when you hover over the population icons in the upper right corner of the panel Region to view is they don't work;
    - however, when downloading both parts the mod of Divide et Impera (https://www.twcenter.net/forums/show...dated-March-25) after the translation in the first part of the mod (_divide_et_impera_release_12_Part1.pack) into the Russian language of the scripts responsible for the population system, and replacing the original file of the 1st part of the mod in the folder "data", everything works correctly and corresponds to the screenshots specified here (https://divideetimperamod.com/population/).
    How can this be corrected so that when you subscribe to Steam on Divide et Impera (after translation of the scripts), the population system is in Russian language?

  17. #7357
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Population system is totally custom, it's not affected by CA files.
    Probably the russian mod didn't translate the population system'?
    It's not so easy to do, many parts would have to be changed directly inside lua scripts and if you make an error without noticing... you'll bug the entire system

  18. #7358

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Jake Armitage View Post
    Population system is totally custom, it's not affected by CA files.
    Probably the russian mod didn't translate the population system'?
    It's not so easy to do, many parts would have to be changed directly inside lua scripts and if you make an error without noticing... you'll bug the entire system
    Jake, hi! I translated only those texts in scripts that indicated the need to translate them into another language ("NEEDS to be translated into another language"), and the names of the population classes and region for both the first parts with TWC (_divide_et_impera_release_12_Part1.pack) and when subscribing to Steam (___divide_et_impera_010_part1.pack) in the following scripts, replacing the original scripts in these files:
    - change Capital.lua;
    - population.lua;
    - supply_system.lua;
    - population_ui_tables.lua;
    - supply_system_regions.lua;
    - supply_system_values.lua.
    These scripts work when I run a DEI downloaded from TWC, but they don't work if I run the game when I subscribe to Steam.

  19. #7359
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    It probably is the steam manager? who knows.
    try to force it through mitch's manager, it works usually
    word file with istructions
    https://www.mediafire.com/file/di18t...a_mod.odt/file

  20. #7360

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is it possible to recruit Spartan Thorax Hoplites once you subjugate Sparta? Or are there some units that are unavailable to recruit from subjugated factions?

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