Thread: [Feedback] Questions, Critiques and Requests

  1. #6881

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by LEXI2016 View Post
    Not sure if this has been mentioned before but could ivory be included as a resource since it was popular in ancient times especially by the egyptians, just a thought.

    https://etc.ancient.eu/photos/ivory-ancient-world/
    I recall tortoise shells were also very popular luxury that the Romans used to cover furniture etc. That could be also interesting resource to add alongside ivory. Kings and generals have done couple of videos about the trade concering the luxuries aswell.





    Last edited by Dumanthis; March 28, 2020 at 04:59 AM.

  2. #6882

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey DEI Team. Could you please do a submod that includes all of the Roman auxiliary units in custom battle? Would be interesting to test for example Roman Cataphracts or auxiliary cavalry archers on the battlefield.

  3. #6883
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    That will crash the game from what I recall and that is why they are not added in such way. Also if you switch in custom battles between Grand and Imperial Augustus campaign, Rome has different set of units there.
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  4. #6884
    Summary's Avatar Biarchus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I know this has been probably asked before, but would it be possible to include a war weariness feature as a submod to DeI. Currently played a Roma game, and the event war with Carthage ensued a good 23 years! (23*4=92 turns). It just became a war of annihilation. The scripted first Punic war (which I admit is an amazing feature), unfortunately ended up being the only Punic war until the complete and utter destruction of Carthage, 23 years later. (Remarkably the actual first Punic war lasted the same amount of time, although it didn't end up with Roman owning all of Carthage). Wish there was an option to sue for peace after taking Sardina and Sicily and then focusing on Illyria, Greece, etc.

  5. #6885

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    siege _ attrition _ resistance _ turns _ base Campaign_variables should be here. Or which line increases the starting time of the siege?

  6. #6886
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't really think you can set the starting turn for sieges, honestly.

  7. #6887

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    ? =(

  8. #6888
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    It is the siege equipment that determines whether you can assault the city. In DeI the sieging army gets a pair of ladders the same turn they lay siege and that is why you can assault the city without having to wait at least one turn.

  9. #6889
    Domesticus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    As someone who hardly played the base game. I have no idea what is going on or what to do

  10. #6890

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey Grimbold

    Best bet is to start a campiagn on normal with a faction that is not too hard like Rome and try to work things out as you go.

    If you are having issues with specific things then the website has a lot of guides, tutorials and information. There's a stickied thread on here also. Google is often good for specific issues or things you are wondering about also as it will pull results from a few places.

    Also there's a discord channel for the mod that is pretty active with lots of helpful people

    https://divideetimperamod.com/

    https://www.twcenter.net/forums/show...es-and-FAQ#R10

    Enjoy

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  11. #6891
    Maetharin's Avatar Senator
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    hey guys, have you considered using assets from this mod? https://steamcommunity.com/sharedfil...?id=2034308638
    With permission from the author of course.

    There are some very nice assets in there:
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    I´m mostly talking about shields, but some helmets and armour pieces are very nice, especially the thracian(I think they´re thracian?) and attic ones.
    Concerning the shields, I especially like the ones depicted in pictures #6 and #7, as there are very similar ones in DeI that could be replaced by them.
    Last edited by Maetharin; April 04, 2020 at 12:21 PM.
    "Ceterum censeo Carthaginem delendam esse!"

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    "I concur!"

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  12. #6892
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    There are some legal obstacles with these assets as they are not strickly owned by CA, hence safer to not have them in DeI.
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  13. #6893
    Maetharin's Avatar Senator
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by KAM 2150 View Post
    There are some legal obstacles with these assets as they are not strickly owned by CA, hence safer to not have them in DeI.
    Oh, understandable then, too bad
    "Ceterum censeo Carthaginem delendam esse!"

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    "I concur!"

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  14. #6894
    Antioco III's Avatar Libertus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi everyone! Can someone tell me if Syracuse is not playable for some reason? I downloaded the All Factions Playable submod but, while it adds many factions (which shows its working i guess), it doesnt unlock Syracuse. Am i missing something? Thanks for your help

  15. #6895
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    You need DLC to unlock DLC-locked faction like Syracuse.
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  16. #6896
    Antioco III's Avatar Libertus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh, thats right. Of course... Thanks for the reply

  17. #6897
    Summary's Avatar Biarchus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    a mod to reduce the strength of towers so that smaller unit sizes can be used.

  18. #6898

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hello there, I'm playing a Seleukidai campaign right now and noticed the Hippeis Agematos look like Persians and not greeks, and are also being recruited from Eugeneis. I assume this is intended? If so, that would be very interesting as I always thought the Diadochi were basically using only greeks in their armies wherever they could. The Hippeis Agematos would be persian nobles then tasked with protecting the king, right?

  19. #6899

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Since the Beta Titanium link leads to a mega download that says the file is no longer available for Medieval total war 2,
    does anyone know how do we download the latest Titanium mod now for Medieval total war 2?

  20. #6900

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by agouradude View Post
    Since the Beta Titanium link leads to a mega download that says the file is no longer available for Medieval total war 2,
    does anyone know how do we download the latest Titanium mod now for Medieval total war 2?
    I think you're in the wrong forum buddy :p.

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