There are no hidden buffs for them. Do you run any submods and what battle difficulty do you have?
There are no hidden buffs for them. Do you run any submods and what battle difficulty do you have?
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Hey KAM, the only submod that I have is for visual campaign map improvement, and I am at very hard difficutly setting, but I did
change battle difficulty to normal.
I used roman garrison swordsman on them, 11/16 stats, 41 armor, Fresh status. They fought Garamantine guard at exhausted. 11/24, 28 armor.
I don't know what I'm doing wrong or if I'm not calculating hits or defence correctly.
Again KAM , thanks.
HI! Reform didn't trigger at turn 50!
You still need imperium level too. Also let a turn more pass. Have you researched reform tech?
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Yes I have! I'll check Imperium level!
Sorry, Carthage needs turn 60 and no imperium level.
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That was it! Also how do you increase the number of Phoenicians and Liby-Phoenicians?
That steady advance hoplite animation is awesome!
I also had a few questions about how after you subjugate a faction, what kind of units are you able to recruit from them, how often are they replenished, and what are the chances that a certain unit will be available for recruitment over the other?
Thanks for all the work on the mod
Can you add the total unit limits to unit tooltips?
@ KAM 2150 How do you edit population number!? Could you teach me!? These limitations don't work for me! I would like to increase the number of elite populations!
Edit: Maybe make a submod or smth.
Hey there!
So I just encountered Corsica and despite its general's outfit being presented in hellenic armour and the settlement in hellenic style, his name and his hero's were italian as the following respectively: D. Laelius Drusus & Gnaeus Calvisius Scipio.
Is it how it's supposed to be or it's a bug?
Hey guys what do you know about reforms for Meroe? Any conditions?
I am playing as Massalia and I can't build level 3 Sparta/Fortified Sparta (only Commercial Sparta). Why is that?
It says "Different reform level required"
Spoiler Alert, click show to read:
https://imgur.com/a/K4RbbWO
Only Sparta can build it as it gives them their unique high 1st pop class growth.
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Does the ammunition bonus from baggage train units stack? Like can I get 60% ammo increase with 4 trains in one army?
edit: No they don't, but it would be cool if they did imo
Last edited by Grabbin_Megroin; June 04, 2021 at 03:33 PM.
Hi everyone! During the game I and many Russian-speaking players faced such problem:
- when you subscribe in Steam (three parts DeI), after translation of the scripts responsible for the system of population in the first part of (___divide_et_impera_010_part1.pack) into Russian language, and replace them the original file in the folder "workshop\contetnt\214950\362473569", when you hover over the population icons in the upper right corner of the panel Region to view is they don't work;
- however, when downloading both parts the mod of Divide et Impera (https://www.twcenter.net/forums/show...dated-March-25) after the translation in the first part of the mod (_divide_et_impera_release_12_Part1.pack) into the Russian language of the scripts responsible for the population system, and replacing the original file of the 1st part of the mod in the folder "data", everything works correctly and corresponds to the screenshots specified here (https://divideetimperamod.com/population/).
How can this be corrected so that when you subscribe to Steam on Divide et Impera (after translation of the scripts), the population system is in Russian language?
Population system is totally custom, it's not affected by CA files.
Probably the russian mod didn't translate the population system'?
It's not so easy to do, many parts would have to be changed directly inside lua scripts and if you make an error without noticing... you'll bug the entire system
Jake, hi! I translated only those texts in scripts that indicated the need to translate them into another language ("NEEDS to be translated into another language"), and the names of the population classes and region for both the first parts with TWC (_divide_et_impera_release_12_Part1.pack) and when subscribing to Steam (___divide_et_impera_010_part1.pack) in the following scripts, replacing the original scripts in these files:
- change Capital.lua;
- population.lua;
- supply_system.lua;
- population_ui_tables.lua;
- supply_system_regions.lua;
- supply_system_values.lua.
These scripts work when I run a DEI downloaded from TWC, but they don't work if I run the game when I subscribe to Steam.
Is it possible to recruit Spartan Thorax Hoplites once you subjugate Sparta? Or are there some units that are unavailable to recruit from subjugated factions?