SB cavalry is bodyguard only right now, you can recruit the infantry there but not them.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Dear Dresden, do you know how to disable capture points in the capitals?
If you disable them, AI will still try to capture them and stand there.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
I've always wondered why barbarian barracks require two separate lines, one for infantry and one for cavalry, to get all of their units while the "civilized" factions only require one barracks line. This seems kind of unfair, especially given the numerous disadvantages the barbarian factions already have when compared to the others.
They used to have 3+, but its not just Barbarian. Eastern has multiple, some civilized also have multiple. Rome has aux and normal, etc. Its really just the Hellenics that have a single barracks and even some of them have multiple.
Yeah it looks like you're right. Since Hellenic factions make up such a large portion of the factions I thought that was the standard, lol.
hey there i downloaded the twcenter version and redownloaded it just to be sure but in campaign reqruiting any unit either naval or army takes only one turn! even with 12tpy reqruitment mod, what's the problem:/( i tried only dei main mod but still all kinds of units are reqruited in one turn)
Enable GingerCannot connect to Ginger Check your internet connection
or reload the browserDisable in this text fieldEditEdit in GingerEdit in Ginger×
Yes, units in DeI take only 1 turn to recruit. AI behaves in weird ways when units need more turns.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
meh so ive got the 12tpy reqruitment for nothing:/ thanks for your help KAM 2150 and just wanted to say u guys have really done a brilliant job with this mod.Enable GingerCannot connect to Ginger Check your internet connection
or reload the browserDisable in this text fieldEditEdit in GingerEdit in Ginger×
Hi, I noticed you added a bonus to many toraktitam and swordsmen against infantry +2, before it was 1. does it solve Strongly against swordsmen + 1 but slightly higher stats?
Another question is, what does endurance affect, just for running time? I tested the battle and the elite unit with good endurance tired simultaneously with the unit with low.
Another question about Macedonia, how long have they had a cava of 150 units? Cool feature!
Check the Lusitans, please.On 2 barracks at the start of the elite is available! The most top-end ambakaro swords.Why would they need reform then, and not balance then. You need to check it out.
https://ibb.co/S3nfpxS
276, just 10 moves from the start. You can already hire the latest elite troops. Bug?Why do they need reform then?
Hey there,
a friend and I are planning to play a coop campaign on hard or upwards. However, multiplayer seems to not have separate campaign/battle difficulty, which is bad because DEI is just balanced for normal battle difficulty. Is there a way to somehow keep it on normal despite having higher campaign difficulty, by tinkering with the game files somehow? Or would you even be open to, if possible, integrate or make a submod, which always keeps normal battle difficulty as DEI is intended for that anyway?
Kind regards
That would be great if it works, thanks for the tip!
Few interesting links I came across during my travels across the web, might come in handy for some modder:
Upcoming size4 harbor for Charmuthas?;
https://www.ancientportsantiques.com...s/sharm-yanbu/
https://nantt44.wordpress.com/2020/0...-of-charmutha/
Photorealistic Roman emperors?;
https://medium.com/@voshart/photorea...t-236be7f06c8f