Well, so translation or no steal food mod change combat. Good to know.
I know how combat work. There's limit of army, there's price of units and there's combat stats. I know - missiles not powerful in vanilla rome 2, but they cheap. In this mod archer can cost like havy inf, so he must be effective same as heavy inf. At least capable almost kill this heavy inf unit wasting all ammo, otherwise there's no single reason keep more than 1-2 archers (for flame arrow).
So you need watch AI - he cheat, break attack animation or other weird things, which lead to this result.
No. I expected 3 of top AP archers can deal with single heavy inf with huge shield before got out of ammo. If they can't, i better spend money for 2 top inf units.
Well, but there's game with lot of conventionality, and move archers to flank beign outnumbered (90% of my battles) it's easy way to waste them.
And not, i can't have same number and quality troops as AI: he somehow can upkeep army with ~4.5k gold per turn just from single village.
Hm, on second glance i can cheat gold too, lol.
Yeah, but as i say there's no reason take archers, if inf for same cost can do better.
Good for you, you kill 1600 gold with 3600 gold. You can add 2 cavalry unit with 1000 cost and check results again.
And most of my tests is AI archers vs my hoplites, bcs it show unit's stats, not player's knowledge how to abuse (i think you rem shogun2 personal control arty).
Nah, this argument is not valid. "lots of buffs" it's literally +15%(18) of ammo from general skills and mb some from techs, if we not count faction abilities. And no reason to choose 5% armor and 15% to ammo instead of 10% attack and 15% defence when ranged units so bad.
Yeah, there's no block chance buffs but there's stances like testudo.
I was use memesisters stack as Alarielle and i can say they have enough kills for kill any AI army - yeah, with magic support, but meh really. And know why? Bcs they have almost 50 AP damage with all those passives and buffs.
Difference between 50 and 6(with damage buffs) mean 8 cretan archers in dei have same damage as single soa archer in mortal empires.
Yeah-yeah.
But rem about we say - 3! units with 3600! gold cost can't kill 1! unit with 1600! gold from front before they get out of ammo.
I fine with low damage per shoot - it's just increase battle lenght, which give inf and cavalry opportunity to actions and prevent cases like shogun2, where even date bulletproof samurai will rout before they can reach enemy.
But ammo count must be increased at least twice.
Balanced army composition - is that i want.
Like 2-4 horses, 6 archers, 4-6 swordsmans, 4-6 spearmens. Logic is simple - swords vs inf, spearmens vs horses, horses for charges and chasing, archers for kill enemy archers and as reason for enemy to attack me instead of hold their ground. Bcs, if they just stay, they will got killed after time.
But look at situation now: archer unit can't kill single enemy unit. So army which have 4 horses, 6 archers, 10 heavy inf will lost to army with 14 heavy inf and 6 horses, bcs archers can't kill inf from front and can't flank bcs horses kill them - archers just dead weight.